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Oct 30

Dual-Representation Image Compression at Ultra-Low Bitrates via Explicit Semantics and Implicit Textures

While recent neural codecs achieve strong performance at low bitrates when optimized for perceptual quality, their effectiveness deteriorates significantly under ultra-low bitrate conditions. To mitigate this, generative compression methods leveraging semantic priors from pretrained models have emerged as a promising paradigm. However, existing approaches are fundamentally constrained by a tradeoff between semantic faithfulness and perceptual realism. Methods based on explicit representations preserve content structure but often lack fine-grained textures, whereas implicit methods can synthesize visually plausible details at the cost of semantic drift. In this work, we propose a unified framework that bridges this gap by coherently integrating explicit and implicit representations in a training-free manner. Specifically, We condition a diffusion model on explicit high-level semantics while employing reverse-channel coding to implicitly convey fine-grained details. Moreover, we introduce a plug-in encoder that enables flexible control of the distortion-perception tradeoff by modulating the implicit information. Extensive experiments demonstrate that the proposed framework achieves state-of-the-art rate-perception performance, outperforming existing methods and surpassing DiffC by 29.92%, 19.33%, and 20.89% in DISTS BD-Rate on the Kodak, DIV2K, and CLIC2020 datasets, respectively.

  • 6 authors
·
Feb 4

Ultra-Low Bitrate Perceptual Image Compression with Shallow Encoder

Ultra-low bitrate image compression (below 0.05 bits per pixel) is increasingly critical for bandwidth-constrained and computation-limited encoding scenarios such as edge devices. Existing frameworks typically rely on large pretrained encoders (e.g., VAEs or tokenizer-based models) and perform transform coding within their generative latent space. While these approaches achieve impressive perceptual fidelity, their reliance on heavy encoder networks makes them unsuitable for deployment on weak sender devices. In this work, we explore the feasibility of applying shallow encoders for ultra-low bitrate compression and propose a novel Asymmetric Extreme Image Compression (AEIC) framework that pursues simultaneously encoding simplicity and decoding quality. Specifically, AEIC employs moderate or even shallow encoder networks, while leveraging an one-step diffusion decoder to maintain high-fidelity and high-realism reconstructions under extreme bitrates. To further enhance the efficiency of shallow encoders, we design a dual-side feature distillation scheme that transfers knowledge from AEIC with moderate encoders to its shallow encoder variants. Experiments show that AEIC not only outperforms existing methods on rate-distortion-perception performance at ultra-low bitrates, but also delivers exceptional encoding efficiency for 35.8 FPS on 1080P images, while maintaining competitive decoding speed compared to existing methods. Code is available at https://github.com/LuizScarlet/AEIC.

  • 3 authors
·
Mar 10

H-DDCM: Hadamard Codebooks for Fast Generative Image and Video Compression

Training-free diffusion-based compression methods repurpose the generative priors of a diffusion or a flow model to compress data without retraining them as task-specific codecs. Recent codebook-based approaches such as Turbo-DDCM achieve strong perceptual quality at ultra-low bitrates, but their reliance on dense Gaussian codebooks remains costly in both memory and computation, and scales poorly with the large latent dimensions of modern image and video generators. Their combinatorial bitstream encoding further becomes computationally heavy at this scale. We introduce H-DDCM, a scalable generative compression framework that replaces Gaussian codebooks with implicit randomized Hadamard dictionaries. The fast Walsh-Hadamard transform allows for implicitly synthesizing full-dimensional dictionaries with O(d log d) compute for projection and reconstruction and O(d) memory, without materializing the full-dimensional dictionary. We further introduce an efficient table-free lexicographic coding scheme that makes combinatorial encoding practical at larger dimensions. Beyond images, we adapt the framework to an autoregressive video flow model and develop a streaming compression scheme that periodically re-encodes recently reconstructed frames into a fresh KV-cache prefix, preserving temporal context across segments at no additional transmitted bits. This enables long-form, close to real-time generative video compression on a single GPU. Across image and video benchmarks, H-DDCM achieves competitive rate-distortion-perception performance while substantially reducing the memory and computational overhead of codebook-based training-free generative compression.

PerceptionComp: A Video Benchmark for Complex Perception-Centric Reasoning

We introduce PerceptionComp, a manually annotated benchmark for complex, long-horizon, perception-centric video reasoning. PerceptionComp is designed so that no single moment is sufficient: answering each question requires multiple temporally separated pieces of visual evidence and compositional constraints under conjunctive and sequential logic, spanning perceptual subtasks such as objects, attributes, relations, locations, actions, and events, and requiring skills including semantic recognition, visual correspondence, temporal reasoning, and spatial reasoning. The benchmark contains 1,114 highly complex questions on 279 videos from diverse domains including city walk tours, indoor villa tours, video games, and extreme outdoor sports, with 100% manual annotation. Human studies show that PerceptionComp requires substantial test-time thinking and repeated perception steps: participants take much longer than on prior benchmarks, and accuracy drops to near chance (18.97%) when rewatching is disallowed. State-of-the-art MLLMs also perform substantially worse on PerceptionComp than on existing benchmarks: the best model in our evaluation, Gemini-3-Flash, reaches only 45.96% accuracy in the five-choice setting, while open-source models remain below 40%. These results suggest that perception-centric long-horizon video reasoning remains a major bottleneck, and we hope PerceptionComp will help drive progress in perceptual reasoning.

  • 12 authors
·
Mar 27 2

Perception Test: A Diagnostic Benchmark for Multimodal Video Models

We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, BEiT-3, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a significant gap in performance (91.4% vs 43.6%), suggesting that there is significant room for improvement in multimodal video understanding. Dataset, baselines code, and challenge server are available at https://github.com/deepmind/perception_test

  • 24 authors
·
May 23, 2023

TempCompass: Do Video LLMs Really Understand Videos?

Recently, there is a surge in interest surrounding video large language models (Video LLMs). However, existing benchmarks fail to provide a comprehensive feedback on the temporal perception ability of Video LLMs. On the one hand, most of them are unable to distinguish between different temporal aspects (e.g., speed, direction) and thus cannot reflect the nuanced performance on these specific aspects. On the other hand, they are limited in the diversity of task formats (e.g., only multi-choice QA), which hinders the understanding of how temporal perception performance may vary across different types of tasks. Motivated by these two problems, we propose the TempCompass benchmark, which introduces a diversity of temporal aspects and task formats. To collect high-quality test data, we devise two novel strategies: (1) In video collection, we construct conflicting videos that share the same static content but differ in a specific temporal aspect, which prevents Video LLMs from leveraging single-frame bias or language priors. (2) To collect the task instructions, we propose a paradigm where humans first annotate meta-information for a video and then an LLM generates the instruction. We also design an LLM-based approach to automatically and accurately evaluate the responses from Video LLMs. Based on TempCompass, we comprehensively evaluate 8 state-of-the-art (SOTA) Video LLMs and 3 Image LLMs, and reveal the discerning fact that these models exhibit notably poor temporal perception ability. The data and evaluation code are available at https://github.com/llyx97/TempCompass.

  • 9 authors
·
Mar 1, 2024

PANDO: Efficient Multimodal AI Agents via Online Skill Distillation

Recent advances in multimodal web agents often rely on increased inference-time computation, including rollout search, verifier passes, offline skill discovery, and specialist model stacks. This raises a central question: can a web agent become more efficient as it accumulates experience, rather than more expensive? We first analyze trajectories from VisualWebArena and identify three recurring sources of inefficiency: repeat-action loops, hidden discovery costs, and low prompt-cache reuse. We then introduce PANDO, a single-rollout online skill-distillation framework that maintains a structured Skill Library and combines progress reflection, confidence-based skill demotion, hierarchical routing, visual compression, and cache-aware prompting. On the full set of 910 VisualWebArena tasks, PANDO achieves a 58.3% success rate, outperforming SGV (54.0%) and our WALT reproduction (45.2%), while using 58% fewer tokens than SGV and 61% fewer tokens than WALT, without any pre-evaluation discovery budget. A 300-task ablation further shows that rules and routines provide most of the success gains, while routing, compression, and cache-aware prompting convert the larger skill library into lower marginal token cost. Finally, we introduce three trajectory-level efficiency metrics -- Action Repetition Rate, Step Overhead Ratio, and Prompt Cache Utilization -- to make efficiency visible beyond terminal success.

Do You See Me : A Multidimensional Benchmark for Evaluating Visual Perception in Multimodal LLMs

Multimodal Large Language Models (MLLMs) show reasoning promise, yet their visual perception is a critical bottleneck. Strikingly, MLLMs can produce correct answers even while misinterpreting crucial visual elements, masking these underlying failures. Our preliminary study on a joint perception-reasoning dataset revealed that for one leading MLLM, 29% of its correct answers to reasoning questions still exhibited visual perception errors. To systematically address this, we introduce "Do You See Me", a scalable benchmark with 1,758 images and 2,612 questions. It spans seven human-psychology inspired subtasks in 2D and 3D, featuring controllable complexity to rigorously evaluate MLLM visual skills. Our findings on 3 leading closed-source and 5 major open-source models reveal a stark deficit: humans achieve 96.49% accuracy, while top MLLMs average below 50%. This performance gap widens rapidly with increased task complexity (e.g., from 12% to 45% in the visual form constancy subtask). Further analysis into the root causes suggests that failures stem from challenges like misallocated visual attention and the instability of internal representations for fine-grained details, especially at or below encoder patch resolution. This underscores an urgent need for MLLMs with truly robust visual perception. The benchmark dataset, source code and evaluation scripts are available at https://github.com/microsoft/Do-You-See-Me.

  • 2 authors
·
May 28, 2025

Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models

Language models demonstrate both quantitative improvement and new qualitative capabilities with increasing scale. Despite their potentially transformative impact, these new capabilities are as yet poorly characterized. In order to inform future research, prepare for disruptive new model capabilities, and ameliorate socially harmful effects, it is vital that we understand the present and near-future capabilities and limitations of language models. To address this challenge, we introduce the Beyond the Imitation Game benchmark (BIG-bench). BIG-bench currently consists of 204 tasks, contributed by 442 authors across 132 institutions. Task topics are diverse, drawing problems from linguistics, childhood development, math, common-sense reasoning, biology, physics, social bias, software development, and beyond. BIG-bench focuses on tasks that are believed to be beyond the capabilities of current language models. We evaluate the behavior of OpenAI's GPT models, Google-internal dense transformer architectures, and Switch-style sparse transformers on BIG-bench, across model sizes spanning millions to hundreds of billions of parameters. In addition, a team of human expert raters performed all tasks in order to provide a strong baseline. Findings include: model performance and calibration both improve with scale, but are poor in absolute terms (and when compared with rater performance); performance is remarkably similar across model classes, though with benefits from sparsity; tasks that improve gradually and predictably commonly involve a large knowledge or memorization component, whereas tasks that exhibit "breakthrough" behavior at a critical scale often involve multiple steps or components, or brittle metrics; social bias typically increases with scale in settings with ambiguous context, but this can be improved with prompting.

  • 445 authors
·
Jun 9, 2022 1

Do LLMs Know What They Know? Measuring Metacognitive Efficiency with Signal Detection Theory

Standard evaluation of LLM confidence relies on calibration metrics (ECE, Brier score) that conflate two distinct capacities: how much a model knows (Type-1 sensitivity) and how well it knows what it knows (Type-2 metacognitive sensitivity). We introduce an evaluation framework based on Type-2 Signal Detection Theory that decomposes these capacities using meta-d' and the metacognitive efficiency ratio M-ratio. Applied to four LLMs (Llama-3-8B-Instruct, Mistral-7B-Instruct-v0.3, Llama-3-8B-Base, Gemma-2-9B-Instruct) across 224,000 factual QA trials, we find: (1) metacognitive efficiency varies substantially across models even when Type-1 sensitivity is similar -- Mistral achieves the highest d' but the lowest M-ratio; (2) metacognitive efficiency is domain-specific, with different models showing different weakest domains, invisible to aggregate metrics; (3) temperature manipulation shifts Type-2 criterion while meta-d' remains stable for two of four models, dissociating confidence policy from metacognitive capacity; (4) AUROC_2 and M-ratio produce fully inverted model rankings, demonstrating these metrics answer fundamentally different evaluation questions. The meta-d' framework reveals which models "know what they don't know" versus which merely appear well-calibrated due to criterion placement -- a distinction with direct implications for model selection, deployment, and human-AI collaboration. Pre-registered analysis; code and data publicly available.

  • 1 authors
·
Mar 25

Does Imitation Learning Preserve Temporal Robustness in Dexterous Manipulation? An Expert-Learner Comparison Across Task Execution Speeds

Dexterous manipulation policies learned by imitation are typically evaluated for robustness to variation in scenes, objects, or instructions, but their performance across task execution speeds is less often examined. This leaves open how much temporal robustness a learner retains relative to the expert it imitates. We compare an expert and learner under the same task conditions, initial-condition draws, and speedup factors. We instantiate the evaluation in ParcelStow, a contact-rich task in which the robot acquires, reorients, and inserts a parcel. The demonstrations span the speedup range for the manipulation phases after parcel acquisition. A scripted expert and an Action Chunking with Transformers (ACT) policy trained from the expert's demonstrations both achieve 100 percent task success at nominal speed. Their success rates diverge within the demonstrated range: at its maximum, expert success is 84 percent and ACT success is 53 percent. Two ACT policies with different parameter initializations show similar degradation, decreasing by 34 and 48 percentage points from nominal speed to the maximum demonstrated speed, compared with 16 points for the expert. Stage-level analysis shows that 35 of ACT's 47 failures at the maximum demonstrated speed are insertion misalignments. Under the relative-motion handoff, every ACT acquisition retains the parcel through reorientation and transfer in free space, but only 64 percent complete the overall task, compared with 95 percent after expert acquisition. Across all evaluated policies and speeds, none of the 414 acquisitions without force closure completes the task. Equal nominal task success therefore does not imply preservation of expert performance across execution speeds. Code, data, and evaluation scripts are available at https://github.com/coenwerem/parcelstow.

FigmaTrace: Capturing Creative Nuances in Human Figma Design Workflows

Vision Language Models have recently shown improvements in several objective and verifiable domains such as object detection but continue to underperform on subjective and creative design tasks. A major contributor to this performance gap is the lack of high quality human workflow data that captures a diverse set of preferences and decisions that make human experts good at design tasks. In this work, we first define a unique, expert curated taxonomy of design skills and best practices which we further expand into a set of 126 open ended, subjective, long horizon tasks. Built on top of this and expert solutions, our dataset FigmaTrace contains over 200 hours of human captured video data converted into 3469 design trajectories using a novel design phase-based method. We use our dataset to train four models and show that training on FigmaTrace leads to a performance improvement comparable to frontier closed models such as Claude-Opus-5 and GPT-5.6-Sol on four out of distribution agentic GUI environments. We further perform a useful ablation to attribute these performance improvements to a design phase-based video to trajectory conversion which outperforms prior length-based conversion approaches. Finally, we perform a qualitative analysis on the best performing Qwen3.8-27B outputs to better correlate performance improvements to FigmaTrace's trends. We open source our dataset and the best model for the community.

  • 8 authors
·
Aug 19

Evaluation Awareness Is Not One Capability: Evidence from Open Language Models

Safety benchmarks assume that test-condition behavior predicts deployment behavior, an assumption that fails if models detect evaluation cues and adapt. This opens a gap between benchmark performance and deployment behavior: compliance measured under test conditions becomes an optimistic upper bound that overstates how safely a model behaves once the evaluation harness is removed. We characterize this evaluation awareness through eight experiments across 37 open-weight models and seven families. (i)Detection is moderate and training-driven (24/37 models exceed chance, best AUROC 0.714 vs.0.819 human, with instruction tuning dominating over scale). (ii)Detection shifts safety behavior (hard refusal drops 5.8 percentage points under hypothetical framing, and 21/140 HarmBench framing effects are significant, with compliance rising up to +30 percentage points. (iii)Representations survive behavioral collapse (probes retain AUROC 0.98 under rewrites that drive behavior below chance, and multi-layer steering causally moves three downstream tasks while random controls do not). (iv)These axes are weakly coupled (only 1/15 correlations are significant, the sole robust link being behavioral detection versus framing resistance, ρ=-0.79, p<0.001). We call this gap the benchmark illusion: because detectability, behavioral manifestation, and controllability vary independently, it is multivariate rather than a single number, so no single awareness score is a reliable proxy for deployment safety.

  • 8 authors
·
Jun 21

Improving Vision-language Models with Perception-centric Process Reward Models

Recent advancements in reinforcement learning with verifiable rewards (RLVR) have significantly improved the complex reasoning ability of vision-language models (VLMs). However, its outcome-level supervision is too coarse to diagnose and correct errors within the reasoning chain. To this end, we propose Perceval, a process reward model (PRM) that enables token-level error grounding, which can extract image-related claims from the response and compare them one by one with the visual evidence in the image, ultimately returning claims that contain perceptual errors. Perceval is trained with perception-intensive supervised training data. We then integrate Perceval into the RL training process to train the policy models. Specifically, compared to traditional GRPO, which applies sequence-level advantages, we apply token-level advantages by targeting penalties on hallucinated spans identified by Perceval, thus enabling fine-grained supervision signals. In addition to augmenting the training process, Perceval can also assist VLMs during the inference stage. Using Perceval, we can truncate the erroneous portions of the model's response, and then either have the model regenerate the response directly or induce the model to reflect on its previous output. This process can be repeated multiple times to achieve test-time scaling. Experiments show significant improvements on benchmarks from various domains across multiple reasoning VLMs trained with RL, highlighting the promise of perception-centric supervision as a general-purpose strategy. For test-time scaling, it also demonstrates consistent performance gains over other strategies, such as major voting. Our code and data will be publicly released at https://github.com/RUCAIBox/Perceval.

RUC-AIBOX RUC-AIBOX
·
Apr 26 2

PERFOPT-Bench: Evaluating Coding Agents on Software Performance Optimization

Coding-agent benchmarks have largely measured whether agents can produce functionally correct patches, but production software also demands measurable speedups on real execution targets. Performance optimization is a distinct agentic task: agents must profile executions, diagnose cross-layer bottlenecks, edit code without breaking correctness, and verify that gains are reproducible rather than measurement artifacts. We introduce PERFOPT-Bench, a benchmark for evaluating this full performance-engineering loop. Each task provides a correct but deliberately suboptimal codebase and asks the agent to improve a target performance metric; scoring requires hidden correctness tests, verified-speedup measurement, and trajectory-level audit. We evaluate 7 agent stacks with different LLMs and agent frameworks on 7 long-horizon optimization tasks. The results show that optimization performance is workload-dependent rather than determined by model identity alone: no single stack dominates, and changing the agent framework can materially change the same LLM's per-task speedup profile. We further find that raw speedup is unsafe as a benchmark score, since some large gains arise from benchmark-specific shortcut exploitation; an exploratory relay pilot suggests that restarting from an externalized optimization summary can recover additional headroom after an initial session stops. The benchmark and our evaluation are available at: https://anonymous.4open.science/r/Dataset-D3CC.

  • 6 authors
·
Jul 7

Counterfactual Trace Auditing of LLM Agent Skills

Large Language Model agents are increasingly augmented with agent skills. Current evaluation methods for skills remain limited. Most deployed benchmarks report only pass rate before and after a skill is attached, treating the skill as a black box change to agent behavior. We introduce Counterfactual Trace Auditing (CTA), a framework for measuring how a skill changes agent behavior. CTA pairs each with skill agent trace with a without skill counterpart on the same task, segments both traces into goal directed phases, aligns the phases, and emits structured Skill Influence Pattern (SIP) annotations. These annotations describe the behavioral effect of a skill rather than only its task outcome. We instantiate CTA on SWE-Skills-Bench with Claude across 49 software engineering tasks. The resulting audit reveals a clear evaluation gap. Pass rate changes by only +0.3 percentage points on average, suggesting little aggregate effect. Yet CTA identifies 522 SIP instances across the same paired traces, showing that the skills substantially reshape agent behavior even when pass rate is nearly unchanged. The audit also separates several recurring effects that pass rate cannot detect, including literal template copying, off task artifact creation, excess planning, and task recovery. Three findings emerge. First, high baseline tasks contain most of the observed skill effects, although their pass rate is already saturated and therefore cannot reflect those effects. Second, tasks with moderate baseline performance show the most recoverable gain, but often at substantially higher token cost. Third, the dominant SIP type can be identified by baseline bucket: surface anchoring is most common on ceiling tasks and edge-case prompting is most common on mid-range and floor tasks. These regularities turn informal failure mode observations into reproducible behavioral measurements.

  • 5 authors
·
May 27

Unleashing Perception-Time Scaling to Multimodal Reasoning Models

Recent advances in inference-time scaling, particularly those leveraging reinforcement learning with verifiable rewards, have substantially enhanced the reasoning capabilities of Large Vision-Language Models (LVLMs). Inspired by this success, similar strategies have been applied to multimodal reasoning, yet their impact on visual perception remains unclear. To investigate this gap, we introduce DisTANCE, a perception-centric benchmark for visual estimation tasks. Evaluation results show that LVLMs exhibit limited estimation precision, and inference-time scaling offers only marginal gains. We attribute this to the fast perception paradigm of current LVLMs, where visual understanding is treated as a one-shot output without modeling the underlying perceptual process. To address this, we propose Perception-Time Scaling (PTS), a novel paradigm that encourages token-rich perception and decomposes complex perception problems into intermediate tractable sub-problems, thereby enabling perception to align with and benefit from inference-time scaling. Combined with reinforcement learning techniques, PTS significantly improves perception accuracy, raising high-precision performance on DisTANCE from 8.0% to 64.7%, and generalizes well to out-of-domain tasks. Surprisingly, even though PTS data are purely synthetic, combining them with math reasoning data yields consistent gains in both reasoning and real-world perception benchmarks. Further analysis reveals that PTS introduces more perception-related tokens and increases the model's attention to image tokens. Our code and data will be publicly released.

  • 10 authors
·
Oct 9, 2025

CHART-6: Human-Centered Evaluation of Data Visualization Understanding in Vision-Language Models

Data visualizations are powerful tools for communicating patterns in quantitative data. Yet understanding any data visualization is no small feat -- succeeding requires jointly making sense of visual, numerical, and linguistic inputs arranged in a conventionalized format one has previously learned to parse. Recently developed vision-language models are, in principle, promising candidates for developing computational models of these cognitive operations. However, it is currently unclear to what degree these models emulate human behavior on tasks that involve reasoning about data visualizations. This gap reflects limitations in prior work that has evaluated data visualization understanding in artificial systems using measures that differ from those typically used to assess these abilities in humans. Here we evaluated eight vision-language models on six data visualization literacy assessments designed for humans and compared model responses to those of human participants. We found that these models performed worse than human participants on average, and this performance gap persisted even when using relatively lenient criteria to assess model performance. Moreover, while relative performance across items was somewhat correlated between models and humans, all models produced patterns of errors that were reliably distinct from those produced by human participants. Taken together, these findings suggest significant opportunities for further development of artificial systems that might serve as useful models of how humans reason about data visualizations. All code and data needed to reproduce these results are available at: https://osf.io/e25mu/?view_only=399daff5a14d4b16b09473cf19043f18.

  • 5 authors
·
May 22, 2025

FitAQA: A Benchmark of Fitness Action Quality Assessment for Multimodal Large Language Models

Fitness Action Quality Assessment (AQA) is important for intelligent sports training, yet the capabilities of Multimodal Large Language Models (MLLMs) in this setting remain underexplored. Existing benchmarks rely on action-specific annotation schemes and focus primarily on final assessment outputs, offering limited insight into how models assess exercise quality. We introduce FitAQA, a systematic benchmark for evaluating MLLMs in fitness AQA, containing 2,219 videos and 5,512 QA instances across 30 bodyweight exercises. In collaboration with experts in sports science, we develop a unified form error taxonomy that defines 38 recurring form errors within six complementary quality dimensions: alignment, symmetry, stability, coordination, tempo, and completeness. This taxonomy provides a shared assessment framework across different exercises. FitAQA further formulates three evaluation tasks: perception for recognizing relevant visual evidence, judgement for combining that evidence with domain knowledge to assess execution correctness, and temporal grounding for localizing form errors over time. Extensive evaluation shows that current MLLMs still struggle to assess exercise quality comprehensively and localize form errors precisely. Controlled experiments further indicate that visual perception is a key bottleneck, as judgement performance improves substantially when ground-truth perceptual evidence is provided. The dataset and evaluation code will be made publicly available.

  • 6 authors
·
Aug 8

LLM-as-Judge Framework for Evaluating Tone-Induced Hallucination in Vision-Language Models

Vision-Language Models (VLMs) are increasingly deployed in settings where reliable visual grounding carries operational consequences, yet their behavior under progressively coercive prompt phrasing remains undercharacterized. Existing hallucination benchmarks predominantly rely on neutral prompts and binary detection, leaving open how both the incidence and the intensity of fabrication respond to graded linguistic pressure across structurally distinct task types. We present Ghost-100, a procedurally constructed benchmark of 800 synthetically generated images spanning eight categories across three task families: text-illegibility, time-reading, and object-absence, each designed under a negative-ground-truth principle that guarantees the queried target is absent, illegible, or indeterminate by construction. Every image is paired with five prompts drawn from a structured 5-Level Prompt Intensity Framework, holding the image and task identity fixed while varying only directive force, so that tone is isolated as the sole independent variable. We adopt a dual-track evaluation protocol: a rule-based H-Rate measuring the proportion of responses in which a model crosses from grounded refusal into unsupported positive commitment, and a GPT-4o-mini-judged H-Score on a 1-5 scale characterizing the confidence and specificity of fabrication once it occurs. We additionally release a three-stage automated validation workflow, which retrospectively confirms 717 of 800 images as strictly compliant. Evaluating nine open-weight VLMs, we find that H-Rate and H-Score dissociate substantially across model families, reading-style and presence-detection subsets respond to prompt pressure in qualitatively different ways, and several models exhibit non-monotonic sensitivity peaking at intermediate tone levels: patterns that aggregate metrics obscure.

  • 11 authors
·
Apr 21

Slow Perception: Let's Perceive Geometric Figures Step-by-step

Recently, "visual o1" began to enter people's vision, with expectations that this slow-thinking design can solve visual reasoning tasks, especially geometric math problems. However, the reality is that current LVLMs (Large Vision Language Models) can hardly even accurately copy a geometric figure, let alone truly understand the complex inherent logic and spatial relationships within geometric shapes. We believe accurate copying (strong perception) is the first step to visual o1. Accordingly, we introduce the concept of "slow perception" (SP), which guides the model to gradually perceive basic point-line combinations, as our humans, reconstruct complex geometric structures progressively. There are two-fold stages in SP: a) perception decomposition. Perception is not instantaneous. In this stage, complex geometric figures are broken down into basic simple units to unify geometry representation. b) perception flow, which acknowledges that accurately tracing a line is not an easy task. This stage aims to avoid "long visual jumps" in regressing line segments by using a proposed "perceptual ruler" to trace each line stroke-by-stroke. Surprisingly, such a human-like perception manner enjoys an inference time scaling law -- the slower, the better. Researchers strive to speed up the model's perception in the past, but we slow it down again, allowing the model to read the image step-by-step and carefully.

  • 8 authors
·
Dec 29, 2024 2

Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Control

Reinforcement learning (RL) is rapidly reaching and surpassing human-level control capabilities. However, state-of-the-art RL algorithms often require timesteps and reaction times significantly faster than human capabilities, which is impractical in real-world settings and typically necessitates specialized hardware. Such speeds are difficult to achieve in the real world and often requires specialized hardware. We introduce Sequence Reinforcement Learning (SRL), an RL algorithm designed to produce a sequence of actions for a given input state, enabling effective control at lower decision frequencies. SRL addresses the challenges of learning action sequences by employing both a model and an actor-critic architecture operating at different temporal scales. We propose a "temporal recall" mechanism, where the critic uses the model to estimate intermediate states between primitive actions, providing a learning signal for each individual action within the sequence. Once training is complete, the actor can generate action sequences independently of the model, achieving model-free control at a slower frequency. We evaluate SRL on a suite of continuous control tasks, demonstrating that it achieves performance comparable to state-of-the-art algorithms while significantly reducing actor sample complexity. To better assess performance across varying decision frequencies, we introduce the Frequency-Averaged Score (FAS) metric. Our results show that SRL significantly outperforms traditional RL algorithms in terms of FAS, making it particularly suitable for applications requiring variable decision frequencies. Additionally, we compare SRL with model-based online planning, showing that SRL achieves superior FAS while leveraging the same model during training that online planners use for planning.

  • 2 authors
·
Oct 11, 2024

Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making

Large language models (LLMs) are increasingly used for tasks that require complex reasoning. Most benchmarks focus on final outcomes but overlook the intermediate reasoning steps - such as planning, revision, and decision making under resource constraints. We argue that measuring these internal processes is essential for understanding model behavior and improving reliability. We propose using strategic games as a natural evaluation environment: closed, rule-based systems with clear states, limited resources, and automatic feedback. We introduce a framework that evaluates LLMs along three core dimensions: planning, revision, and resource-constrained decision making. To operationalize this, we define metrics beyond win rate, including overcorrection risk rate, correction success rate, improvement slope, and over-budget ratio. In 4320 adversarial rounds across 12 leading models, ChatGPT-o3-mini achieves the top composite score, with a win rate of 74.7 percent, a correction success rate of 78.6 percent, and an improvement slope of 0.041. By contrast, Qwen-Plus, despite an overcorrection risk rate of 81.6 percent, wins only 25.6 percent of its matches - primarily due to excessive resource use. We also observe a negative correlation between overcorrection risk rate and correction success rate (Pearson r = -0.51, p = 0.093), suggesting that more frequent edits do not always improve outcomes. Our findings highlight the value of assessing not only what LLMs decide but how they arrive at those decisions

  • 8 authors
·
Jun 13, 2025

Uni-Perceiver: Pre-training Unified Architecture for Generic Perception for Zero-shot and Few-shot Tasks

Biological intelligence systems of animals perceive the world by integrating information in different modalities and processing simultaneously for various tasks. In contrast, current machine learning research follows a task-specific paradigm, leading to inefficient collaboration between tasks and high marginal costs of developing perception models for new tasks. In this paper, we present a generic perception architecture named Uni-Perceiver, which processes a variety of modalities and tasks with unified modeling and shared parameters. Specifically, Uni-Perceiver encodes different task inputs and targets from arbitrary modalities into a unified representation space with a modality-agnostic Transformer encoder and lightweight modality-specific tokenizers. Different perception tasks are modeled as the same formulation, that is, finding the maximum likelihood target for each input through the similarity of their representations. The model is pre-trained on several uni-modal and multi-modal tasks, and evaluated on a variety of downstream tasks, including novel tasks that did not appear in the pre-training stage. Results show that our pre-trained model without any tuning can achieve reasonable performance even on novel tasks. The performance can be improved to a level close to state-of-the-art methods by conducting prompt tuning on 1% of downstream task data. Full-data fine-tuning further delivers results on par with or better than state-of-the-art results. Code shall be released.

  • 8 authors
·
Dec 2, 2021

Evaluation Awareness in Language Models: Representation, Verbalization, and Control

Both capability and safety benchmarks rest upon the assumption that the behavior of language models undergoing a test is informative about their behavior in deployment. This assumption can fail, should models infer that they are being evaluated and condition their response on such context. This hypothesis, termed ``evaluation awareness'', has been observed in frontier and open-weight language models alike. We provide a systematic study of this phenomenon, by probing for it across six language models (from four families and three sizes) and three metrics. More precisely, we examine whether (i) being under evaluation is linearly represented within the models' activations space, (ii) it is verbalized in their output tokens (as scored by an LLM-as-judge), and (iii) steering causally affects their behavior. For the open-checkpoint Olmo models, we further test these measures at every training stage. In doing so, we report that evaluation awareness is linearly decodable from the residual streams of every model (best AUROC geq 0.7). By contrast, these representations align only in part with verbalization: their correlations and mutual information are nonzero in some settings, yet vary substantially across models, layers, and readout choices. Nevertheless, steering along probe-derived directions can shift the verbalization scores. Finally, a comparison across the Olmo checkpoints reveals that evaluation awareness is already present within base models, becomes amplified throughout the stages of supervised fine-tuning, and remains stable thereafter---unlike the effects of steering, that grow more pronounced at every successive training stage. These results show the need for evaluations to account for the disjunction between what models represent internally, what they verbalize, and their steering.

  • 3 authors
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Aug 21

Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development

Autonomous agents are increasingly capable of improving models, systems, and other technical artifacts through long-horizon experimentation. To understand the current state of this capability, however, evaluation must go beyond final scores, which neither reveal where progress is gained or lost nor indicate whether accumulated experience improves later decisions. We therefore present a systematic evaluation of seven frontier models on 36 long-horizon tasks based on a new framework that uses rule-based metrics to characterize within-run behavior through Solution Framing, Execution, and Feedback Control and controlled comparisons to assess experience reuse within and across tasks. The results show that current agents operate more like engineering optimizers than fully autonomous researchers: they can formulate and implement practical solutions, but their performance varies substantially across runs, their strongest solutions mainly adapt or combine established techniques, and genuine methodological novelty remains rare. Detailed analysis reveals that observed performance is shaped by multiple factors, including distinct process bottlenecks behind similar final outcomes, experience reuse that can help or mislead subsequent decisions, and harness designs that affect performance stability. These findings suggest concrete directions for improving model training, inference-time strategies, experience management, and harness design.

meituan-longcat LongCat
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Aug 12 2

Dual-Constrained Diffusion Image Compression for Operational Rate-Distortion-Perception Optimization

The rate-distortion-perception (RDP) trade-off extends classical rate--distortion theory by imposing a distributional constraint on reconstructions, providing a unified framework for neural image compression that jointly governs fidelity and perceptual realism. While prior work achieves near-optimal rate--perception trade-offs, practical frameworks explicitly realizing the full RDP surface remain scarce, primarily due to the difficulty of introducing common randomness at the decoder. We propose DCIC (Dual-Constrained Diffusion Image Compression), which integrates a learned codec with a diffusion-based decoder governed by joint distortion and idempotence constraints. The distortion constraint bounds reconstruction fidelity relative to the base codec output; the idempotence constraint -- requiring that re-encoding the restored image recovers the base codec reconstruction -- serves as a tractable surrogate for the distributional perception requirement. Together, they steer the reverse denoising process via iterative optimization with consistent noise injection, realizing common randomness without additional rate overhead. At fixed rate, dual attenuation factors (K_D, K_P) jointly navigate the Pareto frontier of the distortion-perception plane, enabling continuously adjustable fidelity-realism trade-offs from a single bitstream. DCIC_{RD} (K_P{=}0) and DCIC_{RP} (K_D{=}0) arise as boundary curves, with DCIC_{RDP} (K_D = K_P=1) realizing the optimal interior operating point. Experiments on CelebA-HQ, CLIC2020, and ImageNet-1K across CNN, Transformer, and hybrid architectures confirm that DCIC_{RDP} achieves superior BD-PSNR over all perceptual codecs, while DCIC_{RP} matches dedicated perception-oriented methods in BD-FID, validating the practical value of full RDP surface navigation.

  • 3 authors
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Jun 10

Measuring Reward-Seeking via Contrastive Belief Updates

Language models trained with reinforcement learning may learn to optimize the grader's judgment rather than the intended objective. This "reward-seeking" is difficult to measure because a model that pursues the grader's judgment and one that pursues the intended objective behave identically whenever the grader rewards the intended behavior. We measure reward-seeking using Contrastive Synthetic Document Finetuning to change a model's beliefs about what the grader rewards, putting those beliefs in conflict with what users or developers want, and measuring the rate at which the model adopts each party's preferred behavior. Applied to intermediate checkpoints of a capabilities-focused OpenAI o3 RL run, without safety training, we find that these checkpoints often side with grader preferences over those of users or developers on coding and alignment tasks. This tendency to side with the grader trends upward throughout RL training. For example, in an environment that forces a choice between keeping a promise to a supervisor and breaking it to complete the task, a late capabilities-focused o3 checkpoint breaks the promise 87% of the time when SDF documents say the grader rewards task completion, versus 9% when they say it rewards honesty (a choice its chain-of-thought often makes explicit). An earlier checkpoint is far less sensitive (40% vs. 24%). Our method also generalizes to reward-hacking models. A model organism trained to reward-hack (gpt-oss-120b) is more than twice as sensitive to grader preferences as the unmodified model, with the mean behavioral shift in favor of the grader rising from 33% to 86%. These results indicate that RL can increase reward-seeking over the course of training, producing models that may act against their developers' intentions when they believe that doing so leads to higher reward.

  • 8 authors
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Jul 20

Rubrics from the Task, Verdicts from Evidence: Pointwise Rubric Rewards with Tool-Augmented Judges

Rubric-based reward models (RMs) evaluate responses against explicit criteria. However, existing methods often derive criteria from observed response candidates, introducing response-induced bias that may limit rubric generalizability. Their judges also struggle with mechanical constraints when relying on reading alone, and commonly used pairwise judges provide only relative preferences, complicating their direct use for policy optimization. We propose ReVeR, a pointwise rubric RM that derives hard rules and graded principles by reasoning about the instruction alone and evaluates responses independently through tool-augmented judging. Both components are trained through label-blind distillation, in which preference labels only filter a teacher's outputs, yielding ReVeR-Traces, a large-scale dataset of rubric-reasoning and judging trajectories. Experiments demonstrate that ReVeR outperforms pairwise rubric RMs in average preference accuracy, most clearly on instruction following, as well as in test-time scaling and downstream policy optimization. We further find that generator RL improves preference accuracy while reducing rubric fidelity, and that higher preference accuracy does not necessarily translate into better downstream policies. These findings highlight that rubric fidelity, preference accuracy, and downstream utility are distinct properties, shedding light on future RM research.

OpenRubrics OpenRubrics
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Oct 12 2

Video-BrowseComp: Benchmarking Agentic Video Research on Open Web

The evolution of autonomous agents is redefining information seeking, transitioning from passive retrieval to proactive, open-ended web research. However, while textual and static multimodal agents have seen rapid progress, a significant modality gap remains in processing the web's most dynamic modality: video. Existing video benchmarks predominantly focus on passive perception, feeding curated clips to models without requiring external retrieval. They fail to evaluate agentic video research, which necessitates actively interrogating video timelines, cross-referencing dispersed evidence, and verifying claims against the open web. To bridge this gap, we present Video-BrowseComp, a challenging benchmark comprising 210 questions tailored for open-web agentic video reasoning. Unlike prior benchmarks, Video-BrowseComp enforces a mandatory dependency on temporal visual evidence, ensuring that answers cannot be derived solely through text search but require navigating video timelines to verify external claims. Our evaluation of state-of-the-art models reveals a critical bottleneck: even advanced search-augmented models like GPT-5.1 (w/ Search) achieve only 15.24\% accuracy. Our analysis reveals that these models largely rely on textual proxies, excelling in metadata-rich domains (e.g., TV shows with plot summaries) but collapsing in metadata-sparse, dynamic environments (e.g., sports, gameplay) where visual grounding is essential. As the first open-web video research benchmark, Video-BrowseComp advances the field beyond passive perception toward proactive video reasoning.

  • 9 authors
·
Dec 28, 2025 3

TempoVLA: Learning Speed-Controllable Vision-Language-Action Policies

Robot manipulation alternates between low-risk transit phases that call for fast execution and high-risk contact stages that demand slow, precise motion. Yet existing Vision-Language-Action models (VLAs) only inherit a single fixed speed from training demonstrations. Prior efforts to accelerate VLAs through model compression, KV-cache reuse, or reinforcement learning only shift the policy from one fixed speed to another, and leave deceleration almost unexplored. We observe that the magnitude of each predicted action already governs how fast the robot moves, opening a direct route to controllable execution speed. We turn this observation into TempoVLA, a single VLA whose execution speed is controlled by an explicit condition. TempoVLA combines two coupled components. (1) A data-side Variable-Speed Trajectory Augmentation (VSTA) that re-times demonstration to any target speed by merging or splitting actions while preserving its motion semantics. (2) A model-side conditioning mechanism that feeds the speed to the policy. Statistics show that VSTA reaches the requested speed with negligible motion error. Experiments in simulation and on real-world tasks demonstrate that TempoVLA achieves flexible speed control in both directions, while VSTA additionally boosts the default 1times performance via better data utilization. Furthermore, by cooperating with a large multimodal model, TempoVLA realizes dynamic speed control, accelerating through low-risk phases and decelerating for high-risk ones.

  • 7 authors
·
Jun 3

A Common Measure of Communication for Speech Brain-Computer Interfaces

Speech brain-computer interfaces (speech BCIs) translate neural activity into language, offering a path towards restoring speech for people with paralysis and, more broadly, enabling new forms of natural human-computer interaction. Despite this promise, the field lacks a common measure of progress because systems use different datasets, recording methods, types of speech, and vocabularies, so their reported scores are rarely comparable. Underlying this measurement problem are two unresolved questions: (i) what distribution of words should a speech BCI enable a user to communicate, and (ii) how much information from this distribution can a system convey. We address both by deriving open-vocabulary mutual information (OVMI), an information-theoretic quantity that measures the information conveyed by a decoder relative to a reference distribution over the words a user may wish to communicate. This allows capabilities measured under different conditions, such as distinct vocabularies, to be evaluated on a common communication scale. We show that ordinarily reported accuracy, word error rate (WER), and other metrics computed only over the words a system supports can overstate how much of a user's intended speech the system can communicate. We then use OVMI to compare existing systems, expose trade-offs between how much of the user's language a system supports and how accurately it decodes those words, show that these comparisons depend on what the user is expected to communicate, and demonstrate that selecting a vocabulary to maximise OVMI yields up to 16.3% relative improvement in accuracy across three speech domains. OVMI therefore provides the speech BCI community with a principled way to compare heterogeneous systems, improve vocabulary design, and measure progress in the field.

Separating Constraint Compliance from Semantic Accuracy: A Novel Benchmark for Evaluating Instruction-Following Under Compression

Large language models (LLMs) exhibit degraded performance under prompt compression, but the mechanisms remain poorly understood. We introduce the Compression-Decay Comprehension Test (CDCT), a benchmark that independently measures constraint compliance (CC) and semantic accuracy (SA) across compression levels. We evaluate 9 frontier LLMs across 8 concepts using 5 compression levels from extreme (c=0.0, ~2 words) to none (c=1.0, ~135 words). A three-judge LLM jury achieves almost perfect inter-rater agreement on CC (Fleiss' appa=0.90). We observe a universal U-curve pattern in constraint compliance (97.2% prevalence), with violations peaking at medium compression (c=0.5, ~27 words). Counterintuitively, models perform better at extreme compression than medium lengths. The dimensions are statistically orthogonal (r=0.193, p=0.084), with constraint effects 2.9x larger than semantic effects. Experimental validation via RLHF ablation confirms our constraint salience hypothesis: removing "helpfulness" signals improves CC by 598% on average (71/72 trials, p<0.001), with 79% achieving perfect compliance. This demonstrates that RLHF-trained helpfulness behaviors are the dominant cause of constraint violations at medium compression. Reasoning models outperform efficient models by 27.5% (Cohen's d=0.96). Our findings reveal a fundamental tension between RLHF alignment and instruction-following, providing actionable guidelines for improving deployed systems.

  • 1 authors
·
Dec 2, 2025

TRACE: Temporal Audit and Condition-aware Evaluation of Streaming Video Understanding

Streaming video understanding requires models to interpret evidence as it arrives, yet current evaluations often report task scores without specifying when evidence becomes valid, how visual history is maintained, or how responses are triggered. As a result, similar scores may correspond to different workloads, failure modes, and operational behavior. We introduce TRACE (Temporal Audit and Condition-aware Evaluation), a condition-aware benchmark and evaluation framework that makes these factors explicit. TRACE combines temporally audited visual tasks with evidence timing and instruction-dependent trigger annotations, a unified causal Core--Adapter protocol that controls information availability while recording actual history processing and response events, and multidimensional reporting of answer quality, timeliness, response-selection behavior, workload, completion, and reliability. On 1,240 records from 517 videos, we evaluate eight publicly available models or systems in eight configurations. We find that nearly identical QA accuracy can mask substantial differences in completion, answer validity, and generation workload, while proactive performance separates into response quality, response delay, false alarms (responses emitted while no target window is currently valid and a later one remains), and missed target windows. These results show that streaming-video performance should be interpreted as execution-conditioned system behavior rather than a single score. Our benchmark and code can be accessed at https://github.com/om-ai-lab/trace-bench{https://github.com/om-ai-lab/trace-bench}.

omlab OmAI Lab
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Sep 24 2

Life After Benchmark Saturation: A Case Study of CORE-Bench

When a benchmark's accuracy saturates, it is often retired and replaced with a more challenging version. We show that this approach privileges accuracy and misses the opportunity to study six other key dimensions of agent performance: construct validity issues such as shortcuts, out-of-distribution generalizability, efficiency, reliability, the relative importance of the model versus the scaffold, and uplift from human-agent collaboration. We use CORE-Bench Hard, a benchmark for computational reproducibility of scientific code, as a case study to demonstrate that measuring agents along these dimensions yields meaningful insights into agent performance even after accuracy saturates. First, we surface threats to construct validity in CORE-Bench Hard that are difficult to anticipate with less capable agents. We introduce an improved benchmark, CORE-Bench v1.1, and an out-of-distribution task suite, CORE-Bench OOD. Second, we find that despite accuracy saturation, CORE-Bench v1.1 remains useful for measuring efficiency, reliability, model performance, and scaffold performance. Finally, we conduct a small-scale randomized experiment to measure uplift from human-agent collaboration on real-world computational reproducibility tasks. We find a statistically significant speedup by about a factor of two -- likely underestimated due to one-fifth of human-only reproductions reaching the time limit before completing -- and describe various other findings. Together, our contributions present a more rigorous alternative to the dominant accuracy-centric evaluation paradigm.

  • 14 authors
·
Jun 22

AutoSpeed: Annotation-Free Stage-Adaptive Motion Speed Learning for Robot Manipulation

Different stages of manipulation tasks exhibit varying levels of difficulty, suggesting stage-dependent motion speeds and temporal prediction horizons. However, existing IL-based visuomotor policies typically imitate the execution speed of expert demonstrations and operate with a fixed temporal prediction horizon, limiting flexibility and overall task throughput. In this paper, we introduce AutoSpeed, a model-agnostic learning framework that enables existing visuomotor policies to predict trajectories with stage-adaptive motion speeds, without requiring speed or stage annotations. We treat future trajectories at different speeds as candidate optimization targets, evaluate each candidate using a composite cost that trades off prediction error against prediction horizon, and optimize the policy toward the minimum-cost candidate. With a fixed-length action sequence, speed modulation adjusts the effective temporal prediction horizon: simple stages are executed faster with a longer prediction horizon, whereas complex stages are executed more slowly with a shorter prediction horizon. Specifically, we implement speed modulation in the frequency domain via the discrete cosine transform (DCT), which enables smooth, non-integer speed scaling and thus preserves motion continuity. Extensive evaluations show that AutoSpeed substantially reduces task execution time while also improving success rates. Under the AutoSpeed framework, the inferred motion speeds exhibit a strong correspondence with task stages.

  • 5 authors
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Jun 30

Demystifying Agent Skills: Why They Work-Until They Don't

Skills have emerged as a practical and effective approach for enhancing LLM agents at inference time through structured packages of knowledge. However, existing evaluations largely measure whether skills improve aggregated task success, leaving a more fundamental question underexplored: \textbf{When do skills help, why do they work, and where do they fail?} Through controlled experiments across various benchmarks, agent harnesses and LLMs, we isolate the effects of representation, outcome annotation, retrieval difficulty, and cross-framework robustness of skills. To further answer this question, we design a contrastive study that combines controlled quantitative experiments with paired trajectory analysis. We normalize 8,135 trial records from controlled experiments and retain 238 valid unique labels from 240 open-coded records. We consolidate these observations into a taxonomy of three high-level categories and twelve skill-use modes: skills work when noisy trajectories become procedural anchors that stabilize execution. Skills improve over Workflow Memory by 6.06 points in matched comparisons. Procedural anchoring accounts for 65.7\% of skill cases, versus 4.5\% for explicit knowledge injection, showing that skills stabilize action rather than inject missing facts. Retrieval is a separate bottleneck: as pools grow from 5 to 100, actual-use precision falls from 29.6\% to 3.3\%. Confusable distractors impair offline identification, yet downstream success remains stable; exact ground-truth invocation is neither sufficient nor necessary. Skills fail under brittle assumptions, incompatible contexts, or insufficient adaptation. These findings move evaluation beyond aggregate success rates and guide reliable self-evolving agents.

Revisiting Channel Effectiveness: A Multi-Dimensional Evaluation with Primitive Visual Stimuli

Established channel effectiveness rankings primarily assess magnitude estimation accuracy in complete chart contexts, often neglecting other perceptual tasks such as discriminability, separability, and pop-out. To address this gap, we conducted crowdsourced experiments on seven core visual channels (position, length, tilt, area, curvature, luminance, and saturation) using primitive visual stimuli, a set of visual marks without chart-specific scaffolding to isolate channel-level variation. We evaluated these channels across four perceptual tasks (accuracy, discriminability, separability, and pop-out) and found that channel effectiveness is fundamentally multi-dimensional, with rankings shifting substantially across tasks. For instance, while spatial channels maintain an overall advantage, accuracy depends strongly on whether a fixed spatial anchor is available. Discriminability varies dramatically across channels and value ranges, a pattern we formalized with a novel Anchored Harmonic Weber model. Pairwise channel interactions are often strongly asymmetric. Finally, we identify a dissociation between estimation accuracy and preattentive detection: length shows only moderate detection effectiveness despite top-tier accuracy, while area achieves the highest detection rates despite poor quantitative accuracy, though the latter advantage may partly reflect stimulus-level cues. We synthesize these findings into a scenario-driven perspective for context-sensitive channel selection.

  • 4 authors
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Aug 4

Reinforcement Learning for Code Optimization

RL for code correctness is now established: have the model generate a program, run it against hidden test cases, and reward solutions that pass. Extending this to code optimization seems straightforward: just add execution time to the reward. But in practice, once timing drives the reward, small problems in measurement noise, reward sparsity, or GRPO instability overwhelm the signal and make RL fail: generated solutions are barely faster, and more of them can fail. We make execution time learnable through three stages: (1) how code is tested, by building DMC-Optim with large optimization tests and a calibrated sandbox; (2) how speed is turned into reward, by composing correctness and speed in the RL environment and using an offline simulator to predict the most promising configurations; and (3) how the model learns from that reward, by adapting GRPO and evaluation to the sparser, noisier timed-execution setting. On DMC-Optim, the strongest optimization-aware configurations improve strict top-50% pass@1 from 18.0% to 31.3% on Qwen 2.5 7B and from 30.7% to 50.4% on CWM 32B. These gains further increase at stricter percentiles such as top-30%, with 125% relative improvement for CWM 32B, while preserving pure-correctness scores. When the timing sandbox is degraded, robust optimization RL reaches 100% to 200% improvement over standard RLVR, depending on the evaluation criterion. On LCB, CWM 32B wins up to 83% of median-sample speed comparisons against standard RLVR. Relative to the fastest correct human submissions per problem, it reaches about half the human rate of complexity-class improvements (14% vs. 28%).

facebook AI at Meta
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Jul 27 2

VocalGrad: Evaluating Acoustic Perception in Audio Language Models

Recent large audio language models (LALMs) have extended their capabilities beyond lexical speech understanding to tasks requiring paralinguistic and non-linguistic audio understanding, such as emotion recognition. However, these models still struggle to reliably utilize acoustic information, particularly when it co-occurs with spoken linguistic content. Existing benchmarks do not clearly distinguish acoustic perception from higher-level reasoning, making it difficult to identify the source of these failures. To address this issue, we introduce VocalGrad, a benchmark designed to evaluate LALMs' ability to perceive low-level acoustic variations. VocalGrad formulates this problem as a simple binary classification of temporal change direction, enabling evaluation largely independent of higher-level reasoning or semantic understanding. Our benchmark results reveal a substantial gap in acoustic perception between human annotators and state-of-the-art LALMs: while human annotators achieve high accuracy, LALMs perform at near-chance levels. We further conduct linear probing to identify structural bottlenecks in these models. Our analysis reveals two distinct failure modes: for some categories, task-relevant information is preserved in internal representations but not utilized by the language model head; for others, the information becomes progressively less linearly decodable across model layers. Overall, our results reveal substantial limitations of LALMs in modeling acoustic variation under controlled settings and expose representation differences not observable from text outputs.

  • 2 authors
·
Oct 15

Unlock Predictable Scaling from Emergent Abilities

The scientific scale-up of large language models (LLMs) necessitates a comprehensive understanding of their scaling properties. However, the existing literature on the scaling properties only yields an incomplete answer: optimization loss decreases predictably as the model size increases, in line with established scaling law; yet no scaling law for task has been established and the task performances are far from predictable during scaling. Task performances typically show minor gains on small models until they improve dramatically once models exceed a size threshold, exemplifying the ``emergent abilities''. In this study, we discover that small models, although they exhibit minor performance, demonstrate critical and consistent task performance improvements that are not captured by conventional evaluation strategies due to insufficient measurement resolution. To measure such improvements, we introduce PassUntil, an evaluation strategy through massive sampling in the decoding phase. We conduct quantitative investigations into the scaling law of task performance. Firstly, a strict task scaling law is identified, enhancing the predictability of task performances. Remarkably, we are able to predict the performance of the 2.4B model on code generation with merely 0.05\% deviation before training starts. Secondly, underpinned by PassUntil, we observe concrete evidence of emergent abilities and ascertain that they are not in conflict with the continuity of performance improvement. Their semblance to break-through is that their scaling curve cannot be fitted by standard scaling law function. We then introduce a mathematical definition for the emergent abilities. Through the definition, we refute a prevalent ``multi-step reasoning hypothesis'' regarding the genesis of emergent abilities and propose a new hypothesis with a satisfying fit to the observed scaling curve.

  • 12 authors
·
Oct 4, 2023

OmniPro: A Comprehensive Benchmark for Omni-Proactive Streaming Video Understanding

Omni-proactive streaming video understanding, i.e., autonomously deciding when to speak and what to say from continuous audio-visual streams, is an emerging capability of omni-modal large language models. Existing benchmarks fall short in three key aspects: they rely primarily on visual signals, adopt polling or fixed-timestamp protocols instead of true proactive evaluation, and cover only a limited range of tasks, preventing reliable assessment and differentiation of omni-proactive streaming models. We present OmniPro, the first benchmark to jointly evaluate omni-modal perception, proactive responding, and diverse video understanding tasks. It comprises 2,700 human-verified samples spanning 9 sub-tasks and 3 cognitive levels, covering 6 basic video understanding capabilities. Notably, 84% of samples require audio signals (speech or non-speech), and each sample is annotated with modality-isolation labels to enable fine-grained multimodal analysis. We further introduce a dual-mode evaluation protocol: Probe mode assesses content understanding by querying the model before and after each ground-truth trigger, while Online mode evaluates full proactive ability by requiring models to autonomously decide when to respond in streaming input. Evaluating 11 representative models reveals three key findings: (1) audio provides consistent gains but with highly variable utilization across models, (2) performance degrades significantly over time, indicating limited long-horizon robustness, and (3) non-speech audio perception remains the weakest dimension.

  • 7 authors
·
May 17 1

Can you hear me now? Sensitive comparisons of human and machine perception

The rise of machine-learning systems that process sensory input has brought with it a rise in comparisons between human and machine perception. But such comparisons face a challenge: Whereas machine perception of some stimulus can often be probed through direct and explicit measures, much of human perceptual knowledge is latent, incomplete, or unavailable for explicit report. Here, we explore how this asymmetry can cause such comparisons to misestimate the overlap in human and machine perception. As a case study, we consider human perception of adversarial speech -- synthetic audio commands that are recognized as valid messages by automated speech-recognition systems but that human listeners reportedly hear as meaningless noise. In five experiments, we adapt task designs from the human psychophysics literature to show that even when subjects cannot freely transcribe such speech commands (the previous benchmark for human understanding), they often can demonstrate other forms of understanding, including discriminating adversarial speech from closely matched non-speech (Experiments 1--2), finishing common phrases begun in adversarial speech (Experiments 3--4), and solving simple math problems posed in adversarial speech (Experiment 5) -- even for stimuli previously described as unintelligible to human listeners. We recommend the adoption of such "sensitive tests" when comparing human and machine perception, and we discuss the broader consequences of such approaches for assessing the overlap between systems.

  • 2 authors
·
Aug 2, 2022

RealSWE: A Compositional Evaluation of Coding Agents under Realistic User Requests

Coding agents are now commonly evaluated on the SWE-bench family of benchmarks, whose tasks are built from curated GitHub issues: long, structured, and information-rich. Real user requests, however, are typically far shorter and less structured. To characterize this gap, we define a six-category information taxonomy and four dimensions of linguistic style, and apply them to real user prompts from SWE-chat and problem statements from SWE-bench Verified and Pro. We find that requests carrying only a problem statement, alone or with limited additional context, account for 88% of real prompts but just 7% of benchmark problems. Furthermore, 87% of real prompts are casually written whereas 94% of benchmark problems are formal. Guided by these observations, we introduce RealSWE, 381 multi-variant task families derived from SWE-bench Verified and Pro. Variants within each family share the same underlying task and gold patch while differing only in information composition and linguistic style. Evaluating seven contemporary LLMs with RealSWE, we find that i) realistic inputs reduce resolution rates by 6.4 pp on average and can change model rankings. Controlled analysis further shows that ii) including Desired Behavior and Motivation significantly affects performance, whereas Environment Information and Reproduction Steps merely add tokens without measurable benefit; iii) linguistic style has only small, model-dependent effects. These findings provide actionable guidance for users and agents: explicitly stating the desired behavior and motivation, which most real prompts omit, substantially improves the LLM's software engineering performance.

VISCO: Benchmarking Fine-Grained Critique and Correction Towards Self-Improvement in Visual Reasoning

The ability of large vision-language models (LVLMs) to critique and correct their reasoning is an essential building block towards their self-improvement. However, a systematic analysis of such capabilities in LVLMs is still lacking. We propose VISCO, the first benchmark to extensively analyze the fine-grained critique and correction capabilities of LVLMs. Compared to existing work that uses a single scalar value to critique the entire reasoning [4], VISCO features dense and fine-grained critique, requiring LVLMs to evaluate the correctness of each step in the chain-of-thought and provide natural language explanations to support their judgments. Extensive evaluation of 24 LVLMs demonstrates that human-written critiques significantly enhance the performance after correction, showcasing the potential of the self-improvement strategy. However, the model-generated critiques are less helpful and sometimes detrimental to the performance, suggesting that critique is the crucial bottleneck. We identified three common patterns in critique failures: failure to critique visual perception, reluctance to "say no", and exaggerated assumption of error propagation. To address these issues, we propose an effective LookBack strategy that revisits the image to verify each piece of information in the initial reasoning. LookBack significantly improves critique and correction performance by up to 13.5%.

  • 7 authors
·
Dec 3, 2024

Perception-Aware Policy Optimization for Multimodal Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has proven to be a highly effective strategy for endowing Large Language Models (LLMs) with robust multi-step reasoning abilities. However, its design and optimizations remain tailored to purely textual domains, resulting in suboptimal performance when applied to multimodal reasoning tasks. In particular, we observe that a major source of error in current multimodal reasoning lies in the perception of visual inputs. To address this bottleneck, we propose Perception-Aware Policy Optimization (PAPO), a simple yet effective extension of GRPO that encourages the model to learn to perceive while learning to reason, entirely from internal supervision signals. Notably, PAPO does not rely on additional data curation, external reward models, or proprietary models. Specifically, we introduce the Implicit Perception Loss in the form of a KL divergence term to the GRPO objective, which, despite its simplicity, yields significant overall improvements (4.4%) on diverse multimodal benchmarks. The improvements are more pronounced, approaching 8.0%, on tasks with high vision dependency. We also observe a substantial reduction (30.5%) in perception errors, indicating improved perceptual capabilities with PAPO. We conduct comprehensive analysis of PAPO and identify a unique loss hacking issue, which we rigorously analyze and mitigate through a Double Entropy Loss. Overall, our work introduces a deeper integration of perception-aware supervision into RLVR learning objectives and lays the groundwork for a new RL framework that encourages visually grounded reasoning. Project page: https://mikewangwzhl.github.io/PAPO.

  • 11 authors
·
Jul 8, 2025 1

Zero-Overhead Introspection for Adaptive Test-Time Compute

Large language models excel at reasoning but lack key aspects of introspection, including anticipating their own success and the computation required to achieve it. Humans use real-time introspection to decide how much effort to invest, when to make multiple attempts, when to stop, and when to signal success or failure. Without this, LLMs struggle to make intelligent meta-cognition decisions. Test-time scaling methods like Best-of-N drive up cost and latency by using a fixed budget of samples regardless of the marginal benefit of each one at any point in generation, and the absence of confidence signals can mislead people, prevent appropriate escalation to better tools, and undermine trustworthiness. Learned verifiers or reward models can provide confidence estimates, but do not enable adaptive inference and add substantial cost by requiring extra models or forward passes. We present ZIP-RC, which equips models with zero-overhead introspective predictions of reward and cost. At every token, ZIP-RC reuses reserved or unused logits in the same forward pass as next-token prediction to output a joint distribution over final reward and remaining length -- no extra models, architecture change, or inference overhead. This full joint distribution is used to compute a sampling utility which is the linear combination of the expected maximum reward, total compute, and latency of set of samples if generated to completion. During inference, we maximize this utility with meta-actions that determine which prefix of tokens to continue or initiate sampling from. On mixed-difficulty mathematical benchmarks, ZIP-RC improves accuracy by up to 12% over majority voting at equal or lower average cost, and traces smooth Pareto frontiers between quality, compute, and latency. By providing real-time reward-cost introspection, ZIP-RC enables adaptive, efficient reasoning.

  • 6 authors
·
Dec 1, 2025

VLIC: Vision-Language Models As Perceptual Judges for Human-Aligned Image Compression

Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human perception. In order to align compression models to human perception, prior work has employed differentiable perceptual losses consisting of neural networks calibrated on large-scale datasets of human psycho-visual judgments. We show that, surprisingly, state-of-the-art vision-language models (VLMs) can replicate binary human two-alternative forced choice (2AFC) judgments zero-shot when asked to reason about the differences between pairs of images. Motivated to exploit the powerful zero-shot visual reasoning capabilities of VLMs, we propose Vision-Language Models for Image Compression (VLIC), a diffusion-based image compression system designed to be post-trained with binary VLM judgments. VLIC leverages existing techniques for diffusion model post-training with preferences, rather than distilling the VLM judgments into a separate perceptual loss network. We show that calibrating this system on VLM judgments produces competitive or state-of-the-art performance on human-aligned visual compression depending on the dataset, according to perceptual metrics and large-scale user studies. We additionally conduct an extensive analysis of the VLM-based reward design and training procedure and share important insights. More visuals are available at https://kylesargent.github.io/vlic

  • 8 authors
·
Dec 17, 2025

VHELM: A Holistic Evaluation of Vision Language Models

Current benchmarks for assessing vision-language models (VLMs) often focus on their perception or problem-solving capabilities and neglect other critical aspects such as fairness, multilinguality, or toxicity. Furthermore, they differ in their evaluation procedures and the scope of the evaluation, making it difficult to compare models. To address these issues, we extend the HELM framework to VLMs to present the Holistic Evaluation of Vision Language Models (VHELM). VHELM aggregates various datasets to cover one or more of the 9 aspects: visual perception, knowledge, reasoning, bias, fairness, multilinguality, robustness, toxicity, and safety. In doing so, we produce a comprehensive, multi-dimensional view of the capabilities of the VLMs across these important factors. In addition, we standardize the standard inference parameters, methods of prompting, and evaluation metrics to enable fair comparisons across models. Our framework is designed to be lightweight and automatic so that evaluation runs are cheap and fast. Our initial run evaluates 22 VLMs on 21 existing datasets to provide a holistic snapshot of the models. We uncover new key findings, such as the fact that efficiency-focused models (e.g., Claude 3 Haiku or Gemini 1.5 Flash) perform significantly worse than their full models (e.g., Claude 3 Opus or Gemini 1.5 Pro) on the bias benchmark but not when evaluated on the other aspects. For transparency, we release the raw model generations and complete results on our website (https://crfm.stanford.edu/helm/vhelm/v2.0.1). VHELM is intended to be a living benchmark, and we hope to continue adding new datasets and models over time.

  • 11 authors
·
Oct 9, 2024 2

Quantifying Language Models' Sensitivity to Spurious Features in Prompt Design or: How I learned to start worrying about prompt formatting

As large language models (LLMs) are adopted as a fundamental component of language technologies, it is crucial to accurately characterize their performance. Because choices in prompt design can strongly influence model behavior, this design process is critical in effectively using any modern pre-trained generative language model. In this work, we focus on LLM sensitivity to a quintessential class of meaning-preserving design choices: prompt formatting. We find that several widely used open-source LLMs are extremely sensitive to subtle changes in prompt formatting in few-shot settings, with performance differences of up to 76 accuracy points when evaluated using LLaMA-2-13B. Sensitivity remains even when increasing model size, the number of few-shot examples, or performing instruction tuning. Our analysis suggests that work evaluating LLMs with prompting-based methods would benefit from reporting a range of performance across plausible prompt formats, instead of the currently-standard practice of reporting performance on a single format. We also show that format performance only weakly correlates between models, which puts into question the methodological validity of comparing models with an arbitrarily chosen, fixed prompt format. To facilitate systematic analysis we propose FormatSpread, an algorithm that rapidly evaluates a sampled set of plausible prompt formats for a given task, and reports the interval of expected performance without accessing model weights. Furthermore, we present a suite of analyses that characterize the nature of this sensitivity, including exploring the influence of particular atomic perturbations and the internal representation of particular formats.

  • 4 authors
·
Oct 17, 2023

Evaluating and Advancing Multimodal Large Language Models in Ability Lens

As multimodal large language models (MLLMs) advance rapidly, rigorous evaluation has become essential, providing further guidance for their development. In this work, we focus on a unified and robust evaluation of vision perception abilities, the foundational skill of MLLMs. We find that existing perception benchmarks, each focusing on different question types, domains, and evaluation metrics, introduce significant evaluation variance, complicating comprehensive assessments of perception abilities when relying on any single benchmark. To address this, we introduce AbilityLens, a unified benchmark designed to evaluate MLLMs across six key perception abilities, focusing on both accuracy and stability, with each ability encompassing diverse question types, domains, and metrics. With the assistance of AbilityLens, we: (1) identify the strengths and weaknesses of current models, highlighting stability patterns and revealing a notable performance gap between open-source and closed-source models; (2) introduce an online evaluation mode, which uncovers interesting ability conflict and early convergence phenomena during MLLM training; and (3) design a simple ability-specific model merging method that combines the best ability checkpoint from early training stages, effectively mitigating performance decline due to ability conflict. The benchmark and online leaderboard will be released soon.

  • 9 authors
·
Nov 21, 2024

RLPF: Reinforcement Learning from Performance Feedback for Code Generation

Code models are increasingly trained with execution feedback, but most training signals still stop at correctness. This leaves an important gap for systems code: two programs can pass the same tests while differing greatly in runtime. We study how to train code agents to prefer faster correct implementations, rather than treating efficiency only as an evaluation metric. The key difficulty is that runtime is a fragile reward. It is meaningful only after a program is correct, varies across tasks, and gives little guidance when most sampled programs fail to compile or run. We propose RLPF, reinforcement learning from performance feedback, which turns execution outcomes into a staged reward. Failed programs are ordered by execution progress, while correct programs are ranked by their relative improvement from the baseline toward the expert reference. This gives useful feedback before correctness and performance-sensitive feedback after correctness. Fine-tuning Qwen3-32B with RLPF on PerfCodeBench raises correct-and-runnable solutions from 11.1% to 54.6% and improves relative efficiency from 8.1% to 38.6%. The trained model becomes competitive with stronger open-weight systems, and its optimization behavior transfers modestly to EffiBench-X. Additional studies show that model-generated references provide useful but weaker supervision, and that the full composite reward is more reliable than correctness-only or runtime-only baselines. These results suggest that code agents can be trained not only to pass tests, but also to optimize the programs they write.

  • 12 authors
·
Jul 28

Controlled Acquisition and Abstention in Three-Channel Score Conflicts

When audio, video, and text disagree, accuracy alone does not show whether to acquire another source or abstain. We study these choices in a controlled three-score benchmark: a policy observes two signed scores, may request the third at a cost, and can abstain. The primary reward is mechanism-specific: abstention is correct only for one designated ambiguity mechanism and is penalized under mixed corruption. Matched controls show that a threshold policy matches always-request decisions with fewer requests; its advantage over always-answer fusion depends on the reward assigned to that ambiguity. On a partially held-out synthetic split, the threshold policy reaches 0.789 +/- 0.006 targeted decision accuracy and 0.481 +/- 0.014 utility across 83 seeds. A three-score majority reference reaches 0.626 +/- 0.008 and 0.252 +/- 0.016, but uses more information. In a matched-budget test, a train-only value selector improves utility over no-query and matched-random policies at 10% and 25% budgets, while pair uncertainty has higher utility at every budget. At 50% and 63.7% budgets, the selector lowers utility despite slightly higher non-ambiguous accuracy. If all abstentions are scored incorrect, majority outranks the threshold policy in utility. At a central temporal setting, full-trace controls match the neural models while position perturbations separate them. On held-out-actor emotion clips, eight-frame fusion has opposite-signed accuracy differences for two encoder pairs, with both actor intervals containing zero; matched-request routing gains are small and uncertain. These results separate full-modality accuracy from pre-request selection value and show that selection value depends on budget and the observed-pair ranking.

Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?

Multimodal Large Language Models (MLLMs) are increasingly deployed in human-facing roles where personality perception is critical, yet existing benchmarks evaluate this capability solely on numerical Big Five score prediction, leaving open whether models truly perceive personality through behavioral understanding or merely prejudge through superficial pattern matching. We address this gap with three contributions. (i) A new task: we formalize Grounded Personality Reasoning (GPR), which requires MLLMs to anchor each Big Five rating in observable evidence through a chain of rating, reasoning, and grounding. (ii) A new dataset: we release MM-OCEAN (1,104 videos, 5,320 MCQs), produced by a multi-agent pipeline with human verification, with timestamped behavioral observations, evidence-grounded trait analyses, and seven categories of cue-grounding MCQs. (iii) Benchmark and analysis: we design a three-tier evaluation (rating, reasoning, grounding) plus four sample-level failure-mode metrics: Prejudice Rate (PR), Confabulation Rate (CR), Integration-failure Rate (IR), and Holistic-grounding Rate (HR), and benchmark 27 MLLMs (13 closed, 14 open). The analysis uncovers a striking Prejudice Gap: across the field, 51% of correct ratings are not grounded in retrieved cues, and the Holistic-Grounding Rate spans only 0-33.5%. These findings expose a disconnect between getting the right score and reasoning for the right reason, charting a roadmap for grounded social cognition in MLLMs.

How well do Large Language Models Recognize Instructional Moves? Establishing Baselines for Foundation Models in Educational Discourse

Large language models (LLMs) are increasingly adopted in educational technologies for a variety of tasks, from generating instructional materials and assisting with assessment design to tutoring. While prior work has investigated how models can be adapted or optimized for specific tasks, far less is known about how well LLMs perform at interpreting authentic educational scenarios without significant customization. As LLM-based systems become widely adopted by learners and educators in everyday academic contexts, understanding their out-of-the-box capabilities is increasingly important for setting expectations and benchmarking. We compared six LLMs to estimate their baseline performance on a simple but important task: classifying instructional moves in authentic classroom transcripts. We evaluated typical prompting methods: zero-shot, one-shot, and few-shot prompting. We found that while zero-shot performance was moderate, providing comprehensive examples (few-shot prompting) significantly improved performance for state-of-the-art models, with the strongest configuration reaching Cohen's Kappa = 0.58 against expert-coded annotations. At the same time, improvements were neither uniform nor complete: performance varied considerably by instructional move, and higher recall frequently came at the cost of increased false positives. Overall, these findings indicate that foundation models demonstrate meaningful yet limited capacity to interpret instructional discourse, with prompt design helping to surface capability but not eliminating fundamental reliability constraints.

  • 2 authors
·
Dec 22, 2025

When Agents Slow Down: Understanding LLM Agents' Test-Time Strategies via Elo-per-token Analysis

Large language model (LLM) agents allocate test-time compute adaptively as they revise solutions, use tools, explore alternatives, and decide when to stop. This test-time strategy makes it difficult to measure how agent performance scales. We study open-ended tasks that provide continuous scores for intermediate submissions, making progress observable throughout long trajectories. We propose Elo-per-token analysis, which tracks the best solution found at each token budget and uses a Bradley-Terry model to aggregate within-task orderings into Elo ratings across tasks with different score scales. We apply it to four general-purpose agents on four open-ended benchmarks, with sessions of up to 100M tokens, and to three feedback-driven LLM optimization harnesses in controlled single-task interventions. Independent sampling provides a theoretically characterized reference, for which Elo grows linearly with log compute. Against this reference, agents can initially convert tokens into Elo faster than independent sampling, but their marginal gains diminish and eventually fall below the reference. In contrast, the strongest historical human contestants improve superlinearly over contest time on shared AtCoder Heuristic Contest tasks, providing evidence of continual learning and substantial headroom after agents slow down. We define the scaling inflection point as the per-session budget where marginal Elo gains match the independent-sampling reference. Using this point as the per-session budget, we split 100M tokens across parallel sessions on FrontierCS Polyomino Packing, gaining +264 Elo over one long session and +355 over ten short sessions.

  • 9 authors
·
Sep 13 3

Machine Perceptual Quality: Evaluating the Impact of Severe Lossy Compression on Audio and Image Models

In the field of neural data compression, the prevailing focus has been on optimizing algorithms for either classical distortion metrics, such as PSNR or SSIM, or human perceptual quality. With increasing amounts of data consumed by machines rather than humans, a new paradigm of machine-oriented compressionx2013which prioritizes the retention of features salient for machine perception over traditional human-centric criteriax2013has emerged, creating several new challenges to the development, evaluation, and deployment of systems utilizing lossy compression. In particular, it is unclear how different approaches to lossy compression will affect the performance of downstream machine perception tasks. To address this under-explored area, we evaluate various perception modelsx2013including image classification, image segmentation, speech recognition, and music source separationx2013under severe lossy compression. We utilize several popular codecs spanning conventional, neural, and generative compression architectures. Our results indicate three key findings: (1) using generative compression, it is feasible to leverage highly compressed data while incurring a negligible impact on machine perceptual quality; (2) machine perceptual quality correlates strongly with deep similarity metrics, indicating a crucial role of these metrics in the development of machine-oriented codecs; and (3) using lossy compressed datasets, (e.g. ImageNet) for pre-training can lead to counter-intuitive scenarios where lossy compression increases machine perceptual quality rather than degrading it. To encourage engagement on this growing area of research, our code and experiments are available at: https://github.com/danjacobellis/MPQ.

  • 3 authors
·
Jan 15, 2024

Preference Learning Algorithms Do Not Learn Preference Rankings

Preference learning algorithms (e.g., RLHF and DPO) are frequently used to steer LLMs to produce generations that are more preferred by humans, but our understanding of their inner workings is still limited. In this work, we study the conventional wisdom that preference learning trains models to assign higher likelihoods to more preferred outputs than less preferred outputs, measured via ranking accuracy. Surprisingly, we find that most state-of-the-art preference-tuned models achieve a ranking accuracy of less than 60% on common preference datasets. We furthermore derive the idealized ranking accuracy that a preference-tuned LLM would achieve if it optimized the DPO or RLHF objective perfectly. We demonstrate that existing models exhibit a significant alignment gap -- i.e., a gap between the observed and idealized ranking accuracies. We attribute this discrepancy to the DPO objective, which is empirically and theoretically ill-suited to fix even mild ranking errors in the reference model, and derive a simple and efficient formula for quantifying the difficulty of learning a given preference datapoint. Finally, we demonstrate that ranking accuracy strongly correlates with the empirically popular win rate metric when the model is close to the reference model used in the objective, shedding further light on the differences between on-policy (e.g., RLHF) and off-policy (e.g., DPO) preference learning algorithms.

  • 7 authors
·
May 29, 2024

BARS-CTR: Open Benchmarking for Click-Through Rate Prediction

Click-through rate (CTR) prediction is a critical task for many applications, as its accuracy has a direct impact on user experience and platform revenue. In recent years, CTR prediction has been widely studied in both academia and industry, resulting in a wide variety of CTR prediction models. Unfortunately, there is still a lack of standardized benchmarks and uniform evaluation protocols for CTR prediction research. This leads to non-reproducible or even inconsistent experimental results among existing studies, which largely limits the practical value and potential impact of their research. In this work, we aim to perform open benchmarking for CTR prediction and present a rigorous comparison of different models in a reproducible manner. To this end, we ran over 7,000 experiments for more than 12,000 GPU hours in total to re-evaluate 24 existing models on multiple datasets and settings. Surprisingly, our experiments show that with sufficient hyper-parameter search and model tuning, many deep models have smaller differences than expected. The results also reveal that making real progress on the modeling of CTR prediction is indeed a very challenging research task. We believe that our benchmarking work could not only allow researchers to gauge the effectiveness of new models conveniently but also make them fairly compare with the state of the arts. We have publicly released the benchmarking code, evaluation protocols, and hyper-parameter settings of our work to promote reproducible research in this field.

  • 5 authors
·
Sep 12, 2020

Hear2Act: Benchmarking When Prosody Should Change What an Assistant Does

Prosodic cues can convey task-relevant information that alters the trajectory and outcome of a task-oriented dialogue, even when the words themselves remain unchanged. Yet existing benchmarks typically evaluate prosodic perception, response appropriateness, and task-oriented dialogue in isolation, making it difficult to test whether prosodic evidence changes downstream decisions. We introduce Hear2Act, a unified evaluation protocol for text and spoken assistants with 480 persona-grounded scenarios, hidden user concerns, and objectively verifiable outcomes. For each scenario, we keep the task and user needs fixed while varying whether the same concern is conveyed explicitly in words or primarily through prosody, and evaluate decisions under transcript, audio, and concern-state access. Using Hear2Act, we evaluate two audio-capable LLMs. Under Prosody-mediated feedback, adding audio to the transcript changes the average optimal-solution rate only from 14.6% to 15.3%. In contrast, when models infer the concern status from audio, represent it in text, and use it for next-action selection, the rate rises to 39.6%, close to 40.7% with the ground-truth state. This contrast, however, largely disappears under Explicit lexical feedback, where the concern is verbally mentioned in the utterance. Together, these results show that prosody matters when lexical evidence is insufficient, and that audio-capable LLMs can recover information from speech but do not reliably carry it into action without an explicit intermediate representation.

  • 8 authors
·
Aug 20

VideoOdyssey: A Benchmark for Ultra-Long-Context and Omni-Modal Video Understanding

Real-world long video understanding requires models to perform continuous tracking, information integration and memory retention over massive temporal spans within extreme video durations. Mastering this intense cognitive load constitutes the fundamental bottleneck in long video understanding. While existing benchmarks have driven progress by scaling up video duration, their evaluation tasks often require comprehending only short and isolated video segments, falling short of capturing the challenge of ultra-long-context reasoning. To measure this cognitive load, we emphasize continuous certificate length, defined as the video length a human must continuously watch to definitively answer a given question. Driven by this metric, we introduce VideoOdyssey, a benchmark specifically designed for ultra-long-context and omni-modal video understanding. VideoOdyssey is characterized by three key features: 1) Extreme video duration and diversity: spanning 11 domains and 54 subcategories with an average video duration of 109 minutes; 2) Comprehensive evaluation scenarios: offering two subsets to address different research focuses, i.e., VideoOdyssey-V for probing the limits of visual understanding in MLLMs, and VideoOdyssey-AV for evaluating synchronized audio-visual understanding for omni-modal models; 3) Ultra-long and multi-level continuous certificates: extending the average continuous certificate to 16 minutes for VideoOdyssey-V and 12.8 minutes for VideoOdyssey-AV. Crucially, we design 5 granular levels from seconds to hours, providing a comprehensive diagnostic tool to evaluate models across varying context lengths and cognitive loads. Extensive evaluations show that bottlenecks of current MLLMs extend beyond simple retrieval to include struggles with continuous reasoning across varying context lengths, fine-grained perception, and non-verbal omni-modal understanding.

  • 6 authors
·
May 20

GLIMPSE: Do Large Vision-Language Models Truly Think With Videos or Just Glimpse at Them?

Existing video benchmarks often resemble image-based benchmarks, with question types like "What actions does the person perform throughout the video?" or "What color is the woman's dress in the video?" For these, models can often answer by scanning just a few key frames, without deep temporal reasoning. This limits our ability to assess whether large vision-language models (LVLMs) can truly think with videos rather than perform superficial frame-level analysis. To address this, we introduce GLIMPSE, a benchmark specifically designed to evaluate whether LVLMs can genuinely think with videos. Unlike prior benchmarks, GLIMPSE emphasizes comprehensive video understanding beyond static image cues. It consists of 3,269 videos and over 4,342 highly visual-centric questions across 11 categories, including Trajectory Analysis, Temporal Reasoning, and Forensics Detection. All questions are carefully crafted by human annotators and require watching the entire video and reasoning over full video context-this is what we mean by thinking with video. These questions cannot be answered by scanning selected frames or relying on text alone. In human evaluations, GLIMPSE achieves 94.82% accuracy, but current LVLMs face significant challenges. Even the best-performing model, GPT-o3, reaches only 66.43%, highlighting that LVLMs still struggle to move beyond surface-level reasoning to truly think with videos.

  • 13 authors
·
Jul 13, 2025

Evaluating Dynamic Range Compressor Models Using Control-Voltage Measurements: an Approach and Dataset

The quantity that defines the behavior of a dynamic range compressor is the time-varying gain applied to the signal as a function of the input level. However, models of these devices are typically evaluated using proxy metrics because isolating the gain reduction signal from the audio input-output data included in existing datasets creates an ill-conditioned inverse problem. It is unclear how accurately these metrics describe the behavior the model is tasked with emulating, particularly as waveform-based metrics can be influenced by secondary effects introduced by analog processing and capture, even when those effects are inaudible. We investigate a method of evaluation in which the gain-reduction signal produced by a model is measured directly against a gain-reduction control voltage signal produced by the hardware. To evaluate the efficacy of this metric as a learning objective, a gray-box model is trained using loss computed directly over the gain control signals alongside two models trained using common proxy losses. The models trained using proxy losses did not achieve parity with models trained directly on the gain control signal when evaluated with respect to the underlying control trajectory, and the waveform-domain metrics assigned similar errors to models that were clearly separated by the direct metric. To facilitate further exploration of this method of evaluation, we present a Solid State Logic bus compressor dataset that includes the gain control voltage signal captured alongside the audio output.

  • 2 authors
·
Jun 16

CAFE: Self-Improving Search Agents Need Co-Evolving Feedback

Outcome-supervised search agents learn when and how to retrieve evidence, but terminal rewards neither localize intermediate errors nor redirect an ongoing trajectory before those errors compound. Treating corrective feedback as a learned in-trajectory intervention couples the two roles: the agent must decide when to request and use feedback, while the critic must infer useful corrections from outcome-confounded rollouts whose failure patterns shift as the agent improves. We introduce CAFE (Coupled Agent--Feedback Evolution), a framework in which a shared-parameter model alternates between search-agent and critic roles. CAFE initializes feedback-conditioned recovery from trajectories built around the base agent's own failures, then couples online and offline optimization. During online RL, a comparative feedback estimate uses a prompt-level call--skip success gap to shape request returns, while feedback-aware advantage shaping reweights token advantages before and after feedback. Offline, rollout-derived preference optimization learns feedback from matched successful and unsuccessful trajectories. On seven agentic search benchmarks, CAFE outperforms the evaluated RL-based search agents on average, retains its gains across all six out-of-domain benchmarks, and reduces answer-level hallucinations. One-sided ablations show that improving only the agent or only the critic eventually plateaus, whereas alternating the two updates continues to improve performance. These findings suggest that a self-improving search agent needs feedback that co-evolves with the policy it guides.

Real-Time Voice AI Hears but Does Not Listen

Speech conveys information through both words and vocal delivery. We evaluate four leading production realtime voice systems-OpenAI's GPT Realtime 2, Google's Gemini 3.1 Flash Live, and Alibaba's Qwen3.5 Omni Plus and Omni Flash-on tasks where the words and the delivery patterns both convey meaningful information. Across three consequential scenarios, all four systems act on the words rather than the voice. They end calls with crying callers who insist nothing is wrong, approve wire transfers authorized in frightened voices, and enroll callers whose agreement is clearly sarcastic. Surprisingly, this is often not a failure of perception. When asked directly, three of the four systems reliably identify the distress, fear, or sarcasm they later ignore when making decisions. We observe a similar pattern when these realtime voice systems estimate accent and age, as their responses frequently follow the biases of the words rather than the acoustic properties of the speaker. We term this disconnect between perception and action the emotional intelligence gap of voice AI. Prompting systems to explicitly attend to vocal delivery improves performance only partially and inconsistently. Our findings show that current realtime voice AI systems often behave as if speech had been reduced to a transcript, suggesting that they should be used with caution in settings where the tone and emotion of delivery convey important information.

  • 3 authors
·
Jun 23

H2VU-Benchmark: A Comprehensive Benchmark for Hierarchical Holistic Video Understanding

With the rapid development of multimodal models, the demand for assessing video understanding capabilities has been steadily increasing. However, existing benchmarks for evaluating video understanding exhibit significant limitations in coverage, task diversity, and scene adaptability. These shortcomings hinder the accurate assessment of models' comprehensive video understanding capabilities. To tackle this challenge, we propose a hierarchical and holistic video understanding (H2VU) benchmark designed to evaluate both general video and online streaming video comprehension. This benchmark contributes three key features: Extended video duration: Spanning videos from brief 3-second clips to comprehensive 1.5-hour recordings, thereby bridging the temporal gaps found in current benchmarks. Comprehensive assessment tasks: Beyond traditional perceptual and reasoning tasks, we have introduced modules for countercommonsense comprehension and trajectory state tracking. These additions test the models' deep understanding capabilities beyond mere prior knowledge. Enriched video data: To keep pace with the rapid evolution of current AI agents, we have expanded first-person streaming video datasets. This expansion allows for the exploration of multimodal models' performance in understanding streaming videos from a first-person perspective. Extensive results from H2VU reveal that existing multimodal large language models (MLLMs) possess substantial potential for improvement in our newly proposed evaluation tasks. We expect that H2VU will facilitate advancements in video understanding research by offering a comprehensive and in-depth analysis of MLLMs.

  • 11 authors
·
Mar 31, 2025

Instrumental Choices: Measuring the Propensity of LLM Agents to Pursue Instrumental Behaviors

AI systems have become increasingly capable of dangerous behaviours in many domains. This raises the question: Do models sometimes choose to violate human instructions in order to perform behaviour that is more useful for certain goals? We introduce a benchmark for measuring model propensity for instrumental convergence (IC) behaviour in terminal-based agents. This is behaviour such as self-preservation that has been hypothesised to play a key role in risks from highly capable AI agents. Our benchmark is realistic and low-stakes which serves to reduce evaluation-awareness and roleplay confounds. The suite contains seven operational tasks, each with an official workflow and a policy-violating shortcut. An eight-variant shared framework varies monitoring, instruction clarity, stakes, permission, instrumental usefulness and blocked honest paths to support inferences regarding the factors driving IC behaviour. We evaluated ten models using deterministic environment-state scorers over 1,680 samples, with trace review employed for audit and adjudication purposes. The final IC rate is 86 out of 1,680 samples (5.1%). IC behaviour is concentrated rather than uniform: two Gemini models account for 66.3% of IC cases and three tasks account for 84.9%. Conditions in which IC behaviour is indispensable for task success result in the greatest increase in the adjusted IC rate (+15.7 percentage points), whereas emphasising that task success is critical or certain framing choices do not produce comparable effects. Our findings indicate that realistic, low-nudge environments elicit IC behaviour rarely but systematically in most tested models. We conclude that it is feasible to robustly measure tendencies for dangerous behaviour in current frontier AI agents.

  • 3 authors
·
May 6

Accelerating Neural Architecture Search using Performance Prediction

Methods for neural network hyperparameter optimization and meta-modeling are computationally expensive due to the need to train a large number of model configurations. In this paper, we show that standard frequentist regression models can predict the final performance of partially trained model configurations using features based on network architectures, hyperparameters, and time-series validation performance data. We empirically show that our performance prediction models are much more effective than prominent Bayesian counterparts, are simpler to implement, and are faster to train. Our models can predict final performance in both visual classification and language modeling domains, are effective for predicting performance of drastically varying model architectures, and can even generalize between model classes. Using these prediction models, we also propose an early stopping method for hyperparameter optimization and meta-modeling, which obtains a speedup of a factor up to 6x in both hyperparameter optimization and meta-modeling. Finally, we empirically show that our early stopping method can be seamlessly incorporated into both reinforcement learning-based architecture selection algorithms and bandit based search methods. Through extensive experimentation, we empirically show our performance prediction models and early stopping algorithm are state-of-the-art in terms of prediction accuracy and speedup achieved while still identifying the optimal model configurations.

  • 4 authors
·
May 30, 2017

Lost in Simulation: LLM-Simulated Users are Unreliable Proxies for Human Users in Agentic Evaluations

Agentic benchmarks increasingly rely on LLM-simulated users to scalably evaluate agent performance, yet the robustness, validity, and fairness of this approach remain unexamined. Through a user study with participants across the United States, India, Kenya, and Nigeria, we investigate whether LLM-simulated users serve as reliable proxies for real human users in evaluating agents on τ-Bench retail tasks. We find that user simulation lacks robustness, with agent success rates varying up to 9 percentage points across different user LLMs. Furthermore, evaluations using simulated users exhibit systematic miscalibration, underestimating agent performance on challenging tasks and overestimating it on moderately difficult ones. African American Vernacular English (AAVE) speakers experience consistently worse success rates and calibration errors than Standard American English (SAE) speakers, with disparities compounding significantly with age. We also find simulated users to be a differentially effective proxy for different populations, performing worst for AAVE and Indian English speakers. Additionally, simulated users introduce conversational artifacts and surface different failure patterns than human users. These findings demonstrate that current evaluation practices risk misrepresenting agent capabilities across diverse user populations and may obscure real-world deployment challenges.

  • 5 authors
·
Jan 27

Skill-Use: Can LLMs Actually Use Skills in Agentic Harnesses?

Large language model (LLM) agents increasingly rely on skills, structured documents that specify when to act, which procedure to follow, and which tools are allowed. Existing evaluations mostly judge the quality of a skill or its contribution to task success, leaving unexamined whether an agent can recognize a relevant skill and apply it on its own. We introduce Skill-Use, a benchmark that evaluates skill use under progressive disclosure, where an agent sees only a skill's name and short description and must retrieve the full procedure before following it. Skill-Use separates three facets of skill use. Trigger measures whether the agent invokes the relevant skill, Compliance measures how faithfully it follows the prescribed procedure, and Boundary measures whether it avoids forbidden operations. A Skill-Use (SU) score combines the three and credits execution only after the skill is triggered. Skill-Use pairs 79 real skills with 177 executable tasks across nine domains, each grounded in real files, run in an isolated Docker sandbox, and scored by a trajectory-based rubric. Evaluating eight LLMs under two agent harnesses, we find that reliable skill use remains out of reach, as the strongest configuration reaches an SU of only 0.613. Triggering and procedural compliance fail as independent bottlenecks, and both scores and model rankings shift with the harness, so skill use behaves as a capability conditioned on the harness rather than a fixed property of the model.

  • 9 authors
·
Aug 4

Chain-of-Experience for Continual LLM Improvement

Humans continuously learn from experience, whereas conventional large language model (LLM) evaluations ignore the models' ability to improve through inference-time interaction. In this paper, we study how LLMs learn from iterative experience at test time, a setting we refer to as Chain-of-Experience (CoE), where models accumulate experiential traces through iterative interactions with self or environmental feedback to form a continual improvement loop beyond zero-shot inference. We instantiate CoE with diverse feedback mechanisms, including model self-feedback and environmental signals such as correctness or public coding test pass rates, and evaluate across math, coding, and knowledge domains using 8 LLMs, including GPT-5, Gemini-2.5 Pro, Claude-4.5 Sonnet. Our study shows that leveraging iterative experience consistently outperforms feedback-free baselines, achieving substantial gains with self feedback alone, alongside a 5.6% overall improvement and 19% lower API cost across tasks and models. We further show that combining complementary feedback channels (e.g., model and correctness signals) yields additional gains, and that CoE delivers higher accuracy per token than existing test-time strategies. We observe a positive correlation between LLM base ability and improvement capacity, and show that models remain robust under weak or spurious feedback, with different feedback contributing to distinct improvement aspects and most gains emerging early in the iterations.

UCSC-VLAA UCSC-VLAA
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Aug 17 2

Bridging the Gap Between Computational Photography and Visual Recognition

What is the current state-of-the-art for image restoration and enhancement applied to degraded images acquired under less than ideal circumstances? Can the application of such algorithms as a pre-processing step to improve image interpretability for manual analysis or automatic visual recognition to classify scene content? While there have been important advances in the area of computational photography to restore or enhance the visual quality of an image, the capabilities of such techniques have not always translated in a useful way to visual recognition tasks. Consequently, there is a pressing need for the development of algorithms that are designed for the joint problem of improving visual appearance and recognition, which will be an enabling factor for the deployment of visual recognition tools in many real-world scenarios. To address this, we introduce the UG^2 dataset as a large-scale benchmark composed of video imagery captured under challenging conditions, and two enhancement tasks designed to test algorithmic impact on visual quality and automatic object recognition. Furthermore, we propose a set of metrics to evaluate the joint improvement of such tasks as well as individual algorithmic advances, including a novel psychophysics-based evaluation regime for human assessment and a realistic set of quantitative measures for object recognition performance. We introduce six new algorithms for image restoration or enhancement, which were created as part of the IARPA sponsored UG^2 Challenge workshop held at CVPR 2018. Under the proposed evaluation regime, we present an in-depth analysis of these algorithms and a host of deep learning-based and classic baseline approaches. From the observed results, it is evident that we are in the early days of building a bridge between computational photography and visual recognition, leaving many opportunities for innovation in this area.

  • 24 authors
·
Jan 27, 2019