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byAK and the research community

Nov 10

Causal Motion Diffusion Models for Autoregressive Motion Generation

Recent advances in motion diffusion models have substantially improved the realism of human motion synthesis. However, existing approaches either rely on full-sequence diffusion models with bidirectional generation, which limits temporal causality and real-time applicability, or autoregressive models that suffer from instability and cumulative errors. In this work, we present Causal Motion Diffusion Models (CMDM), a unified framework for autoregressive motion generation based on a causal diffusion transformer that operates in a semantically aligned latent space. CMDM builds upon a Motion-Language-Aligned Causal VAE (MAC-VAE), which encodes motion sequences into temporally causal latent representations. On top of this latent representation, an autoregressive diffusion transformer is trained using causal diffusion forcing to perform temporally ordered denoising across motion frames. To achieve fast inference, we introduce a frame-wise sampling schedule with causal uncertainty, where each subsequent frame is predicted from partially denoised previous frames. The resulting framework supports high-quality text-to-motion generation, streaming synthesis, and long-horizon motion generation at interactive rates. Experiments on HumanML3D and SnapMoGen demonstrate that CMDM outperforms existing diffusion and autoregressive models in both semantic fidelity and temporal smoothness, while substantially reducing inference latency.

  • 3 authors
·
Feb 25 2

A Unified Sampling Framework for Solver Searching of Diffusion Probabilistic Models

Recent years have witnessed the rapid progress and broad application of diffusion probabilistic models (DPMs). Sampling from DPMs can be viewed as solving an ordinary differential equation (ODE). Despite the promising performance, the generation of DPMs usually consumes much time due to the large number of function evaluations (NFE). Though recent works have accelerated the sampling to around 20 steps with high-order solvers, the sample quality with less than 10 NFE can still be improved. In this paper, we propose a unified sampling framework (USF) to study the optional strategies for solver. Under this framework, we further reveal that taking different solving strategies at different timesteps may help further decrease the truncation error, and a carefully designed solver schedule has the potential to improve the sample quality by a large margin. Therefore, we propose a new sampling framework based on the exponential integral formulation that allows free choices of solver strategy at each step and design specific decisions for the framework. Moreover, we propose S^3, a predictor-based search method that automatically optimizes the solver schedule to get a better time-quality trade-off of sampling. We demonstrate that S^3 can find outstanding solver schedules which outperform the state-of-the-art sampling methods on CIFAR-10, CelebA, ImageNet, and LSUN-Bedroom datasets. Specifically, we achieve 2.69 FID with 10 NFE and 6.86 FID with 5 NFE on CIFAR-10 dataset, outperforming the SOTA method significantly. We further apply S^3 to Stable-Diffusion model and get an acceleration ratio of 2times, showing the feasibility of sampling in very few steps without retraining the neural network.

  • 4 authors
·
Dec 12, 2023

When and Where to Look: Adaptive Visual Evidence Scheduling for Efficient Long Video Understanding

Efficient long-video understanding requires vision--language models (VLMs) to reason over a small number of frames selected as sparse visual evidence. Existing relevance-based methods rely on static one-shot selection with fixed frame budgets and candidate pools, while agent-based schedulers achieve adaptivity through costly multi-round reasoning and interactive search. We propose EcoFrame, a training-free framework for low-overhead query-adaptive visual evidence scheduling. EcoFrame leverages the VLM's inference feedback to determine when to increase the frame budget and where to search for additional candidate evidence. Specifically, entropy-gated budget scheduling uses output uncertainty to stop early when the current evidence is sufficient or progressively expand the frame budget otherwise. Meanwhile, attention-guided candidate proposal converts frame-level attention into a temporal prior, enabling dense local search in informative regions while preserving global coverage when attention is diffuse. Experiments on Video-MME, LongVideoBench, and MLVU demonstrate that EcoFrame achieves a better accuracy--efficiency trade-off across multiple VLM backbones. On Qwen2.5-VL, EcoFrame achieves an average accuracy of 64.4, surpassing BOLT at 63.5, while providing a 1.85times speedup over AKS and BOLT. Compared with the agent-based A.I.R., EcoFrame maintains comparable accuracy with up to a 13.5times inference speedup. Code will be available at https://github.com/AK-DREAM/EcoFrame.

  • 8 authors
·
Aug 3

AR-Diffusion: Asynchronous Video Generation with Auto-Regressive Diffusion

The task of video generation requires synthesizing visually realistic and temporally coherent video frames. Existing methods primarily use asynchronous auto-regressive models or synchronous diffusion models to address this challenge. However, asynchronous auto-regressive models often suffer from inconsistencies between training and inference, leading to issues such as error accumulation, while synchronous diffusion models are limited by their reliance on rigid sequence length. To address these issues, we introduce Auto-Regressive Diffusion (AR-Diffusion), a novel model that combines the strengths of auto-regressive and diffusion models for flexible, asynchronous video generation. Specifically, our approach leverages diffusion to gradually corrupt video frames in both training and inference, reducing the discrepancy between these phases. Inspired by auto-regressive generation, we incorporate a non-decreasing constraint on the corruption timesteps of individual frames, ensuring that earlier frames remain clearer than subsequent ones. This setup, together with temporal causal attention, enables flexible generation of videos with varying lengths while preserving temporal coherence. In addition, we design two specialized timestep schedulers: the FoPP scheduler for balanced timestep sampling during training, and the AD scheduler for flexible timestep differences during inference, supporting both synchronous and asynchronous generation. Extensive experiments demonstrate the superiority of our proposed method, which achieves competitive and state-of-the-art results across four challenging benchmarks.

  • 10 authors
·
Mar 10, 2025

Shot-Aware Frame Sampling for Video Understanding

Video frame sampling is essential for efficient long-video understanding with Vision-Language Models (VLMs), since dense inputs are costly and often exceed context limits. Yet when only a small number of frames can be retained, existing samplers often fail to balance broad video coverage with brief but critical events, which can lead to unreliable downstream predictions. To address this issue, we present InfoShot, a task-agnostic, shot-aware frame sampler for long-video understanding. InfoShot first partitions a video into semantically consistent shots, and then selects two complementary keyframes from each shot: one to represent the main content and one to capture unusual within-shot changes. This design is guided by an information-theoretic objective that encourages the sampled set to retain high information about both shot structure and sparse within-shot deviations. In this way, it improves the chance of preserving both overall video context and short decision-critical moments without requiring any retraining. To better evaluate such short-lived events, we further introduce SynFlash, a synthetic benchmark with controllable sub-second anomaly patterns and frame-level ground truth, and we also evaluate InfoShot on existing anomaly datasets and general video understanding tasks. Experiments show that InfoShot improves anomaly hit rate and downstream Video-QA accuracy under frame number constraints, while matching or outperforming strong baselines on standard video understanding benchmarks.

  • 7 authors
·
Mar 17

DynFrame: Adaptive Reasoning-Driven Multimodal Framework with Dynamic Frame Augmentation for Complex Video Understanding

Recent video multimodal large language models (MLLMs) increasingly couple step-by-step reasoning with on-demand visual evidence retrieval, allowing models to revisit relevant video segments during inference. However, two structural gaps remain in existing thinking-with-video systems. (i) Sampling density is not a learnable decision: existing methods may let the model decide where to look, but the per-window frame rate is largely fixed. As a result, fine-grained evidence is often recovered through repeated retrieval calls, which increases inference context length and training difficulty. (ii) Retrieval and answer generation are usually optimized with a single trajectory-level advantage, so the "where to look" tokens and the "how to answer" tokens receive the same credit even when one is correct and the other is not. To address these gaps, we present DynFrame, a framework that emits the temporal window and the sampling density as native tokens within a single autoregressive pass. This learnable span-density retrieval enables acquiring multi-granularity evidence with a single retrieval step. Based on the above tokenized retrieval interface, we further introduce Segment-Decoupled GRPO (SD-GRPO), which splits each rollout at the retrieval boundary and assigns role-specific token-level advantages, separately crediting the sampling decision and the answer. Trained on the curated DM-CoT-74k and DM-RL-45k, DynFrame-4B is competitive with strong 7B-8B baselines across six benchmarks (NExT-GQA, Charades-STA, ActivityNet-MR, Video-MME, MLVU, LVBench), and DynFrame-8B sets new state-of-the-art on most metrics. Code is available at https://github.com/zhangguanghao523/DynFrame.

  • 13 authors
·
May 25

REX: Revisiting Budgeted Training with an Improved Schedule

Deep learning practitioners often operate on a computational and monetary budget. Thus, it is critical to design optimization algorithms that perform well under any budget. The linear learning rate schedule is considered the best budget-aware schedule, as it outperforms most other schedules in the low budget regime. On the other hand, learning rate schedules -- such as the 30-60-90 step schedule -- are known to achieve high performance when the model can be trained for many epochs. Yet, it is often not known a priori whether one's budget will be large or small; thus, the optimal choice of learning rate schedule is made on a case-by-case basis. In this paper, we frame the learning rate schedule selection problem as a combination of i) selecting a profile (i.e., the continuous function that models the learning rate schedule), and ii) choosing a sampling rate (i.e., how frequently the learning rate is updated/sampled from this profile). We propose a novel profile and sampling rate combination called the Reflected Exponential (REX) schedule, which we evaluate across seven different experimental settings with both SGD and Adam optimizers. REX outperforms the linear schedule in the low budget regime, while matching or exceeding the performance of several state-of-the-art learning rate schedules (linear, step, exponential, cosine, step decay on plateau, and OneCycle) in both high and low budget regimes. Furthermore, REX requires no added computation, storage, or hyperparameters.

  • 3 authors
·
Jul 9, 2021

OCSampler: Compressing Videos to One Clip with Single-step Sampling

In this paper, we propose a framework named OCSampler to explore a compact yet effective video representation with one short clip for efficient video recognition. Recent works prefer to formulate frame sampling as a sequential decision task by selecting frames one by one according to their importance, while we present a new paradigm of learning instance-specific video condensation policies to select informative frames for representing the entire video only in a single step. Our basic motivation is that the efficient video recognition task lies in processing a whole sequence at once rather than picking up frames sequentially. Accordingly, these policies are derived from a light-weighted skim network together with a simple yet effective policy network within one step. Moreover, we extend the proposed method with a frame number budget, enabling the framework to produce correct predictions in high confidence with as few frames as possible. Experiments on four benchmarks, i.e., ActivityNet, Mini-Kinetics, FCVID, Mini-Sports1M, demonstrate the effectiveness of our OCSampler over previous methods in terms of accuracy, theoretical computational expense, actual inference speed. We also evaluate its generalization power across different classifiers, sampled frames, and search spaces. Especially, we achieve 76.9% mAP and 21.7 GFLOPs on ActivityNet with an impressive throughput: 123.9 Videos/s on a single TITAN Xp GPU.

  • 5 authors
·
Jan 12, 2022

Triadic Dynamics Aware Diffusion Posterior Sampling for Inverse Problems: Optimizing Guidance and Stochasticity Schedules

Generative posterior sampling using diffusion models has emerged as a dominant paradigm for solving inverse problems in imaging, which usually consists of three main components: data consistency (DC) guidance, classifier-free guidance (CFG) and stochasticity. While prior arts have focused on how to develop each or all components, less attention has given to how to schedule them, leading to heuristically fixed or partially adjusted suboptimal schedules. In this work, we argue that the interactions among all three components in terms of scheduling are crucial for significantly improved performance in solving inverse problems in imaging. Our analysis shows that aggressive CFG early in sampling conflict with DC guidance, while stochasticity brings the trajectory back to higher-probability regions. Based on these findings, we propose Triadic Dynamics Aware Posterior Sampling (TriPS), which reformulates posterior sampling as a time-varying control problem and optimizes schedules following a triadic trend of decreasing DC and stochasticity scales alongside increasing CFG scale. TriPS achieves this through two strategies: template-based search over functional priors for reliable baseline schedules, and Group Relative Policy Optimization (GRPO)-based reinforcement learning for more flexible temporal curves. Experiments demonstrate TriPS outperforms state-of-the-art baselines in data fidelity and perceptual realism.

  • 5 authors
·
May 25 1

K-frames: Scene-Driven Any-k Keyframe Selection for long video understanding

Multimodal Large Language Models (MLLMs) have demonstrated significant capabilities in image understanding, but long-video are constrained by context windows and computational cost. Uniform frame sampling often leads to substantial information loss. Meanwhile existing keyframe selection methods such as text-frame retrieval or RL-based frame optimization typically yield sparse and temporally disjointed frames, overlooking scene continuity and lacking flexibility for multi-scale frame selection. To address these limitations, we introduce K-frames, a novel paradigm for scene-driven keyframe selection that preserves temporal continuity. Instead of selecting individual frames, K-frames predicts semantically coherent, query-relevant clips, which enables any-k keyframes selection to meet diverse user budgets. To achieve this approach, we first introduce PeakClips, a dataset of 200K video highlights conditioned by query. Building on this dataset, K-frames learns clip2frame selection using a three-stage progressive curriculum. It involves two Supervised Fine-Tuning stages for temporal grounding and key-clip perception, followed by a Reinforcement Learning stage that directly optimizes the scene-driven prediction policy for downstream task without further annotations. Extensive experiments on major long-video understanding benchmarks demonstrate that K-frames provides an effective, interpretable, and plug-and-play solution for keyframe selection at various scales. Our dataset and model will be available.

  • 9 authors
·
Oct 14, 2025

Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation

Real-time interactive video generation requires low-latency, streaming, and controllable rollout. Existing autoregressive (AR) diffusion distillation methods have achieved strong results in the chunk-wise 4-step regime by distilling bidirectional base models into few-step AR students, but they remain limited by coarse response granularity and non-negligible sampling latency. In this paper, we study a more aggressive setting: frame-wise autoregression with only 1--2 sampling steps. In this regime, we identify the initialization of a few-step AR student as the key bottleneck: existing strategies are either target-misaligned, incapable of few-step generation, or too costly to scale. We propose Causal Forcing++, a principled and scalable pipeline that uses causal consistency distillation (causal CD) for few-step AR initialization. The core idea is that causal CD learns the same AR-conditional flow map as causal ODE distillation, but obtains supervision from a single online teacher ODE step between adjacent timesteps, avoiding the need to precompute and store full PF-ODE trajectories. This makes the initialization both more efficient and easier to optimize. The resulting pipeline, \ours, surpasses the SOTA 4-step chunk-wise Causal Forcing under the \textbf{frame-wise 2-step setting} by 0.1 in VBench Total, 0.3 in VBench Quality, and 0.335 in VisionReward, while reducing first-frame latency by 50\% and Stage 2 training cost by sim4times. We further extend the pipeline to action-conditioned world model generation in the spirit of Genie3. Project Page: https://github.com/thu-ml/Causal-Forcing and https://github.com/shengshu-ai/minWM .

FrameMorrow: Future-guided Frame Selection with Prospective Tokens for Long-Horizon Video Generation

Long-horizon video generation requires models to effectively leverage an increasingly long generation history. As the generated history grows, retaining all previous content becomes increasingly expensive and redundant, making effective historical selection essential. Existing approaches often determine historical relevance based on the current content. However, information relevant to the present is not necessarily useful for future generation, while seemingly less relevant history may become important later. Our key insight is that historical information should be selected according to its relevance to future information needs. Capturing these needs does not require generating the full future; instead, a compact representation of what becomes important next is sufficient to guide historical selection. Building on this insight, we propose FrameMorrow, a prospective frame selector that predicts a small set of prospective tokens representing future information needs and uses them to identify relevant information from history. FrameMorrow selects explicit historical frames rather than model-specific internal states, enabling plug-and-play integration across diverse generators, including closed-source models, with little additional inference cost. We evaluate FrameMorrow across five benchmarks and 11 generative models spanning long-video generation, interactive generation, and action-conditioned world models. Extensive experiments demonstrate consistent improvements in long-range consistency, visual quality, and action alignment across diverse generation settings.

Bridging the Training-Inference Gap in LLMs by Leveraging Self-Generated Tokens

Language models are often trained to maximize the likelihood of the next token given past tokens in the training dataset. However, during inference time, they are utilized differently, generating text sequentially and auto-regressively by using previously generated tokens as input to predict the next one. Marginal differences in predictions at each step can cascade over successive steps, resulting in different distributions from what the models were trained for and potentially leading to unpredictable behavior. This paper proposes two simple approaches based on model own generation to address this discrepancy between the training and inference time. Our first approach is Batch-Scheduled Sampling, where, during training, we stochastically choose between the ground-truth token from the dataset and the model's own generated token as input to predict the next token. This is done in an offline manner, modifying the context window by interleaving ground-truth tokens with those generated by the model. Our second approach is Reference-Answer-based Correction, where we explicitly incorporate a self-correction capability into the model during training. This enables the model to effectively self-correct the gaps between the generated sequences and the ground truth data without relying on an external oracle model. By incorporating our proposed strategies during training, we have observed an overall improvement in performance compared to baseline methods, as demonstrated by our extensive experiments using summarization, general question-answering, and math question-answering tasks.

  • 7 authors
·
Oct 18, 2024

Elephant in the Fridge: Constant-Memory Frame Packing for Long Video Understanding

Hour-long videos, streaming feeds, and movie-length content are pushing vision-language models (VLMs) past their breaking point -- the standard recipe of encoding each frame into visual tokens yields sequences that grow linearly with video length, causing prohibitive memory consumption and inference latency. Existing approaches, such as token reduction and keyframe selection, shorten the token sequence but leave the O(n) scaling intact, failing to resolve the fundamental bottleneck. We propose FramePack-U, a strikingly simple, training-free frame packing framework that compresses arbitrarily long videos into a fixed size visual representation at constant memory cost. FramePack-U requires no fine-tuning or architectural modification -- it plugs directly into off-the-shelf VLMs at inference time. Inspired by FramePack from the generation literature, we propose a content-aware compression strategy for visual understanding under a fixed token budget. Specifically, FramePack-U (1) scores each frame by its semantic similarity to the text prompt and ranks frames in a diversity-driven manner, and (2) packs the selected frames at varying resolutions into a fixed-length context window. This concentrates the memory budget on frames that are both instruction-relevant and visually diverse. While FramePack-U can in theory pack arbitrarily many frames into the fixed budget, we identify an empirical instantiation that generalizes robustly across settings. Extensive experiments on LongVideoBench, MLVU, and Video-MME show that FramePack-U consistently outperforms full-resolution baselines and prior token reduction and keyframe selection methods across diverse model families, parameter scales, and frame budgets. Notably, on Qwen3.5-35B-A3B with a 128-frame budget, FramePack-U yields gains of +12.9\%, +10.6\%, and +9.7\% over the official model on the three benchmarks, respectively.

Enhancing Long-Video VLM Embeddings with Query-Aware Streaming Latent Reasoning

Long-video embedding requires capturing sparse query-relevant evidence under a limited visual-token budget. Uniform sampling can miss brief events in videos spanning minutes or hours, whereas encoding more frames in a single context increases memory and computation. We introduce Query-Aware Streaming Latent Reasoning (QASLR), a post-training framework that accumulates evidence across clips while keeping the embedding size fixed. QASLR selects a bounded set of frames, restores their temporal order, and processes them clip by clip with a vision-language backbone. A compact set of persistent think tokens cross-attends to each clip's features, while an embed token reads out a normalized representation after every update. This design integrates evidence across multiple backbone calls without requiring all selected frames to share a single context. Training combines final contrastive learning, step-wise contrastive supervision, and final-embedding self-distillation. Intermediate supervision trains partial-video readouts for retrieval, while self-distillation regularizes them toward the final representation. Query-aware selection produces query-conditioned representations for candidate-set scoring and reranking, whereas query-independent selection enables reusable corpus indexing. Under the full training recipe, HourVideo retrieval Hit@1 increases from 54.2 to 70.7 and from 57.4 to 72.8 for 2B and 8B Qwen3-VL-Embedding backbones, respectively. Gains extend to the evaluated moment-retrieval and video-QA tasks, and the streaming head transfers to a second Qwen-family embedding backbone. These results support streaming latent aggregation as an effective approach to integrating long-video evidence into fixed-dimensional representations.

  • 4 authors
·
Oct 3

DATE: Dynamic Absolute Time Enhancement for Long Video Understanding

Long video understanding remains a fundamental challenge for multimodal large language models (MLLMs), particularly in tasks requiring precise temporal reasoning and event localization. Existing approaches typically adopt uniform frame sampling and rely on implicit position encodings to model temporal order. However, these methods struggle with long-range dependencies, leading to critical information loss and degraded temporal comprehension. In this paper, we propose Dynamic Absolute Time Enhancement (DATE) that enhances temporal awareness in MLLMs through the Timestamp Injection Mechanism (TIM) and a semantically guided Temporal-Aware Similarity Sampling (TASS) strategy. Specifically, we interleave video frame embeddings with textual timestamp tokens to construct a continuous temporal reference system. We further reformulate the video sampling problem as a vision-language retrieval task and introduce a two-stage algorithm to ensure both semantic relevance and temporal coverage: enriching each query into a descriptive caption to better align with the vision feature, and sampling key event with a similarity-driven temporally regularized greedy strategy. Our method achieves remarkable improvements w.r.t. absolute time understanding and key event localization, resulting in state-of-the-art performance among 7B and 72B models on hour-long video benchmarks. Particularly, our 7B model even exceeds many 72B models on some benchmarks.

  • 4 authors
·
Sep 11, 2025

LOVE-R1: Advancing Long Video Understanding with an Adaptive Zoom-in Mechanism via Multi-Step Reasoning

Long video understanding is still challenging for recent Large Video-Language Models (LVLMs) due to the conflict between long-form temporal understanding and detailed spatial perception. LVLMs with a uniform frame sampling mechanism, which samples frames with an equal frame size and fixed sampling rate, inevitably sacrifice either temporal clues or spatial details, resulting in suboptimal solutions. To mitigate this dilemma, we propose LOVE-R1, a model that can adaptively zoom in on a video clip. The model is first provided with densely sampled frames but in a small resolution. If some spatial details are needed, the model can zoom in on a clip of interest with a large frame resolution based on its reasoning until key visual information is obtained. The whole process is implemented as a multi-step reasoning process. To train the reasoning ability, we first finetune the model on our collected 38k high-quality CoT data and enhance it with decoupled reinforcement finetuning. As outcome rewards can not provide fine-grained process supervision, we decouple multi-step reasoning into multiple single-step reasoning and optimize the internal zoom-in ability explicitly. Experiments on long video understanding benchmarks show that our model with the slow-fast adaptive frame sampling mechanism achieves a great trade-off between sampling density and frame resolutions, and LOVE-R1 outperforms our baseline Qwen2.5-VL by an average of 3.1% points across 4 common long video understanding benchmarks.

AlibabaTongyiLab TongyiLab
·
Sep 29, 2025 2

From Frames to Clips: Efficient Key Clip Selection for Long-Form Video Understanding

Video Large Language Models (VLMs) have achieved remarkable results on a variety of vision language tasks, yet their practical use is limited by the "needle in a haystack" problem: the massive number of visual tokens produced from raw video frames exhausts the model's context window. Existing solutions alleviate this issue by selecting a sparse set of frames, thereby reducing token count, but such frame-wise selection discards essential temporal dynamics, leading to suboptimal reasoning about motion and event continuity. In this work we systematically explore the impact of temporal information and demonstrate that extending selection from isolated key frames to key clips, which are short, temporally coherent segments, improves video understanding. To maintain a fixed computational budget while accommodating the larger token footprint of clips, we propose an adaptive resolution strategy that dynamically balances spatial resolution and clip length, ensuring a constant token count per video. Experiments on three long-form video benchmarks demonstrate that our training-free approach, F2C, outperforms uniform sampling up to 8.1%, 5.6%, and 10.3% on Video-MME, LongVideoBench and MLVU benchmarks, respectively. These results highlight the importance of preserving temporal coherence in frame selection and provide a practical pathway for scaling Video LLMs to real world video understanding applications. Project webpage is available at https://guangyusun.com/f2c .

amazon Amazon
·
Oct 2, 2025

VFIMamba: Video Frame Interpolation with State Space Models

Inter-frame modeling is pivotal in generating intermediate frames for video frame interpolation (VFI). Current approaches predominantly rely on convolution or attention-based models, which often either lack sufficient receptive fields or entail significant computational overheads. Recently, Selective State Space Models (S6) have emerged, tailored specifically for long sequence modeling, offering both linear complexity and data-dependent modeling capabilities. In this paper, we propose VFIMamba, a novel frame interpolation method for efficient and dynamic inter-frame modeling by harnessing the S6 model. Our approach introduces the Mixed-SSM Block (MSB), which initially rearranges tokens from adjacent frames in an interleaved fashion and subsequently applies multi-directional S6 modeling. This design facilitates the efficient transmission of information across frames while upholding linear complexity. Furthermore, we introduce a novel curriculum learning strategy that progressively cultivates proficiency in modeling inter-frame dynamics across varying motion magnitudes, fully unleashing the potential of the S6 model. Experimental findings showcase that our method attains state-of-the-art performance across diverse benchmarks, particularly excelling in high-resolution scenarios. In particular, on the X-TEST dataset, VFIMamba demonstrates a noteworthy improvement of 0.80 dB for 4K frames and 0.96 dB for 2K frames.

  • 6 authors
·
Jul 2, 2024

Learning More with Less: A Dynamic Dual-Level Down-Sampling Framework for Efficient Policy Optimization

Critic-free methods like GRPO reduce memory demands by estimating advantages from multiple rollouts but tend to converge slowly, as critical learning signals are diluted by an abundance of uninformative samples and tokens. To tackle this challenge, we propose the Dynamic Dual-Level Down-Sampling (D^3S) framework that prioritizes the most informative samples and tokens across groups to improve the efficient of policy optimization. D^3S operates along two levels: (1) the sample-level, which selects a subset of rollouts to maximize advantage variance (Var(A)). We theoretically proven that this selection is positively correlated with the upper bound of the policy gradient norms, yielding higher policy gradients. (2) the token-level, which prioritizes tokens with a high product of advantage magnitude and policy entropy (|A_{i,t}|times H_{i,t}), focusing updates on tokens where the policy is both uncertain and impactful. Moreover, to prevent overfitting to high-signal data, D^3S employs a dynamic down-sampling schedule inspired by curriculum learning. This schedule starts with aggressive down-sampling to accelerate early learning and gradually relaxes to promote robust generalization. Extensive experiments on Qwen2.5 and Llama3.1 demonstrate that integrating D^3S into advanced RL algorithms achieves state-of-the-art performance and generalization while requiring fewer samples and tokens across diverse reasoning benchmarks. Our code is added in the supplementary materials and will be made publicly available.

  • 8 authors
·
Sep 26, 2025

SpecTr: Fast Speculative Decoding via Optimal Transport

Autoregressive sampling from large language models has led to state-of-the-art results in several natural language tasks. However, autoregressive sampling generates tokens one at a time making it slow, and even prohibitive in certain tasks. One way to speed up sampling is speculative decoding: use a small model to sample a draft (block or sequence of tokens), and then score all tokens in the draft by the large language model in parallel. A subset of the tokens in the draft are accepted (and the rest rejected) based on a statistical method to guarantee that the final output follows the distribution of the large model. In this work, we provide a principled understanding of speculative decoding through the lens of optimal transport (OT) with membership cost. This framework can be viewed as an extension of the well-known maximal-coupling problem. This new formulation enables us to generalize the speculative decoding method to allow for a set of k candidates at the token-level, which leads to an improved optimal membership cost. We show that the optimal draft selection algorithm (transport plan) can be computed via linear programming, whose best-known runtime is exponential in k. We then propose a valid draft selection algorithm whose acceptance probability is (1-1/e)-optimal multiplicatively. Moreover, it can be computed in time almost linear with size of domain of a single token. Using this new draft selection algorithm, we develop a new autoregressive sampling algorithm called SpecTr, which provides speedup in decoding while ensuring that there is no quality degradation in the decoded output. We experimentally demonstrate that for state-of-the-art large language models, the proposed approach achieves a wall clock speedup of 2.13X, a further 1.37X speedup over speculative decoding on standard benchmarks.

  • 6 authors
·
Oct 23, 2023

Select, Compress, Reinvest: A Controlled Study of Visual-Token Allocation in Long-Video MLLMs

Long-video language models cannot look at every frame: an hour sampled once per second is 3,600 images, and a system keeps only a small fixed slice of that pool. Which frames survive that slice is usually treated as a preprocessing detail; we test whether it should be. Published selectors make the comparison hard because they change the frame scorer, the prompt boundary, the resolution policy, and the answering model all at once. We hold each fixed and vary one decision at a time: selection, spatial compression, and reinvestment of the savings, across six training-free selection rules, three long-video benchmarks, and two answering models. Selection is the largest single lever: on LongVideoBench's hour-long bin, eight query-selected frames beat sixteen uniformly spaced ones by 6.9 points, and Orthogonal Matching Pursuit, an unmodified decades-old sparse-approximation algorithm, matches or comes within a point of every purpose-built selector we compare it against, across all three benchmarks. Compression is close to free: halving each frame's spatial budget at fixed timestamps costs at most 0.44 points. Reinvestment is where that budget turns back into accuracy: spending the freed tokens on twice as many compressed frames, at a measured cost no higher than the original eight, returns a further two to three points; compression only pays off once its savings are spent this way. Along the way, an implementation bug in our own AKS baseline and a 0.07 to 3.74 point gap between two harnesses running the same published rules at the same budget show why these comparisons need to happen inside one controlled harness rather than across papers.

  • 1 authors
·
Sep 2 3

TiFRe: Text-guided Video Frame Reduction for Efficient Video Multi-modal Large Language Models

With the rapid development of Large Language Models (LLMs), Video Multi-Modal Large Language Models (Video MLLMs) have achieved remarkable performance in video-language tasks such as video understanding and question answering. However, Video MLLMs face high computational costs, particularly in processing numerous video frames as input, which leads to significant attention computation overhead. A straightforward approach to reduce computational costs is to decrease the number of input video frames. However, simply selecting key frames at a fixed frame rate (FPS) often overlooks valuable information in non-key frames, resulting in notable performance degradation. To address this, we propose Text-guided Video Frame Reduction (TiFRe), a framework that reduces input frames while preserving essential video information. TiFRe uses a Text-guided Frame Sampling (TFS) strategy to select key frames based on user input, which is processed by an LLM to generate a CLIP-style prompt. Pre-trained CLIP encoders calculate the semantic similarity between the prompt and each frame, selecting the most relevant frames as key frames. To preserve video semantics, TiFRe employs a Frame Matching and Merging (FMM) mechanism, which integrates non-key frame information into the selected key frames, minimizing information loss. Experiments show that TiFRe effectively reduces computational costs while improving performance on video-language tasks.

  • 3 authors
·
Feb 9

DEMON: Diffusion Engine for Musical Orchestrated Noise

We present DEMON, a real-time diffusion engine that makes the denoising process playable as a live musical instrument: a control surface both broad (many parameters shaped per-frame across the output) and responsive (each control taking effect as fast as its place in the denoising loop allows). Built on ACE-Step 1.5 and StreamDiffusion's ring-buffer architecture with TensorRT acceleration, it sustains up to 12.3 decoder completions per second for 60-second music on a single consumer GPU (RTX 5090), or 11.3 generations per second at our production ring-depth of 4. At these rates denoising parameters become viable as live performance controls, but the ring buffer propagates per-request changes only at its drain rate, a floor of S denoising steps. We contribute four mechanisms. (1) Per-slot heterogeneous denoise scheduling: each ring-buffer slot owns its timestep schedule, so a moving denoise slider is tracked without wiping the in-flight queue, where the upstream global-schedule design must rebuild and discard it. (2) Shared mutable per-step state, giving any parameter consulted at every solver step next-tick effect, bypassing ring-buffer drain. (3) Per-frame source blending: a sampling-time control on the standard SDE re-noise step, giving a framewise transformation-strength axis that complements scalar denoise scheduling. (4) Windowed VAE decode exploiting receptive-field analysis for an 8.0x decode speedup. Together these separate streaming-diffusion parameters into four propagation classes, by onset and convergence latency.

daydreamlive Daydream
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May 26 2

Context R-CNN: Long Term Temporal Context for Per-Camera Object Detection

In static monitoring cameras, useful contextual information can stretch far beyond the few seconds typical video understanding models might see: subjects may exhibit similar behavior over multiple days, and background objects remain static. Due to power and storage constraints, sampling frequencies are low, often no faster than one frame per second, and sometimes are irregular due to the use of a motion trigger. In order to perform well in this setting, models must be robust to irregular sampling rates. In this paper we propose a method that leverages temporal context from the unlabeled frames of a novel camera to improve performance at that camera. Specifically, we propose an attention-based approach that allows our model, Context R-CNN, to index into a long term memory bank constructed on a per-camera basis and aggregate contextual features from other frames to boost object detection performance on the current frame. We apply Context R-CNN to two settings: (1) species detection using camera traps, and (2) vehicle detection in traffic cameras, showing in both settings that Context R-CNN leads to performance gains over strong baselines. Moreover, we show that increasing the contextual time horizon leads to improved results. When applied to camera trap data from the Snapshot Serengeti dataset, Context R-CNN with context from up to a month of images outperforms a single-frame baseline by 17.9% mAP, and outperforms S3D (a 3d convolution based baseline) by 11.2% mAP.

  • 5 authors
·
Dec 7, 2019

Macro-from-Micro Planning for High-Quality and Parallelized Autoregressive Long Video Generation

Current autoregressive diffusion models excel at video generation but are generally limited to short temporal durations. Our theoretical analysis indicates that the autoregressive modeling typically suffers from temporal drift caused by error accumulation and hinders parallelization in long video synthesis. To address these limitations, we propose a novel planning-then-populating framework centered on Macro-from-Micro Planning (MMPL) for long video generation. MMPL sketches a global storyline for the entire video through two hierarchical stages: Micro Planning and Macro Planning. Specifically, Micro Planning predicts a sparse set of future keyframes within each short video segment, offering motion and appearance priors to guide high-quality video segment generation. Macro Planning extends the in-segment keyframes planning across the entire video through an autoregressive chain of micro plans, ensuring long-term consistency across video segments. Subsequently, MMPL-based Content Populating generates all intermediate frames in parallel across segments, enabling efficient parallelization of autoregressive generation. The parallelization is further optimized by Adaptive Workload Scheduling for balanced GPU execution and accelerated autoregressive video generation. Extensive experiments confirm that our method outperforms existing long video generation models in quality and stability. Generated videos and comparison results are in our project page.

  • 13 authors
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Aug 5, 2025

Beyond Visual Boundaries: Rethinking Scene Segmentation for Movie RAG

Understanding long-form video remains a fundamental challenge for multimodal large language models (MLLMs). Sparse frame sampling fails to capture fine-grained visual details, while dense sampling quickly exceeds context length limits. Retrieval-augmented generation (RAG) offers a promising middle ground by selectively retrieving relevant video segments for grounded generation, yet its effectiveness critically depends on the quality of the video segments used as retrieval units. In this paper, we investigate RAG for movie understanding, which demands story-level reasoning over characters, events, and narrative arcs spanning hours of content. Scene segmentation, a long-studied problem that partitions movies into semantically coherent units, is a natural candidate for defining such retrieval units. We reexamine whether existing methods actually serve this role through comprehensive evaluation on downstream movie understanding tasks, and find that they consistently fail to outperform naive uniform temporal chunking. Our audit of the most standard scene segmentation benchmarks reveals why: current annotations prioritize visually salient transitions over narrative event structure. Motivated by this mismatch, we introduce NarraScene, a narrative-centric scene segmentation dataset annotated with a three-level cognitive taxonomy spanning physical, character, and narrative change, where every valid boundary requires a narrative-level shift. When used as retrieval units, these narrative-grounded segments outperform uniform chunking on downstream movie understanding tasks, suggesting that the central challenge for scene segmentation in movie RAG is not detecting boundaries, but identifying the narrative event units that matter for movie understanding.

  • 9 authors
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Aug 26

The Lattice of Transition Laws

Diffusion and autoregression (AR) have long been seen as different categories of generative models, with diffusion specialising in continuous fields and AR specialising in discrete tokens. Recent work seeks to combine the advantages of the two models, and each hybrid fixes its decoding schedule by design. In this paper, we ask whether the performance of decoding schedules of one model can be predicted before decoding at a fixed number of steps. We describe diffusion, AR, and models in between as paths on one corruption lattice, and define the cost of a schedule as the dependence its parallel steps discard. The cost shows that the fewest steps of a zero-cost schedule are set by the geometry of the data, in the same way for tokens and for continuous fields. In particular, for data that are Markov on a graph and dependent along its paths, the fewest steps equal the graph's treedepth, which is logarithmic in the length of a sequence and linear in the side length of a grid. With fewer steps than the treedepth, every schedule pays a positive cost, whose ranking we predict before decoding with a kernel of pairwise dependence estimated from pretrained weights. Across text generation, image generation, and video generation, we verify most of the predictions about the rankings of different schedules under different metrics and benchmarks. This work therefore provides a design principle for decoding for future AR models, diffusion models, and anything in between. Our code is available at https://github.com/TSUITUENYUE/The-Lattice-of-Transition-Laws.

ViBiDSampler: Enhancing Video Interpolation Using Bidirectional Diffusion Sampler

Recent progress in large-scale text-to-video (T2V) and image-to-video (I2V) diffusion models has greatly enhanced video generation, especially in terms of keyframe interpolation. However, current image-to-video diffusion models, while powerful in generating videos from a single conditioning frame, need adaptation for two-frame (start & end) conditioned generation, which is essential for effective bounded interpolation. Unfortunately, existing approaches that fuse temporally forward and backward paths in parallel often suffer from off-manifold issues, leading to artifacts or requiring multiple iterative re-noising steps. In this work, we introduce a novel, bidirectional sampling strategy to address these off-manifold issues without requiring extensive re-noising or fine-tuning. Our method employs sequential sampling along both forward and backward paths, conditioned on the start and end frames, respectively, ensuring more coherent and on-manifold generation of intermediate frames. Additionally, we incorporate advanced guidance techniques, CFG++ and DDS, to further enhance the interpolation process. By integrating these, our method achieves state-of-the-art performance, efficiently generating high-quality, smooth videos between keyframes. On a single 3090 GPU, our method can interpolate 25 frames at 1024 x 576 resolution in just 195 seconds, establishing it as a leading solution for keyframe interpolation.

  • 3 authors
·
Oct 7, 2024 2

MIG: Automatic Data Selection for Instruction Tuning by Maximizing Information Gain in Semantic Space

Data quality and diversity are key to the construction of effective instruction-tuning datasets. % With the increasing availability of open-source instruction-tuning datasets, it is advantageous to automatically select high-quality and diverse subsets from a vast amount of data. % Existing methods typically prioritize instance quality and use heuristic rules to maintain diversity. % However, this absence of a comprehensive view of the entire collection often leads to suboptimal results. % Moreover, heuristic rules generally focus on distance or clustering within the embedding space, which fails to accurately capture the intent of complex instructions in the semantic space. % To bridge this gap, we propose a unified method for quantifying the information content of datasets. This method models the semantic space by constructing a label graph and quantifies diversity based on the distribution of information within the graph. % Based on such a measurement, we further introduce an efficient sampling method that selects data samples iteratively to Maximize the Information Gain (MIG) in semantic space. % Experiments on various datasets and base models demonstrate that MIG consistently outperforms state-of-the-art methods. % Notably, the model fine-tuned with 5\% Tulu3 data sampled by MIG achieves comparable performance to the official SFT model trained on the full dataset, with improvements of +5.73\% on AlpacaEval and +6.89\% on Wildbench.

  • 6 authors
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Apr 18, 2025 3

Sample Count Is Not Enough: Candidate-Generation Strategy Shapes the Energy and Performance of LLM Test-Time Scaling

Test-time scaling can improve large language model reasoning by generating and combining multiple candidate responses. In sampling-based methods, the inference budget is often described by the number of generated candidates, N. However, N tells us how many candidates are generated, not how they are executed. The same candidate budget can be produced in one batched generation call or split across several sequential calls with smaller batch sizes. We first study the effect of increasing N on reasoning accuracy using Phi-3-mini and Qwen2.5-1.5B on 500 GSM8K prompts. As expected, increasing N from 1 to 8 improves accuracy by 8.4 percentage points for Phi-3-mini and 18.4 points for Qwen2.5-1.5B. However, accuracy alone does not show the systems cost of using a larger candidate budget. We therefore fix N = 8 and compare four generation schedules: 1x8, 2x4, 4x2, and 8x1, where axb denotes a generation calls with b candidates per call. We measure latency, throughput, GPU-hours, and gross GPU-device energy while keeping the total candidate count fixed. On A100 GPUs, eight serial calls use 4.64-4.86x as much gross GPU-device energy and have 5.77-6.12x the P95 latency of one batched call with eight candidates. The same pattern appears across three independently scheduled A100 nodes per model and in short-output SciQ/V100 experiments. These results show that candidate count alone is not enough to describe the systems cost of multi-candidate test-time scaling. When candidates are independent and memory allows it, fewer generation calls with larger batch sizes are more efficient. Evaluations should therefore report not only candidate count and accuracy, but also generation schedule and GPU-level systems metrics.

TSPO: Temporal Sampling Policy Optimization for Long-form Video Language Understanding

Multimodal Large Language Models (MLLMs) have demonstrated significant progress in vision-language tasks, yet they still face challenges when processing long-duration video inputs. The limitation arises from MLLMs' context limit and training costs, necessitating sparse frame sampling before feeding videos into MLLMs. Existing video MLLMs adopt training-free uniform sampling or keyframe search, which may miss critical events or be constrained by the pre-trained models' event understanding capabilities. Meanwhile, building a training-based method remains challenging due to the unsupervised and non-differentiable nature of sparse frame sampling. To address these problems, we propose Temporal Sampling Policy Optimization (TSPO), advancing MLLMs' long-form video-language understanding via reinforcement learning. Specifically, we first propose a trainable event-aware temporal agent, which captures event-query correlation for performing probabilistic keyframe selection. Then, we propose the TSPO reinforcement learning paradigm, which models keyframe selection and language generation as a joint decision-making process, enabling end-to-end group relative optimization with efficient rule-based rewards. Furthermore, for the TSPO's training, we propose a long video training data construction pipeline with comprehensive temporal data and video Needle-in-a-Haystack data. Finally, we incorporate rule-based answering accuracy and temporal locating reward mechanisms to optimize the temporal sampling policy. Comprehensive experiments show that our TSPO achieves state-of-the-art performance across multiple long video understanding benchmarks, and shows transferable ability across different cutting-edge Video-MLLMs.

  • 9 authors
·
Aug 6, 2025

RV565: Cross-Layer Co-Design for Frame-Independent Video Playback on MicroPython-Class ESP32-S3 Systems

Video on SPI-attached microcontroller displays is limited less by decoding than by where each byte lives and which stages run serially. We present RV565, a decode framework for frame-independent video whose decoded representation is the panel's native RGB565 format, and evaluate it on an ESP32-S3 with two ten-second windows of an openly licensed film. A serial path - inflate, then scale into internal-memory stripes overlapped with SPI direct-memory-access (DMA) transfers - meets the 41.7 ms deadline on the lighter window but misses all 7,200 frames of the heavier one. RV565's dual-core pipeline inflates the next frame on the second core during the transfer and sustains 24 FPS with zero misses and 10.3 ms of slack on both windows; frame time then equals the display transfer, which runs at 98.1% of the 40 MHz wire-time bound. Because frames are independent, inflation time is linear in the compressed length stored in the container (pooled r^2 = 0.9987): a model fitted on one window predicts the other within 0.04 ms and identifies from metadata alone which window the serial path cannot schedule. We show why Deflate cannot exploit co-located temporal redundancy in RGB565 frames larger than 128x128 pixels and measure the price: a shared Deflate stream changes size by at most 1.1%, whereas an explicit XOR delta would save 46-80%. Inside OreoOS, a MicroPython application operating system, firmware inflation alone reaches 12.2 FPS; stage timing attributes the 80.4 ms frame time to serialized filesystem input, external-RAM placement, and blocking presentation, with 0.8 ms of interpreter overhead. Firmware, measurements, and analysis scripts are released.

  • 2 authors
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Oct 21

MTVG : Multi-text Video Generation with Text-to-Video Models

Recently, video generation has attracted massive attention and yielded noticeable outcomes. Concerning the characteristics of video, multi-text conditioning incorporating sequential events is necessary for next-step video generation. In this work, we propose a novel multi-text video generation~(MTVG) by directly utilizing a pre-trained diffusion-based text-to-video~(T2V) generation model without additional fine-tuning. To generate consecutive video segments, visual consistency generated by distinct prompts is necessary with diverse variations, such as motion and content-related transitions. Our proposed MTVG includes Dynamic Noise and Last Frame Aware Inversion which reinitialize the noise latent to preserve visual coherence between videos of different prompts and prevent repetitive motion or contents. Furthermore, we present Structure Guiding Sampling to maintain the global appearance across the frames in a single video clip, where we leverage iterative latent updates across the preceding frame. Additionally, our Prompt Generator allows for arbitrary format of text conditions consisting of diverse events. As a result, our extensive experiments, including diverse transitions of descriptions, demonstrate that our proposed methods show superior generated outputs in terms of semantically coherent and temporally seamless video.Video examples are available in our project page: https://kuai-lab.github.io/mtvg-page.

  • 8 authors
·
Dec 7, 2023

Learnable Sampler Distillation for Discrete Diffusion Models

Discrete diffusion models (DDMs) have shown powerful generation ability for discrete data modalities like text and molecules. However, their practical application is hindered by inefficient sampling, requiring a large number of sampling steps. Accelerating DDMs by using larger step sizes typically introduces significant problems in generation quality, as it amplifies the impact of both the compounding decoding error due to factorized predictions and discretization error from numerical approximations, leading to a significant decrease in sampling quality. To address these challenges, we propose learnable sampler distillation (LSD), a novel approach to train fast and high-fidelity samplers for DDMs. LSD employs a distillation approach where a student sampler with a few steps learns to align its intermediate score trajectory with that of a high-quality teacher sampler with numerous steps. This alignment is achieved by optimizing learnable sampler coefficients that adaptively adjust sampling dynamics. Additionally, we further propose LSD+, which also learns time schedules that allocate steps non-uniformly. Experiments across text generation, image generation, and synthetic tasks demonstrate that our proposed approaches outperform existing samplers for DDMs, achieving substantially higher sampling quality with significantly fewer sampling steps. Our code is available at https://github.com/feiyangfu/LSD{https://github.com/feiyangfu/LSD}.

  • 3 authors
·
Sep 24, 2025

Apollo: An Exploration of Video Understanding in Large Multimodal Models

Despite the rapid integration of video perception capabilities into Large Multimodal Models (LMMs), the underlying mechanisms driving their video understanding remain poorly understood. Consequently, many design decisions in this domain are made without proper justification or analysis. The high computational cost of training and evaluating such models, coupled with limited open research, hinders the development of video-LMMs. To address this, we present a comprehensive study that helps uncover what effectively drives video understanding in LMMs. We begin by critically examining the primary contributors to the high computational requirements associated with video-LMM research and discover Scaling Consistency, wherein design and training decisions made on smaller models and datasets (up to a critical size) effectively transfer to larger models. Leveraging these insights, we explored many video-specific aspects of video-LMMs, including video sampling, architectures, data composition, training schedules, and more. For example, we demonstrated that fps sampling during training is vastly preferable to uniform frame sampling and which vision encoders are the best for video representation. Guided by these findings, we introduce Apollo, a state-of-the-art family of LMMs that achieve superior performance across different model sizes. Our models can perceive hour-long videos efficiently, with Apollo-3B outperforming most existing 7B models with an impressive 55.1 on LongVideoBench. Apollo-7B is state-of-the-art compared to 7B LMMs with a 70.9 on MLVU, and 63.3 on Video-MME.

  • 12 authors
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Dec 13, 2024 13

Ultrafast Sampling-based Kinodynamic Planning via Differential Flatness

Motion planning under dynamics constraints, i.e., kinodynamic planning, enables safe robot operation by generating dynamically feasible trajectories that the robot can accurately track. For high-\dof robots such as manipulators, sampling-based motion planners are commonly used, especially for complex tasks in cluttered environments. However, enforcing constraints on robot dynamics in such planners requires solving either challenging two-point boundary value problems (BVPs) or propagating robot dynamics over time, both of which are computational bottlenecks that drastically increase planning times. Meanwhile, recent efforts have shown that sampling-based motion planners can generate plans in microseconds using parallelization, but are limited to geometric paths. This paper develops AkinoPDF, a fast parallelized sampling-based kinodynamic motion planning technique for a broad class of differentially flat robot systems, including manipulators, ground and aerial vehicles, and more. Differential flatness allows us to transform the motion planning problem from the original state space to a flat output space, where an analytical time-parameterized solution of the BVP and dynamics integration can be obtained. A trajectory in the flat output space is then converted back to a closed-form dynamically feasible trajectory in the original state space, enabling fast validation via ``single instruction, multiple data" parallelism. Our method is fast, exact, and compatible with any sampling-based motion planner. We extensively verify the effectiveness of our approach in both simulated benchmarks and real experiments with cluttered and dynamic environments, requiring mere microseconds to milliseconds of planning time.

  • 5 authors
·
Mar 16

Video Encoders Built on Image Representations

The design of a video encoder determines when frames begin to interact and which frame-specific visual evidence remains accessible to the language model. Native video pathways couple neighboring frames during visual encoding, whereas image pathways preserve independently computed frame representations but incur a much larger visual-token cost when all image tokens are forwarded. We ask a basic question: whether a compact video encoder can instead be built on image representations. To answer this question, we separate three operations that are often coupled: per-frame representation, cross-frame token allocation, and temporal interaction. A frozen image encoder first produces frame-specific candidates. A question-aware selector then allocates a fixed token budget across frames using relevance, diversity, and cross-frame correspondence, after which a lightweight learned refiner reads neighboring-frame context and writes residual updates only to the retained anchors. This preserves source positions and keeps the visual output at the fixed budget. Across 13 benchmarks and three vision-language backbones, the resulting pathway matches full-image aggregate performance while using only about 28%-35% of its visual tokens. Specifically, on Qwen3-VL-8B, it achieves a 13-benchmark macro-average of 62.75 with 1,535 visual tokens, compared with 62.58 for the full Image pathway at 4,424 tokens and 59.49 for native Conv3D at 2,212 tokens. On Qwen3-VL-32B, it reaches a 13-benchmark macro-average of 66.28, compared with 66.09 for Image, while providing a 2.16x end-to-end speedup. These results show that compact video encoding does not require early temporal mixing: frame-specific evidence can be preserved first, allocated jointly, and temporally contextualized after selection.

  • 6 authors
·
Oct 4

World in World: Explore the World with World Models

Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.

  • 3 authors
·
Sep 9 1

Forget, Anticipate and Adapt: Test Time Training for Long Videos

Test Time Training (TTT) is a mechanism in which a model adapts to an incoming test-sample by performing some self-supervised (SSL) task and updating its weights even during inference. This procedure does not require labels at test-time. This paper focuses on TTT for long-videos. A major concern with existing approaches is: 1) they perform TTT updates using a sliding window containing frames in the past, whose compute increases linearly with the size of window. This becomes computationally intractable when the videos are hours long. 2) TTT is performed even when temporally close frames look similar, thereby consuming a lot of compute. We present the Frame Forgetting Network (FFN) that: 1) operates on only three frames within the sliding window, namely the frame that exits, the current frame and the frame after that. The model still manages to retain temporal context and work for hours long-videos; 2) mathematically define a surprise metric: how much new information the incoming frame contains with respect to the past seen frame. This facilitates determining how to modify the effective window size during TTT and constitutes the core mechanism of an adaptive windowing algorithm. Additionally, we curate a dataset EpicTours containing up to 3 hour long videos of walking city-tours, whereas earlier datasets on this problem were only 5 min long. We demonstrate FFNs empirical effectiveness on dense-segmentation, video classification tasks, generalization to depth-estimation, and multi-hour long videos.

  • 4 authors
·
Jul 9

Playing with Transformer at 30+ FPS via Next-Frame Diffusion

Autoregressive video models offer distinct advantages over bidirectional diffusion models in creating interactive video content and supporting streaming applications with arbitrary duration. In this work, we present Next-Frame Diffusion (NFD), an autoregressive diffusion transformer that incorporates block-wise causal attention, enabling iterative sampling and efficient inference via parallel token generation within each frame. Nonetheless, achieving real-time video generation remains a significant challenge for such models, primarily due to the high computational cost associated with diffusion sampling and the hardware inefficiencies inherent to autoregressive generation. To address this, we introduce two innovations: (1) We extend consistency distillation to the video domain and adapt it specifically for video models, enabling efficient inference with few sampling steps; (2) To fully leverage parallel computation, motivated by the observation that adjacent frames often share the identical action input, we propose speculative sampling. In this approach, the model generates next few frames using current action input, and discard speculatively generated frames if the input action differs. Experiments on a large-scale action-conditioned video generation benchmark demonstrate that NFD beats autoregressive baselines in terms of both visual quality and sampling efficiency. We, for the first time, achieves autoregressive video generation at over 30 Frames Per Second (FPS) on an A100 GPU using a 310M model.

  • 6 authors
·
Jun 2, 2025

Adaptive Sampling Strategies to Construct Equitable Training Datasets

In domains ranging from computer vision to natural language processing, machine learning models have been shown to exhibit stark disparities, often performing worse for members of traditionally underserved groups. One factor contributing to these performance gaps is a lack of representation in the data the models are trained on. It is often unclear, however, how to operationalize representativeness in specific applications. Here we formalize the problem of creating equitable training datasets, and propose a statistical framework for addressing this problem. We consider a setting where a model builder must decide how to allocate a fixed data collection budget to gather training data from different subgroups. We then frame dataset creation as a constrained optimization problem, in which one maximizes a function of group-specific performance metrics based on (estimated) group-specific learning rates and costs per sample. This flexible approach incorporates preferences of model-builders and other stakeholders, as well as the statistical properties of the learning task. When data collection decisions are made sequentially, we show that under certain conditions this optimization problem can be efficiently solved even without prior knowledge of the learning rates. To illustrate our approach, we conduct a simulation study of polygenic risk scores on synthetic genomic data -- an application domain that often suffers from non-representative data collection. We find that our adaptive sampling strategy outperforms several common data collection heuristics, including equal and proportional sampling, demonstrating the value of strategic dataset design for building equitable models.

  • 7 authors
·
Jan 31, 2022

ReCA: Multi-Shot Long Video Extrapolation via Recursive Context Allocation

Minute-scale cinematic video generation is a central challenge for generative video models. Existing paradigms address only fragments of this challenge: single-shot extrapolation preserves an anchor but lacks cinematic structure, while multi-shot storytelling imposes structure yet remains free to invent its visual states rather than continue an observed one. We define Multi-Shot Video Extrapolation (MSVE), a task that extends an observed frame or clip into a sequence of cinematically structured shots while preserving anchor state and advancing narrative intent. This setting operates under the finite per-call generation budget of short-video models. We identify three coupled bottlenecks: (1) global planners over-specify unsupported details from full screenplays; (2) shot-level prompts dilute task-relevant state when carrying the complete story; and (3) temporal chaining turns generated frames into a lossy memory in which identity, scene, object, and action state decay. MSVE reveals that long-video failure is not merely a limitation of context length, but a failure of context allocation. We propose Recursive Context Allocation (ReCA), an inference-time framework that allocates context hierarchically across planning and generation. ReCA recursively decomposes MSVE into context-bounded subproblems, invokes frozen generators at leaf nodes, and propagates structured state updates across time. To evaluate this setting, we further propose MSVE-Bench and NB-Q, a source-grounded protocol with prompts purpose-built for 3 to 5 minute long-video generation, a regime not addressed by existing short-clip benchmarks. Compared to previous methods, ReCA improves average normalized score by 8 to 16 percent over the strongest competing controller and improves multi-shot consistency metrics by 28 to 43 percent. View the project page at https://reca.vmv.re.

  • 11 authors
·
May 25

RAAG: Ratio Aware Adaptive Guidance

Flow-based generative models have achieved remarkable progress, with classifier-free guidance (CFG) becoming the standard for high-fidelity generation. However, the conventional practice of applying a strong, fixed guidance scale throughout inference is poorly suited for the rapid, few-step sampling required by modern applications. In this work, we uncover the root cause of this conflict: a fundamental sampling instability where the earliest steps are acutely sensitive to guidance. We trace this to a significant spike in the ratio of conditional to unconditional predictions--a spike that we prove to be an inherent property of the training data distribution itself, making it a almost inevitable challenge. Applying a high, static guidance value during this volatile initial phase leads to an exponential amplification of error, degrading image quality. To resolve this, we propose a simple, theoretically grounded, adaptive guidance schedule that automatically dampens the guidance scale at early steps based on the evolving ratio. Our method is lightweight, incurs no inference overhead, and is compatible with standard frameworks. Experiments across state-of-the-art image (SD3.5, Qwen-Image) and video (WAN2.1) models show our approach enables up to 3x faster sampling while maintaining or improving quality, robustness, and semantic alignment. Our findings highlight that adapting guidance to the sampling process, rather than fixing it, is critical for unlocking the full potential of fast, flow-based models.

  • 10 authors
·
Aug 5, 2025

KeyFrame-Compass: Towards Comprehensive Evaluation of Keyframe-Conditioned Video Generation

Video generation increasingly relies on keyframe-based workflows, where creators specify a sequence of reference images to guide generation. Although recent models support multi-keyframe conditioning, it remains unclear whether they can faithfully reproduce the prescribed keyframes while maintaining overall video quality. We present KeyFrame-Compass, the first comprehensive benchmark for evaluating keyframe-conditioned video generation. The benchmark contains 386 carefully curated samples spanning three application domains, two video structures, two prompt granularities, two conditioning formats, and four keyframe densities, enabling controlled analysis under diverse generation settings. We further introduce an automated evaluation framework that jointly measures keyframe execution and overall video quality. Specifically, we decompose keyframe execution into six complementary metrics covering presence, fidelity, temporal ordering, localization, persistence, and uniqueness, while assessing overall video quality through evidence-grounded MLLM judgments augmented with specialized perception models. Experiments on nine representative video generation systems reveal several fundamental limitations. Current models exhibit a clear trade-off between faithful keyframe execution and natural video synthesis. Their performance further degrades as keyframe constraints become denser and most open-source models also fail to interpret storyboard-grid inputs as temporally ordered keyframe sequences.