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Nov 13

Audio-Oscar: A Multi-Agent System for Complex Audio Scene Generation, Orchestration, and Refinement

In recent years, audio generation has made significant progress in tasks such as text-to-speech (TTS), text-to-audio (TTA) and text-to-music (TTM). However, generating long-form and controllable audio from complex audio scene descriptions remains a significant challenge, as such scenes often require coordinated speech, sound effects, music, songs, temporal structure, and post-production. In this work, we introduce Audio-Oscar, a multi-agent framework for generating audio from complex descriptions. Audio-Oscar coordinates a set of specialist agents, each responsible for a different aspect of the audio scene, including character modeling and voice design, speech generation, fine-grained timeline planning, model selection, non-speech generation, and audio post-production. Audio-Oscar further incorporates feedback-driven refinement. In addition, to address the lack of suitable benchmarks for evaluating audio generation from complex audio scene descriptions, we construct ASG-Bench, an Audio Scene Generation Benchmark containing both scene descriptions paired with reference audio and text-only scene descriptions. Each scene is annotated with target audio events and temporal statements to evaluate whether the generated audio faithfully realizes the required scene content and temporal structure. Experimental results show that Audio-Oscar can effectively generate audio that matches complex scene descriptions. Project samples are available at https://audiooscar.github.io/. Our code is available at https://github.com/ziye26/Audio-Oscar.

  • 9 authors
·
Jun 4

Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild Priors

Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the Reference Shortcut. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.

  • 10 authors
·
Jun 16

MiDashengLM-Gen: Unified Audio Scene Generation via LLM-Driven Autoregressive Flow Matching

Generating coherent audio scenes that simultaneously blend speech, music, and sound effects remains a significant challenge. Current approaches typically rely on a disjointed pipeline where a frozen, decoupled text encoder feeds a separate audio decoder, limiting cross-modal optimization and leading to poor speech intelligibility. To overcome these limitations, we introduce MiDashengLM-Gen, an end-to-end framework that couples a pre-trained Large Language Model (LLM) with per-token conditional flow matching for autoregressive, variable-length mixed-audio scene generation. MiDashengLM-Gen represents a first approach for general text-to-audio generation with one end-to-end trained model. Empirical evaluations demonstrate that MiDashengLM-Gen drastically improves speech intelligibility over existing unified models. On the Seed-TTS benchmark, English Word Error Rate (WER) drops from 12.15% to 2.79%, approaching the performance of dedicated Text-to-Speech (TTS) systems (1.24%). Furthermore, the framework extends effectively to multilingual settings, yielding highly competitive multilingual WERs compared to existing baselines. Lastly, the model maintains competitive mixed-audio generation quality on the MECAT benchmark. Code and checkpoints are available at https://github.com/xiaomi-research/midashenglm-gen and https://huggingface.co/mispeech/midashenglm-gen, and the demo page is available at https://xingws.github.io/midashenglm-gen-demo/.

  • 10 authors
·
Aug 12

Dasheng AudioGen: A Unified Model for Generating Coherent Audio Scenes from Text

Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient fine-grained supervision for real-world mixed audio and limited acoustic representations for modeling concurrent audio components. We present Dasheng AudioGen, a unified framework for generating general mixed-audio scenes from text. Dasheng AudioGen introduces structured multi-view captions, which explicitly decouple complex acoustic scenes into complementary description views, thereby enabling fine-grained control over audio layers. Furthermore, we employ a high-dimensional unified semantic-acoustic representation as the shared latent space. It injects semantic priors that facilitate cross-modal training convergence, while its high-dimensional feature space provides sufficient capacity to disentangle and fuse concurrent audio components effectively. With these designs, a simple flow-matching DiT achieves high-quality end-to-end audio scene generation. We also establish a comprehensive evaluation pipeline for audio scene generation. Experiments demonstrate that Dasheng AudioGen achieves performance approaching real-world recordings in mixed-audio categories, while remaining competitive with specialized models in single-type generation tasks. Demos are available at https://nieeim.github.io/Dasheng-AudioGen-Web/.

  • 10 authors
·
May 26

Tell What You Hear From What You See -- Video to Audio Generation Through Text

The content of visual and audio scenes is multi-faceted such that a video can be paired with various audio and vice-versa. Thereby, in video-to-audio generation task, it is imperative to introduce steering approaches for controlling the generated audio. While Video-to-Audio generation is a well-established generative task, existing methods lack such controllability. In this work, we propose VATT, a multi-modal generative framework that takes a video and an optional text prompt as input, and generates audio and optional textual description of the audio. Such a framework has two advantages: i) Video-to-Audio generation process can be refined and controlled via text which complements the context of visual information, and ii) The model can suggest what audio to generate for the video by generating audio captions. VATT consists of two key modules: VATT Converter, a LLM that is fine-tuned for instructions and includes a projection layer that maps video features to the LLM vector space; and VATT Audio, a transformer that generates audio tokens from visual frames and from optional text prompt using iterative parallel decoding. The audio tokens are converted to a waveform by pretrained neural codec. Experiments show that when VATT is compared to existing video-to-audio generation methods in objective metrics, it achieves competitive performance when the audio caption is not provided. When the audio caption is provided as a prompt, VATT achieves even more refined performance (lowest KLD score of 1.41). Furthermore, subjective studies show that VATT Audio has been chosen as preferred generated audio than audio generated by existing methods. VATT enables controllable video-to-audio generation through text as well as suggesting text prompts for videos through audio captions, unlocking novel applications such as text-guided video-to-audio generation and video-to-audio captioning.

MSI-Bench: Evaluating Multi-Speaker Voice Interaction for Collaborative AI Agents

Voice provides a natural and immediate interface for AI agents. Many settings in which voice agents could be useful, including meetings, households, and collaborative work, are inherently multi-speaker. Supporting these settings introduces challenges that are largely absent from one-on-one interaction. We introduce the Multi-Speaker Interaction Benchmark (MSI-Bench) for evaluating multi-speaker voice interaction. Each test case is a short multi-party multi-turn audio scene with participant context, expected tool calls, and atomic rubrics. The benchmark targets three capability families: multi-speaker memory, multi-speaker instruction following, and multi-speaker reasoning. It comprises 1,152 test cases, evenly split between Mandarin Chinese and English (576 each). The strongest configuration on each split passes all rubrics on only 66.8% of English and 54.5% of Mandarin cases, and the strongest open-weight configuration on 34.0% and 19.3%. Failure analysis separates perception from reasoning: open-weight models are bottlenecked by the multi-speaker audio front-end, while frontier systems still fail speaker-scoped decision making on clean transcripts---and models across the board often respond when no one has addressed them. These results identify speaker-grounded perception, speaker-scoped decision making, and conversational restraint as concrete targets for future voice agents.

  • 6 authors
·
Sep 20

SepGen: Multi-Stem Audio-Video Separation and Generation in a Single Model

A 4D audio-visual scene comprises a video, the dynamic geometry it depicts, and the sound sources that populate it, each with its own position and trajectory. Rendering such a scene from a novel viewpoint requires that every source be available as an individual waveform, so that it can be localized in the scene and propagated to the observer before the signals are mixed. Joint audio-video generators can synthesize the video and its soundtrack, but the soundtrack is emitted as a single audio-mix in which the sources are not individually accessible. We present SepGen, which extends a pretrained audio-video generator to emit the video, the mixed soundtrack, and one waveform per captioned source in one joint sampling run. SepGen supports two complementary modes: generation and separation. In generation mode, each source caption specifies what its stem contains. A two-speaker dialogue, for example, comes out as one stem per speaker in the original turn order. In separation mode, the input audio-mix remains clean while the captions specify what to extract, so the model can decompose a recording from a free-text description. We evaluate generation on scenes synthesized from text, and separation on scenes rendered by other generators and on real recordings of speech, music, and sound effects. Given an audio-mix and captions that carry the spoken lines, SepGen outperforms language-conditioned separators, most clearly on speech, and it keeps the lead when the lines are removed from the captions. Code, checkpoints, and datasets are available at https://sepgen.github.io/

  • 6 authors
·
Oct 7 2

OmniEcho: Spatial Audio Understanding for Embodied Agents

Humans can effortlessly localize the direction of a sound source and integrate it with visual cues for reasoning, yet this remains challenging for embodied agents. In particular, it is still unclear how to effectively evaluate and model spatial audio understanding in embodied settings. To address this gap, we introduce OmniEchoBench, a unified benchmark for spatial audio-visual perception and audio-vision-language navigation. OmniEchoBench comprises six tasks over 197 real-world spatial audio-visual scenes, 2,972 question-answer pairs, and 900 navigation samples with first-order ambisonics (FOA) audio collected from 30 real-world environments. To enable scalable training supervision, we develop a controllable rendering pipeline for spatial audio. It preserves geometric consistency among sound sources, visual observations, and agent trajectories. Building on this, we propose OmniEcho, a spatially aware omni-modal model. It introduces an FOA spatial encoder alongside a pretrained semantic audio pathway. Extensive experiments show that OmniEcho achieves state-of-the-art performance on spatial audio-visual perception. For our sound-guided navigation, OmniEcho reaches a performance level close to that of traditional vision-language navigation. These results demonstrate that spatial audio can serve as a valuable signal for embodied scene reasoning and navigation, while also highlighting fine-grained spatial localization and distance estimation as important open challenges.

PKU-VaLuE-Lab PKU-VaLuE-Lab
·
Sep 19 2

AV-Master: Dual-Path Comprehensive Perception Makes Better Audio-Visual Question Answering

Audio-Visual Question Answering (AVQA) requires models to effectively utilize both visual and auditory modalities to answer complex and diverse questions about audio-visual scenes. However, existing methods lack sufficient flexibility and dynamic adaptability in temporal sampling and modality preference awareness, making it difficult to focus on key information based on the question. This limits their reasoning capability in complex scenarios. To address these challenges, we propose a novel framework named AV-Master. It enhances the model's ability to extract key information from complex audio-visual scenes with substantial redundant content by dynamically modeling both temporal and modality dimensions. In the temporal dimension, we introduce a dynamic adaptive focus sampling mechanism that progressively focuses on audio-visual segments most relevant to the question, effectively mitigating redundancy and segment fragmentation in traditional sampling methods. In the modality dimension, we propose a preference-aware strategy that models each modality's contribution independently, enabling selective activation of critical features. Furthermore, we introduce a dual-path contrastive loss to reinforce consistency and complementarity across temporal and modality dimensions, guiding the model to learn question-specific cross-modal collaborative representations. Experiments on four large-scale benchmarks show that AV-Master significantly outperforms existing methods, especially in complex reasoning tasks.

  • 6 authors
·
Apr 24

AVC-Reward: Event-Centric Audio-Video Consistency Evaluation

As joint audio-video generation models become more capable, they can generate audio-visual scenes exhibiting three forms of complexity: multi-event composition, multi-layer audio mixture, and asymmetric cross-modal relations. However, current evaluations largely reuse metrics from earlier simple and unidirectional tasks. They typically evaluate an audio-video clip as a whole and rely on simple predefined relations, making them unsuitable for these increasingly complex scenes. We propose an event-centric evaluation framework that disentangles audio and visual events at the event level, analyzes each event independently, cross-validates relations across modalities, and aggregates the judgments into a coarse-to-fine, three-level consistency metric. The metric assesses global narrative harmony, event-level temporal synchronization, and fine-grained attribute alignment, providing a general formulation for audio-video consistency evaluation across diverse generation settings and cross-modal relations. We instantiate the metric as AVC-Reward, a trainable audio-video reward model. To evaluate the agreement between automatic judgments and human perception across generation paradigms and relation complexities, we construct AVC-Benchmark, which is primarily built from diverse positive and negative samples generated by various types of audio-video generation models. AVC-Reward achieves state-of-the-art alignment with human judgment among automatic methods, provides interpretable rationales that localize failures, and improves the audio-video consistency of a joint generation model when used as an online reinforcement-learning signal. Project page: https://tsuki0512.github.io/AVC-Reward.github.io/

R-AVST: Empowering Video-LLMs with Fine-Grained Spatio-Temporal Reasoning in Complex Audio-Visual Scenarios

Recently, rapid advancements have been made in multimodal large language models (MLLMs), especially in video understanding tasks. However, current research focuses on simple video scenarios, failing to reflect the complex and diverse nature of real-world audio-visual events in videos. To bridge this gap, we firstly introduce R-AVST, a dataset for audio-visual reasoning featuring fine-grained spatio-temporal annotations. In constructing this, we design a pipeline consisting of LLM-based key object extraction, automatic spatial annotation and manual quality inspection, resulting in over 5K untrimmed videos with 27K objects across 100 types of audio-visual events. Building on this dataset, we define three core tasks for spatio-temporal reasoning in audio-visual scenes and generate more than 8K high-quality, evenly distributed question-answer pairs to effectively benchmark model performance. To further enhance reasoning, we propose AVST-Zero, a reinforcement learning-based model that avoids intermediate supervision, directly optimizing behavior via carefully designed multi-dimensional rewards. Extensive experiments validate the effectiveness of our R-AVST in advancing audio-visual spatio-temporal reasoning, upon which AVST-Zero demonstrates competitive performance compared to existing models. To the best of our knowledge, R-AVST is the first dataset designed for real-world audio-visual spatio-temporal reasoning, and AVST-Zero offers a novel perspective for tackling future challenges in this domain.

  • 6 authors
·
Nov 20, 2025

Sonic4D: Spatial Audio Generation for Immersive 4D Scene Exploration

Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook the generation of spatial audio aligned with the corresponding 4D scenes, posing a significant limitation to truly immersive audiovisual experiences. To mitigate this issue, we propose Sonic4D, a novel framework that enables spatial audio generation for immersive exploration of 4D scenes. Specifically, our method is composed of three stages: 1) To capture both the dynamic visual content and raw auditory information from a monocular video, we first employ pre-trained expert models to generate the 4D scene and its corresponding monaural audio. 2) Subsequently, to transform the monaural audio into spatial audio, we localize and track the sound sources within the 4D scene, where their 3D spatial coordinates at different timestamps are estimated via a pixel-level visual grounding strategy. 3) Based on the estimated sound source locations, we further synthesize plausible spatial audio that varies across different viewpoints and timestamps using physics-based simulation. Extensive experiments have demonstrated that our proposed method generates realistic spatial audio consistent with the synthesized 4D scene in a training-free manner, significantly enhancing the immersive experience for users. Generated audio and video examples are available at https://x-drunker.github.io/Sonic4D-project-page.

  • 6 authors
·
Jun 18, 2025

UGC-VideoCaptioner: An Omni UGC Video Detail Caption Model and New Benchmarks

Real-world user-generated videos, especially on platforms like TikTok, often feature rich and intertwined audio visual content. However, existing video captioning benchmarks and models remain predominantly visual centric, overlooking the crucial role of audio in conveying scene dynamics, speaker intent, and narrative context. This lack of omni datasets and lightweight, capable models hampers progress in fine grained, multimodal video understanding. To address these challenges, we introduce UGC-VideoCap, a new benchmark and model framework specifically designed for detailed omnimodal captioning of short form user-generated videos. Unlike prior datasets, UGC-VideoCap emphasizes balanced integration of audio and visual modalities, featuring 1000 TikTok videos annotated through a structured three stage human-in-the-loop pipeline covering audio only, visual only, and joint audio visual semantics. The benchmark also includes 4000 carefully crafted QA pairs probing both unimodal and cross modal understanding. Alongside the dataset, we propose UGC-VideoCaptioner(3B), a 3B parameter captioning model distilled from Gemini 2.5 Flash. Using a novel two-stage training strategy supervised fine tuning followed by Group Relative Policy Optimization (GRPO), our approach enables efficient adaptation from limited data while maintaining competitive performance. Together, our benchmark and model offer a high-quality foundation and a data-efficient solution for advancing omnimodal video captioning in unconstrained real-world UGC settings.

  • 5 authors
·
Jul 15, 2025 1

DramaAgent: Agentic Storytelling Video Generation

Recent diffusion and autoregressive models have substantially improved text-to-video generation, yet producing coherent long-form story videos with consistent characters and aligned audio remains challenging. Existing methods often suffer from narrative drift, unstable character identity, weak cross-scene continuity, and audio-visual mismatch over extended sequences. We propose DramaAgent, a hierarchical, agentic, and model-agnostic framework for long-form text-to-video-and-audio generation. Rather than improving the underlying video backbone itself, DramaAgent introduces an upper-level control layer that decomposes generation into story planning, persistent character conditioning, scene-wise synthesis, and reflection-guided targeted repair. The framework maintains reusable story and character states across scenes, diagnoses failures such as identity drift, missing scene semantics, temporal discontinuity, and cross-modal mismatch, and repairs problematic clips in a stage-specific manner. Experiments across multiple video generation backbones show that DramaAgent improves long-horizon coherence, character consistency, narrative fidelity, and scene-level audio-visual consistency over direct generation and strong baselines. These results suggest that hierarchical agentic control is a practical direction for controllable long-form audiovisual generation. Code: https://github.com/AIGeeksGroup/DramaAgent. Website: https://aigeeksgroup.github.io/DramaAgent.

  • 8 authors
·
Sep 7

Efficient Streaming Audio-Visual Target Speaker Extraction for Real-World Acoustic Scenes

Streaming audio-visual target speaker extraction (AVTSE) is essential for latency-sensitive applications. However, current causal systems face two coupled gaps. First, standard benchmarks fix the number of speakers at two and ignore the near-/far-field interference, reverberation, and sudden noise of real scenes. Second, high-performance causal architectures are too heavy for edge deployment. Lightweight alternatives try to reclaim capacity by repeatedly invoking a small separator, which offsets the savings. To address the first gap, we release RealSSA, a realistic AVTSE benchmark consisting of RealSSA-Sim and RealSSA-Real. RealSSA-Sim provides controllable simulated scenes with 1--5 dynamic near-field interfering speakers; scenes with far-field interference additionally include 10--15 far-field interfering speakers. RealSSA-Real provides a held-out real-recorded evaluation set. To address the second gap, we propose Falcon, a causal AVTSE method. Its Separator performs multi-scale time-frequency separation in a single encoder--decoder pass. We train Falcon with an encoder-space speaker contrastive loss. This loss suppresses near-field leakage at zero inference cost and transfers across backbones. Falcon achieves state-of-the-art extraction quality on RealSSA-Sim, LRS2-2Mix, LRS3-2Mix, and VoxCeleb2-2Mix. Compared with the causal AV-TFGridNet baseline, it cuts parameters by 91.9%, computation by 20.2 times, and GPU inference latency by 11.1 times. Code and demo are available at https://cslikai.cn/Falcon/.

HoliDubber: Holistic Video Dubbing for Complex Acoustic Scenes via Text-Guided Audio Synthesis

Video dubbing is a cornerstone of multimedia content creation, aiming to synthesize synchronized acoustic sequences for visual streams. While Text-to-Speech (TTS) and Text-to-Audio (TTA) generation have each achieved remarkable progress, existing dubbing systems remain confined to isolated speech synthesis without incorporating sound effects and ambient audio, forcing practitioners to rely on fragmented workflows and laborious manual post-mixing. To address this limitation, we present HoliDubber, a holistic video dubbing framework that moves beyond speech-only generation by enabling the joint synthesis of speech and sound effects from a single text prompt. Specifically, HoliDubber adopts a patch-based autoregressive diffusion transformer architecture, where a causal language model autoregressively models aggregated patch embeddings to capture global temporal structure, and a Diffusion Transformer decoder generates high-fidelity continuous tokens within each patch, following a divide-and-conquer strategy. To achieve cross-modal alignment, visual features are encoded into patch-level representations and fused with audio patches via cross-attention, enabling the model to ground speech generation in the speaker's visual articulation dynamics. In addition, we introduce HoliDub-Bench, a benchmark curated from established datasets with synchronized video-text-audio triplets designed for holistic dubbing evaluation. Extensive experiments demonstrate that HoliDubber significantly outperforms existing methods across multiple benchmarks in speech quality, synchronization, and speaker similarity. Furthermore, results on HoliDub-Bench validate the effectiveness of joint speech-and-sound generation, establishing a new paradigm for holistic video dubbing in complex acoustic scenes. The demo page of the project is https://holidubber.github.io

  • 9 authors
·
Jun 14

Fish Audio Drama 3 Technical Report

We introduce Fish Audio Drama 3, an open-source speech generation model that turns text into directed performances, built on a 35B-parameter mixture-of-experts backbone that activates 3B parameters per token. It clones voices from multiple references, follows natural-language direction, revises a take when the next turn gives a note, voices multi-character scenes, edits existing speech by infilling, and synthesizes long-form and streaming audio. Multi-turn revision, scene dubbing, editing by infilling, and streaming text input are new in Drama 3, all in one model. Drama 3 pairs the hybrid linear-attention backbone with a new codebook multi-token-prediction audio decoder that predicts the acoustic codebooks of each frame in dedicated layers that attend over the entire sequence. The model is trained with a three-stage pre-training recipe, instruction fine-tuning, and large-batch reinforcement learning whose only reward is a single learned model of human preference. Its inference engine decodes a single stream at 271 frames per second on one H200, against 177 for Fish Audio S2, although Drama 3 has more than seven times as many parameters. The model weights are available on GitHub (https://github.com/fishaudio/fish-speech) and Hugging Face (https://huggingface.co/fishaudio/drama-3), and inference is available through SGLang-Omni (https://github.com/sgl-project/sglang-omni). We highly encourage readers to visit https://fish.audio to direct their own performances.

fishaudio Fish Audio
·
Oct 12 3

FusionAudio-1.2M: Towards Fine-grained Audio Captioning with Multimodal Contextual Fusion

High-quality, large-scale audio captioning is crucial for advancing audio understanding, yet current automated methods often generate captions that lack fine-grained detail and contextual accuracy, primarily due to their reliance on limited unimodal or superficial multimodal information. Drawing inspiration from human auditory perception, which adeptly integrates cross-modal cues and performs sophisticated auditory scene analysis, we introduce a novel two-stage automated pipeline. This pipeline first employs specialized pretrained models to extract diverse contextual cues (e.g., speech, music, general sounds, and visual information from associated video). A large language model (LLM) then synthesizes these rich, multimodal inputs to generate detailed and context-aware audio captions. Key contributions of this work include: (1) the proposed scalable method for fine-grained audio caption generation; (2) FusionAudio, a new large-scale dataset comprising 1.2 million such detailed captions, combined with 6 million QA pairs; and (3) enhanced audio models developed using FusionAudio, specifically a CLAP-based audio encoder with superior audio-text alignment and instruction following. This paper paves the way for more nuanced and accurate automated understanding of complex audio environments. Code and data can be found in https://github.com/satsuki2486441738/FusionAudio.

  • 8 authors
·
Jun 1, 2025 2

Spoken Moments: Learning Joint Audio-Visual Representations from Video Descriptions

When people observe events, they are able to abstract key information and build concise summaries of what is happening. These summaries include contextual and semantic information describing the important high-level details (what, where, who and how) of the observed event and exclude background information that is deemed unimportant to the observer. With this in mind, the descriptions people generate for videos of different dynamic events can greatly improve our understanding of the key information of interest in each video. These descriptions can be captured in captions that provide expanded attributes for video labeling (e.g. actions/objects/scenes/sentiment/etc.) while allowing us to gain new insight into what people find important or necessary to summarize specific events. Existing caption datasets for video understanding are either small in scale or restricted to a specific domain. To address this, we present the Spoken Moments (S-MiT) dataset of 500k spoken captions each attributed to a unique short video depicting a broad range of different events. We collect our descriptions using audio recordings to ensure that they remain as natural and concise as possible while allowing us to scale the size of a large classification dataset. In order to utilize our proposed dataset, we present a novel Adaptive Mean Margin (AMM) approach to contrastive learning and evaluate our models on video/caption retrieval on multiple datasets. We show that our AMM approach consistently improves our results and that models trained on our Spoken Moments dataset generalize better than those trained on other video-caption datasets.

  • 7 authors
·
May 9, 2021

ID-LoRA: Identity-Driven Audio-Video Personalization with In-Context LoRA

Existing video personalization methods preserve visual likeness but treat video and audio separately. Without access to the visual scene, audio models cannot synchronize sounds with on-screen actions; and because classical voice-cloning models condition only on a reference recording, a text prompt cannot redirect speaking style or acoustic environment. We propose ID-LoRA (Identity-Driven In-Context LoRA), which jointly generates a subject's appearance and voice in a single model, letting a text prompt, a reference image, and a short audio clip govern both modalities together. ID-LoRA adapts the LTX-2 joint audio-video diffusion backbone via parameter-efficient In-Context LoRA and, to our knowledge, is the first method to personalize visual appearance and voice in a single generative pass. Two challenges arise. Reference and generation tokens share the same positional-encoding space, making them hard to distinguish; we address this with negative temporal positions, placing reference tokens in a disjoint RoPE region while preserving their internal temporal structure. Speaker characteristics also tend to be diluted during denoising; we introduce identity guidance, a classifier-free guidance variant that amplifies speaker-specific features by contrasting predictions with and without the reference signal. In human preference studies, ID-LoRA is preferred over Kling 2.6 Pro by 73% of annotators for voice similarity and 65% for speaking style. On cross-environment settings, speaker similarity improves by 24% over Kling, with the gap widening as conditions diverge. A preliminary user study further suggests that joint generation provides a useful inductive bias for physically grounded sound synthesis. ID-LoRA achieves these results with only ~3K training pairs on a single GPU. Code, models, and data will be released.

Script-a-Video: Deep Structured Audio-visual Captions via Factorized Streams and Relational Grounding

Advances in Multimodal Large Language Models (MLLMs) are transforming video captioning from a descriptive endpoint into a semantic interface for both video understanding and generation. However, the dominant paradigm still casts videos as monolithic narrative paragraphs that entangle visual, auditory, and identity information. This dense coupling not only compromises representational fidelity but also limits scalability, since even local edits can trigger global rewrites. To address this structural bottleneck, we propose Multi-Stream Scene Script (MTSS), a novel paradigm that replaces monolithic text with factorized and explicitly grounded scene descriptions. MTSS is built on two core principles: Stream Factorization, which decouples a video into complementary streams (Reference, Shot, Event, and Global), and Relational Grounding, which reconnects these isolated streams through explicit identity and temporal links to maintain holistic video consistency. Extensive experiments demonstrate that MTSS consistently enhances video understanding across various models, achieving an average reduction of 25% in the total error rate on Video-SALMONN-2 and an average performance gain of 67% on the Daily-Omni reasoning benchmark. It also narrows the performance gap between smaller and larger MLLMs, indicating a substantially more learnable caption interface. Finally, even without architectural adaptation, replacing monolithic prompts with MTSS in multi-shot video generation yields substantial human-rated improvements: a 45% boost in cross-shot identity consistency, a 56% boost in audio-visual alignment, and a 71% boost in temporal controllability.

  • 1 authors
·
Apr 14

Integrating Fine-Grained Audio-Visual Evidence for Robust Multimodal Emotion Reasoning

Multimodal emotion analysis is shifting from static classification to generative reasoning. Beyond simple label prediction, robust affective reasoning must synthesize fine-grained signals such as facial micro-expressions and prosodic which shifts to decode the latent causality within complex social contexts. However, current Multimodal Large Language Models (MLLMs) face significant limitations in fine-grained perception, primarily due to data scarcity and insufficient cross-modal fusion. As a result, these models often exhibit unimodal dominance which leads to hallucinations in complex multimodal interactions, particularly when visual and acoustic cues are subtle, ambiguous, or even contradictory (e.g., in sarcastic scenery). To address this, we introduce SABER-LLM, a framework designed for robust multimodal reasoning. First, we construct SABER, a large-scale emotion reasoning dataset comprising 600K video clips, annotated with a novel six-dimensional schema that jointly captures audiovisual cues and causal logic. Second, we propose the structured evidence decomposition paradigm, which enforces a "perceive-then-reason" separation between evidence extraction and reasoning to alleviate unimodal dominance. The ability to perceive complex scenes is further reinforced by consistency-aware direct preference optimization, which explicitly encourages alignment among modalities under ambiguous or conflicting perceptual conditions. Experiments on EMER, EmoBench-M, and SABER-Test demonstrate that SABER-LLM significantly outperforms open-source baselines and achieves robustness competitive with closed-source models in decoding complex emotional dynamics. The dataset and model are available at https://github.com/zxzhao0/SABER-LLM.

  • 3 authors
·
Jan 26

WavJourney: Compositional Audio Creation with Large Language Models

Large Language Models (LLMs) have shown great promise in integrating diverse expert models to tackle intricate language and vision tasks. Despite their significance in advancing the field of Artificial Intelligence Generated Content (AIGC), their potential in intelligent audio content creation remains unexplored. In this work, we tackle the problem of creating audio content with storylines encompassing speech, music, and sound effects, guided by text instructions. We present WavJourney, a system that leverages LLMs to connect various audio models for audio content generation. Given a text description of an auditory scene, WavJourney first prompts LLMs to generate a structured script dedicated to audio storytelling. The audio script incorporates diverse audio elements, organized based on their spatio-temporal relationships. As a conceptual representation of audio, the audio script provides an interactive and interpretable rationale for human engagement. Afterward, the audio script is fed into a script compiler, converting it into a computer program. Each line of the program calls a task-specific audio generation model or computational operation function (e.g., concatenate, mix). The computer program is then executed to obtain an explainable solution for audio generation. We demonstrate the practicality of WavJourney across diverse real-world scenarios, including science fiction, education, and radio play. The explainable and interactive design of WavJourney fosters human-machine co-creation in multi-round dialogues, enhancing creative control and adaptability in audio production. WavJourney audiolizes the human imagination, opening up new avenues for creativity in multimedia content creation.

  • 11 authors
·
Jul 26, 2023 1

Audio-Visual World Models: Towards Multisensory Imagination in Sight and Sound

World models simulate environmental dynamics to enable agents to plan and reason about future states. While existing approaches have primarily focused on visual observations, real-world perception inherently involves multiple sensory modalities. Audio provides crucial spatial and temporal cues such as sound source localization and acoustic scene properties, yet its integration into world models remains largely unexplored. No prior work has formally defined what constitutes an audio-visual world model or how to jointly capture binaural spatial audio and visual dynamics under precise action control with task reward prediction. This work presents the first formal framework for Audio-Visual World Models (AVWM), formulating multimodal environment simulation as a partially observable Markov decision process with synchronized audio-visual observations, fine-grained actions, and task rewards. To address the lack of suitable training data, we construct AVW-4k, a dataset comprising 30 hours of binaural audio-visual trajectories with action annotations and reward signals across 76 indoor environments. We propose AV-CDiT, an Audio-Visual Conditional Diffusion Transformer with a novel modality expert architecture that balances visual and auditory learning, optimized through a three-stage training strategy for effective multimodal integration. Extensive experiments demonstrate that AV-CDiT achieves high-fidelity multimodal prediction across visual and auditory modalities with reward. Furthermore, we validate its practical utility in continuous audio-visual navigation tasks, where AVWM significantly enhances the agent's performance.

  • 5 authors
·
Nov 30, 2025

Do Joint Audio-Video Generation Models Understand Physics?

Joint audio-video generation models are rapidly approaching professional production quality, raising a central question: do they understand audio-visual physics, or merely generate plausible sounds and frames that violate real-world consistency? We introduce AV-Phys Bench, a benchmark for evaluating physical commonsense in joint audio-video generation. AV-Phys Bench tests models across three scene categories: Steady State, Event Transition, and Environment Transition. It covers physics-grounded subcategories drawn from real-world scenes, plus Anti-AV-Physics prompts that deliberately request physically inconsistent audio-video behavior. Each generation is evaluated along five dimensions: visual semantic adherence, audio semantic adherence, visual physical commonsense, audio physical commonsense, and cross-modal physical commonsense. Across three proprietary and four open-source models, we find that Seedance 2.0 performs best overall, but all models remain far from robust physical understanding. Performance drops sharply on event-driven and environment-driven transitions, and even strong proprietary systems collapse on Anti-AV-Physics prompts. We further introduce AV-Phys Agent, a ReAct-style evaluator that combines a multimodal language model with deterministic acoustic measurement tools, producing rankings that closely align with human ratings. Our results identify cross-modal physical consistency and transition-driven scene dynamics as key open challenges for joint audio-video generation.

  • 11 authors
·
May 7

Watch and Listen: Understanding Audio-Visual-Speech Moments with Multimodal LLM

Humans naturally understand moments in a video by integrating visual and auditory cues. For example, localizing a scene in the video like "A scientist passionately speaks on wildlife conservation as dramatic orchestral music plays, with the audience nodding and applauding" requires simultaneous processing of visual, audio, and speech signals. However, existing models often struggle to effectively fuse and interpret audio information, limiting their capacity for comprehensive video temporal understanding. To address this, we present TriSense, a triple-modality large language model designed for holistic video temporal understanding through the integration of visual, audio, and speech modalities. Central to TriSense is a Query-Based Connector that adaptively reweights modality contributions based on the input query, enabling robust performance under modality dropout and allowing flexible combinations of available inputs. To support TriSense's multimodal capabilities, we introduce TriSense-2M, a high-quality dataset of over 2 million curated samples generated via an automated pipeline powered by fine-tuned LLMs. TriSense-2M includes long-form videos and diverse modality combinations, facilitating broad generalization. Extensive experiments across multiple benchmarks demonstrate the effectiveness of TriSense and its potential to advance multimodal video analysis. Code and dataset will be publicly released.

  • 8 authors
·
May 23, 2025

Self-supervised Audio Teacher-Student Transformer for Both Clip-level and Frame-level Tasks

Self-supervised learning (SSL) has emerged as a popular approach for learning audio representations. One goal of audio self-supervised pre-training is to transfer knowledge to downstream audio tasks, generally including clip-level and frame-level tasks. While frame-level tasks are important for fine-grained acoustic scene/event understanding, prior studies primarily evaluate on clip-level downstream tasks. In order to tackle both clip-level and frame-level tasks, this paper proposes Audio Teacher-Student Transformer (ATST), with a clip-level version (named ATST-Clip) and a frame-level version (named ATST-Frame), responsible for learning clip-level and frame-level representations, respectively. Both methods use a Transformer encoder and a teacher-student training scheme. We have carefully designed the view creation strategy for ATST-Clip and ATST-Frame. Specifically, ATST-Clip uses segment-wise data augmentations, and ATST-Frame integrates frame-wise data augmentations and masking. Experimental results show that our ATST-Frame model obtains state-of-the-art (SOTA) performances on most of the clip-level and frame-level downstream tasks. Especially, it outperforms other models by a large margin on the frame-level sound event detection task. In addition, the performance can be further improved by combining the two models through knowledge distillation. Our code is available online.

  • 3 authors
·
Jun 7, 2023

Spatial Audio Generation and Editing with Executable Plans and Self-Distilling Transfusion

Spatial audio authoring coordinates source decisions with soundfield synthesis. For editing, plans specify what to change and retain, while reference audio supplies further acoustic detail. We present AMBIT, a unified framework for native First-Order Ambisonics (FOA) generation and editing with three connected contributions. First, a shared Transfusion backbone couples autoregressive planning with rectified-flow rendering through executable ScenePlans that specify source content, activity, and 3D trajectories. For editing, the plan describes the full target scene, including retained sources; contrastive features ground the requested change, while full reference latents supply residual acoustic detail for preservation. Second, an FOA-aware continuous VAE combines shared-decoder omnidirectional recovery, asymmetric grouped KL, and spatial covariance matching to preserve content and inter-channel structure. Third, joint Transfusion on-policy self-distillation (OPSD) refines planning on student-generated prefixes and rendering at sampling states reached under student plans, with target-conditioned teachers supervising both modes of the shared student. Evaluations across speech, music, and sound show improved generation content and spatial quality, acoustic fidelity during instruction-guided editing, and unedited-source preservation over the compared baselines. Project page: https://wjm-george.github.io/AMBIT/

NoizAI NoizAI
·
Oct 24 2

PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition

Audio pattern recognition is an important research topic in the machine learning area, and includes several tasks such as audio tagging, acoustic scene classification, music classification, speech emotion classification and sound event detection. Recently, neural networks have been applied to tackle audio pattern recognition problems. However, previous systems are built on specific datasets with limited durations. Recently, in computer vision and natural language processing, systems pretrained on large-scale datasets have generalized well to several tasks. However, there is limited research on pretraining systems on large-scale datasets for audio pattern recognition. In this paper, we propose pretrained audio neural networks (PANNs) trained on the large-scale AudioSet dataset. These PANNs are transferred to other audio related tasks. We investigate the performance and computational complexity of PANNs modeled by a variety of convolutional neural networks. We propose an architecture called Wavegram-Logmel-CNN using both log-mel spectrogram and waveform as input feature. Our best PANN system achieves a state-of-the-art mean average precision (mAP) of 0.439 on AudioSet tagging, outperforming the best previous system of 0.392. We transfer PANNs to six audio pattern recognition tasks, and demonstrate state-of-the-art performance in several of those tasks. We have released the source code and pretrained models of PANNs: https://github.com/qiuqiangkong/audioset_tagging_cnn.

  • 6 authors
·
Dec 21, 2019

DistinctAD: Distinctive Audio Description Generation in Contexts

Audio Descriptions (ADs) aim to provide a narration of a movie in text form, describing non-dialogue-related narratives, such as characters, actions, or scene establishment. Automatic generation of ADs remains challenging due to: i) the domain gap between movie-AD data and existing data used to train vision-language models, and ii) the issue of contextual redundancy arising from highly similar neighboring visual clips in a long movie. In this work, we propose DistinctAD, a novel two-stage framework for generating ADs that emphasize distinctiveness to produce better narratives. To address the domain gap, we introduce a CLIP-AD adaptation strategy that does not require additional AD corpora, enabling more effective alignment between movie and AD modalities at both global and fine-grained levels. In Stage-II, DistinctAD incorporates two key innovations: (i) a Contextual Expectation-Maximization Attention (EMA) module that reduces redundancy by extracting common bases from consecutive video clips, and (ii) an explicit distinctive word prediction loss that filters out repeated words in the context, ensuring the prediction of unique terms specific to the current AD. Comprehensive evaluations on MAD-Eval, CMD-AD, and TV-AD benchmarks demonstrate the superiority of DistinctAD, with the model consistently outperforming baselines, particularly in Recall@k/N, highlighting its effectiveness in producing high-quality, distinctive ADs.

  • 5 authors
·
Nov 27, 2024

DeepASA: An Object-Oriented One-for-All Network for Auditory Scene Analysis

We propose DeepASA, a one-for-all model for auditory scene analysis that performs multi-input multi-output (MIMO) source separation, dereverberation, sound event detection (SED), audio classification, and direction-of-arrival estimation (DoAE) within a unified framework. DeepASA is designed for complex auditory scenes where multiple, often similar, sound sources overlap in time and move dynamically in space. To achieve robust and consistent inference across tasks, we introduce an object-oriented processing (OOP) strategy. This approach encapsulates diverse auditory features into object-centric representations and refines them through a chain-of-inference (CoI) mechanism. The pipeline comprises a dynamic temporal kernel-based feature extractor, a transformer-based aggregator, and an object separator that yields per-object features. These features feed into multiple task-specific decoders. Our object-centric representations naturally resolve the parameter association ambiguity inherent in traditional track-wise processing. However, early-stage object separation can lead to failure in downstream ASA tasks. To address this, we implement temporal coherence matching (TCM) within the chain-of-inference, enabling multi-task fusion and iterative refinement of object features using estimated auditory parameters. We evaluate DeepASA on representative spatial audio benchmark datasets, including ASA2, MC-FUSS, and STARSS23. Experimental results show that our model achieves state-of-the-art performance across all evaluated tasks, demonstrating its effectiveness in both source separation and auditory parameter estimation under diverse spatial auditory scenes.

  • 3 authors
·
Sep 21, 2025

TalkVerse: Democratizing Minute-Long Audio-Driven Video Generation

We introduce TalkVerse, a large-scale, open corpus for single-person, audio-driven talking video generation designed to enable fair, reproducible comparison across methods. While current state-of-the-art systems rely on closed data or compute-heavy models, TalkVerse offers 2.3 million high-resolution (720p/1080p) audio-video synchronized clips totaling 6.3k hours. These are curated from over 60k hours of video via a transparent pipeline that includes scene-cut detection, aesthetic assessment, strict audio-visual synchronization checks, and comprehensive annotations including 2D skeletons and structured visual/audio-style captions. Leveraging TalkVerse, we present a reproducible 5B DiT baseline built on Wan2.2-5B. By utilizing a video VAE with a high downsampling ratio and a sliding window mechanism with motion-frame context, our model achieves minute-long generation with low drift. It delivers comparable lip-sync and visual quality to the 14B Wan-S2V model but with 10times lower inference cost. To enhance storytelling in long videos, we integrate an MLLM director to rewrite prompts based on audio and visual cues. Furthermore, our model supports zero-shot video dubbing via controlled latent noise injection. We open-source the dataset, training recipes, and 5B checkpoints to lower barriers for research in audio-driven human video generation. Project Page: https://zhenzhiwang.github.io/talkverse/

  • 5 authors
·
Dec 16, 2025

UnityShots: Memory-Driven Multi-Shot Audio-Video Generation with Boundary-Aware Gating

Generating a coherent multi-shot video requires structured cross-shot memory. Subject appearance, scene context, and speaker identity must persist across cuts. Existing approaches either train end-to-end over fixed-length sequences and cannot scale, generate shot-by-shot with memory banks that grow linearly, or orchestrate pretrained generators under an LLM planner without a multi-shot-aware backbone. We present UnityShots, a memory-driven multi-shot audio-video generation system built on LTX-2.3, trained on annotated cinematic and music-video shots. The video stream maintains two fixed-size slots, a long-term memory (LTM) slot anchored to the opening shot and a short-term memory (STM) slot holding the immediately preceding tail, both updated at every cut by a boundary-conditioned gate that fuses visual cut probability and beat-tracker signals. The audio stream injects a reference speaker token at every shot to preserve vocal timbre without a sliding audio bank. A discrete cut-type prior, learned through AdaLN, becomes an inference-time control knob over transition strength. We release a benchmark of 200 multi-cultural multi-shot sequences spanning six ethnic regions and ten or more languages, with per-shot reference identities, reference audio, and per-boundary transition labels. Evaluated across I2V, T2V, and R2V conditioning modes, UnityShots leads open-source baselines on every cross-shot coherence metric and matches the strongest closed-source system on the multi-shot axes.

The Audio-Visual BatVision Dataset for Research on Sight and Sound

Vision research showed remarkable success in understanding our world, propelled by datasets of images and videos. Sensor data from radar, LiDAR and cameras supports research in robotics and autonomous driving for at least a decade. However, while visual sensors may fail in some conditions, sound has recently shown potential to complement sensor data. Simulated room impulse responses (RIR) in 3D apartment-models became a benchmark dataset for the community, fostering a range of audiovisual research. In simulation, depth is predictable from sound, by learning bat-like perception with a neural network. Concurrently, the same was achieved in reality by using RGB-D images and echoes of chirping sounds. Biomimicking bat perception is an exciting new direction but needs dedicated datasets to explore the potential. Therefore, we collected the BatVision dataset to provide large-scale echoes in complex real-world scenes to the community. We equipped a robot with a speaker to emit chirps and a binaural microphone to record their echoes. Synchronized RGB-D images from the same perspective provide visual labels of traversed spaces. We sampled modern US office spaces to historic French university grounds, indoor and outdoor with large architectural variety. This dataset will allow research on robot echolocation, general audio-visual tasks and sound ph{\ae}nomena unavailable in simulated data. We show promising results for audio-only depth prediction and show how state-of-the-art work developed for simulated data can also succeed on our dataset. Project page: https://amandinebtto.github.io/Batvision-Dataset/

  • 4 authors
·
Mar 13, 2023

SpA2V: Harnessing Spatial Auditory Cues for Audio-driven Spatially-aware Video Generation

Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring semantic information, such as the classes of sounding sources present in the audio, limiting their ability to generate videos with accurate content and spatial composition. In contrast, we humans can not only naturally identify the semantic categories of sounding sources but also determine their deeply encoded spatial attributes, including locations and movement directions. This useful information can be elucidated by considering specific spatial indicators derived from the inherent physical properties of sound, such as loudness or frequency. As prior methods largely ignore this factor, we present SpA2V, the first framework explicitly exploits these spatial auditory cues from audios to generate videos with high semantic and spatial correspondence. SpA2V decomposes the generation process into two stages: 1) Audio-guided Video Planning: We meticulously adapt a state-of-the-art MLLM for a novel task of harnessing spatial and semantic cues from input audio to construct Video Scene Layouts (VSLs). This serves as an intermediate representation to bridge the gap between the audio and video modalities. 2) Layout-grounded Video Generation: We develop an efficient and effective approach to seamlessly integrate VSLs as conditional guidance into pre-trained diffusion models, enabling VSL-grounded video generation in a training-free manner. Extensive experiments demonstrate that SpA2V excels in generating realistic videos with semantic and spatial alignment to the input audios.

  • 5 authors
·
Aug 1, 2025 2

GRAM: Spatial general-purpose audio representation models for real-world applications

Although audio foundations models have seen great progress on a wide variety of tasks, their application in real-world acoustic environments with reverberation and noise has been less successful. Moreover, as audio foundation models are typically trained on dry, single-channel audio clips, the inherent spatial nature of real-world sound scenes is overlooked and tasks involving sound localization ruled out. To address these limitations, we propose GRAM: a General-purpose Real-world Audio Model utilizing a multi-channel masked auto-encoder approach to efficiently learn spatial audio representations from high-quality simulated real-world scenes. To evaluate the performance of GRAM and other audio foundation models in real-world sound scenes, we release Nat-HEAR: A naturalistic version of the HEAR benchmark suite comprising a simulated real-world version, as well as two new sound localization tasks. We show that the performance of GRAM surpasses all state-of-the-art self-supervised audio foundation models and speech models on both HEAR and Nat-HEAR, while using only a fraction of the training data. GRAM also showcases state-of-the-art localization performance, surpassing even supervised sound localization approaches, and can be flexibly applied either to a two-channel, binaural sound format or a four-channel, Ambisonics format. Validating GRAM's performance on real-world sound recordings demonstrates robust transfer to real-world scenes. Taken together, GRAM presents a significant advancement towards robust, spatial audio foundation models for real-world applications.

  • 3 authors
·
Jun 1, 2025

ADIFF: Explaining audio difference using natural language

Understanding and explaining differences between audio recordings is crucial for fields like audio forensics, quality assessment, and audio generation. This involves identifying and describing audio events, acoustic scenes, signal characteristics, and their emotional impact on listeners. This paper stands out as the first work to comprehensively study the task of explaining audio differences and then propose benchmark, baselines for the task. First, we present two new datasets for audio difference explanation derived from the AudioCaps and Clotho audio captioning datasets. Using Large Language Models (LLMs), we generate three levels of difference explanations: (1) concise descriptions of audio events and objects, (2) brief sentences about audio events, acoustic scenes, and signal properties, and (3) comprehensive explanations that include semantics and listener emotions. For the baseline, we use prefix tuning where audio embeddings from two audio files are used to prompt a frozen language model. Our empirical analysis and ablation studies reveal that the naive baseline struggles to distinguish perceptually similar sounds and generate detailed tier 3 explanations. To address these limitations, we propose ADIFF, which introduces a cross-projection module, position captioning, and a three-step training process to enhance the model's ability to produce detailed explanations. We evaluate our model using objective metrics and human evaluation and show our model enhancements lead to significant improvements in performance over naive baseline and SoTA Audio-Language Model (ALM) Qwen Audio. Lastly, we conduct multiple ablation studies to study the effects of cross-projection, language model parameters, position captioning, third stage fine-tuning, and present our findings. Our benchmarks, findings, and strong baseline pave the way for nuanced and human-like explanations of audio differences.

  • 4 authors
·
Feb 5, 2025

AURA: Auditory Spatial Intelligence via a Unified Representation from a General-Audio Encoder through Complete Alignment

Answering spatial questions about multi-source scenes requires a model both to identify each sound and to locate it. Existing spatial audio-language models obtain spatial information from a dedicated encoder, which separates spatial and semantic processing into distinct feature spaces. We study whether a general-audio codec trained without spatial supervision can serve both purposes. A controlled layer-wise analysis shows that the frozen codec retains spatial information, with lateral cues carried by the difference between the two ear channels. This information, however, is not readily accessible: in dual-source scenes, a model trained on these features predicts left/right at chance and, on the remaining axes, assigns the detected direction to the queried and the non-queried source equally often. We attribute this failure to an audio--text information asymmetry, in which the audio contains both sources while the answer describes only the queried one. A controlled 2times2 experiment shows that either completing the scene description or exposing the inter-channel difference lifts left/right accuracy above chance, whereas binding directions to the queried source requires both. Building on these findings, AURA keeps the codec and the language model frozen and exceeds the strongest dedicated system on SpatialSoundQA by 10.31 points in dual-source direction accuracy, with about 40\% of its trainable parameters.

  • 9 authors
·
Nov 9 1

Gotta Hear Them All: Sound Source Aware Vision to Audio Generation

Vision-to-audio (V2A) synthesis has broad applications in multimedia. Recent advancements of V2A methods have made it possible to generate relevant audios from inputs of videos or still images. However, the immersiveness and expressiveness of the generation are limited. One possible problem is that existing methods solely rely on the global scene and overlook details of local sounding objects (i.e., sound sources). To address this issue, we propose a Sound Source-Aware V2A (SSV2A) generator. SSV2A is able to locally perceive multimodal sound sources from a scene with visual detection and cross-modality translation. It then contrastively learns a Cross-Modal Sound Source (CMSS) Manifold to semantically disambiguate each source. Finally, we attentively mix their CMSS semantics into a rich audio representation, from which a pretrained audio generator outputs the sound. To model the CMSS manifold, we curate a novel single-sound-source visual-audio dataset VGGS3 from VGGSound. We also design a Sound Source Matching Score to measure localized audio relevance. This is to our knowledge the first work to address V2A generation at the sound-source level. Extensive experiments show that SSV2A surpasses state-of-the-art methods in both generation fidelity and relevance. We further demonstrate SSV2A's ability to achieve intuitive V2A control by compositing vision, text, and audio conditions. Our SSV2A generation can be tried and heard at https://ssv2a.github.io/SSV2A-demo .

  • 4 authors
·
Nov 22, 2024

UniSwap: Streaming Audio-Visual Identity Swapping for Talking Videos

Talking-video character replacement requires coordinated transfer of appearance and voice while preserving the source motion, scene, linguistic content, and audio-video timing. Existing methods use separately optimized models for the two modalities, making audio-visual consistency difficult to enforce. We present UniSwap, the first framework for streaming joint audio-visual identity replacement in talking videos. Given a source video, a reference image, and a reference voice clip, UniSwap transfers the reference appearance and vocal timbre within a single audio-visual diffusion transformer while preserving the source content and dynamics. To address the scarcity of aligned cross-identity training pairs, we introduce a swap-and-reconstruct pipeline that removes visual and vocal identity from real clips and uses the original clips as reconstruction targets. Starting from a bidirectional backbone, we progressively adapt the model through In-context Pretraining for joint replacement, Conditional Streaming Adaptation for block-causal KV-cached generation, and Efficient Self-forcing DMD for mitigating exposure bias and reducing sampling from 30 to 3 denoising steps per block. Efficient Multi-LoRA Switching enables the three DMD roles to share a single frozen backbone. Feature-RoPE Decomposition keeps cached positions within the training range, supporting stable long-form inference. Experiments demonstrate strong audio-visual synchronization, competitive identity preservation, efficient streaming, and stable long-form generation.

AV-FABLE: Audio-Visual Manipulation Forensics in Long-Form Videos

Localized AI manipulations in long-form videos often affect brief events within otherwise authentic content, making video-level classification insufficient for forensic analysis. Existing audio-visual deepfake benchmarks largely focus on short talking-head clips, while long-form temporal forensics remains predominantly visual. We introduce AV-FABLE, a dual-timeline benchmark for sparse manipulations in open-scene long-form audio-visual videos. AV-FABLE contains 16,650 pristine--manipulated twin pairs (998 hours) created with 27 editing configurations, with separate audio and visual timelines that enable modality-specific temporal localization and expose errors hidden by joint-timeline evaluation. On AV-FABLE, zero-shot prompting of audio-visual large language models (AV-LLMs) yields near-chance detection and poor temporal localization. In contrast, supervised readouts of their frozen perception features recover strong forensic signals, suggesting manipulation evidence is encoded in these representations but not effectively exposed through language outputs. Motivated by this observation, we propose NFSR(Native Forensics via Separated Readouts), which reads frozen AV-LLM features with separate audio and visual temporal decoders. NFSR achieves the best audio-visual localization performance in-domain and across all three out-of-distribution settings, including transfer to held-out videos from an external long-video forensic benchmark. AV-FABLE, code, and model weights will be publicly released.

STARSS22: A dataset of spatial recordings of real scenes with spatiotemporal annotations of sound events

This report presents the Sony-TAu Realistic Spatial Soundscapes 2022 (STARS22) dataset for sound event localization and detection, comprised of spatial recordings of real scenes collected in various interiors of two different sites. The dataset is captured with a high resolution spherical microphone array and delivered in two 4-channel formats, first-order Ambisonics and tetrahedral microphone array. Sound events in the dataset belonging to 13 target sound classes are annotated both temporally and spatially through a combination of human annotation and optical tracking. The dataset serves as the development and evaluation dataset for the Task 3 of the DCASE2022 Challenge on Sound Event Localization and Detection and introduces significant new challenges for the task compared to the previous iterations, which were based on synthetic spatialized sound scene recordings. Dataset specifications are detailed including recording and annotation process, target classes and their presence, and details on the development and evaluation splits. Additionally, the report presents the baseline system that accompanies the dataset in the challenge with emphasis on the differences with the baseline of the previous iterations; namely, introduction of the multi-ACCDOA representation to handle multiple simultaneous occurences of events of the same class, and support for additional improved input features for the microphone array format. Results of the baseline indicate that with a suitable training strategy a reasonable detection and localization performance can be achieved on real sound scene recordings. The dataset is available in https://zenodo.org/record/6387880.

  • 10 authors
·
Jun 4, 2022

Text-Queried Audio Source Separation via Hierarchical Modeling

Target audio source separation with natural language queries presents a promising paradigm for extracting arbitrary audio events through arbitrary text descriptions. Existing methods mainly face two challenges, the difficulty in jointly modeling acoustic-textual alignment and semantic-aware separation within a blindly-learned single-stage architecture, and the reliance on large-scale accurately-labeled training data to compensate for inefficient cross-modal learning and separation. To address these challenges, we propose a hierarchical decomposition framework, HSM-TSS, that decouples the task into global-local semantic-guided feature separation and structure-preserving acoustic reconstruction. Our approach introduces a dual-stage mechanism for semantic separation, operating on distinct global and local semantic feature spaces. We first perform global-semantic separation through a global semantic feature space aligned with text queries. A Q-Audio architecture is employed to align audio and text modalities, serving as pretrained global-semantic encoders. Conditioned on the predicted global feature, we then perform the second-stage local-semantic separation on AudioMAE features that preserve time-frequency structures, followed by acoustic reconstruction. We also propose an instruction processing pipeline to parse arbitrary text queries into structured operations, extraction or removal, coupled with audio descriptions, enabling flexible sound manipulation. Our method achieves state-of-the-art separation performance with data-efficient training while maintaining superior semantic consistency with queries in complex auditory scenes.

  • 5 authors
·
May 27, 2025

WavJEPA: Semantic learning unlocks robust audio foundation models for raw waveforms

Learning audio representations from raw waveforms overcomes key limitations of spectrogram-based audio representation learning, such as the long latency of spectrogram computation and the loss of phase information. Yet, while self-supervised speech representation learning from raw waveforms has been remarkably successful, these approaches have not achieved similar feats for general-purpose audio representation learning from waveforms. Here, we propose WavJEPA, a waveform-based version of the Joint-Embedding Predictive Architecture. WavJEPA leverages high-level semantic representation learning to tackle the shortcomings of representation learning at the speech unit or token level. We show that this approach substantially outperforms state-of-the-art time-domain audio foundation models across a wide variety of downstream benchmark tasks, while requiring considerably fewer computational resources. Additionally, to overcome the performance drop that time-domain models typically exhibit in noisy and reverberant real-world acoustic environments, we present WavJEPA-Nat. WavJEPA-Nat is a multi-channel extension of the WavJEPA architecture trained on simulated naturalistic scenes. We find that WavJEPA-Nat is highly robust to reverberation and noise. These results highlight the feasibility and computational efficiency of general-purpose audio representation learning from raw waveforms, showcasing the potential for low-latency, robust time-domain audio foundation models for real-world applications.

  • 5 authors
·
Sep 27, 2025

MultiSoundGen: Video-to-Audio Generation for Multi-Event Scenarios via SlowFast Contrastive Audio-Visual Pretraining and Direct Preference Optimization

Current video-to-audio (V2A) methods struggle in complex multi-event scenarios (video scenarios involving multiple sound sources, sound events, or transitions) due to two critical limitations. First, existing methods face challenges in precisely aligning intricate semantic information together with rapid dynamic features. Second, foundational training lacks quantitative preference optimization for semantic-temporal alignment and audio quality. As a result, it fails to enhance integrated generation quality in cluttered multi-event scenes. To address these core limitations, this study proposes a novel V2A framework: MultiSoundGen. It introduces direct preference optimization (DPO) into the V2A domain, leveraging audio-visual pretraining (AVP) to enhance performance in complex multi-event scenarios. Our contributions include two key innovations: the first is SlowFast Contrastive AVP (SF-CAVP), a pioneering AVP model with a unified dual-stream architecture. SF-CAVP explicitly aligns core semantic representations and rapid dynamic features of audio-visual data to handle multi-event complexity; second, we integrate the DPO method into V2A task and propose AVP-Ranked Preference Optimization (AVP-RPO). It uses SF-CAVP as a reward model to quantify and prioritize critical semantic-temporal matches while enhancing audio quality. Experiments demonstrate that MultiSoundGen achieves state-of-the-art (SOTA) performance in multi-event scenarios, delivering comprehensive gains across distribution matching, audio quality, semantic alignment, and temporal synchronization. Demos are available at https://v2aresearch.github.io/MultiSoundGen/.

  • 6 authors
·
Sep 24, 2025

MiDashengLM-Spatial: Unifying General Audio Understanding and Spatial Awareness

Large audio-language models (LALMs) have achieved strong performance in general audio understanding, yet most are designed for monaural input and discard the inter-channel cues essential for spatial perception. In contrast, existing spatial audio-language models are purpose-built for spatial tasks and fail to capitalize on the general understanding capabilities of monaural LALMs. We present MiDashengLM-Spatial, the first open-source end-to-end unified audio-language model, to our knowledge, which supports both general audio understanding and spatial awareness within a single architecture. It extends MiDashengLM with a spatial audio encoder, Spatial-Dasheng, integrated through a hierarchical semantic-to-spatial conditioning module that injects intermediate semantic representations into the spatial branch at multiple depths while preserving the original semantic pathway. To provide spatial audio-language supervision at scale, we develop a data synthesis pipeline that renders diverse spatial acoustic scenes with scene-level spatial descriptions and question-answer pairs. Experiments show that Spatial-Dasheng achieves strong performance on sound event localization and detection in real-world scenes, and that MiDashengLM-Spatial substantially outperforms existing LALMs on spatial understanding and reasoning benchmarks. Meanwhile, it remains competitive with state-of-the-art 8B-scale LALMs on diverse monaural benchmarks, demonstrating that spatial awareness can be acquired without compromising general audio understanding. The source code and model checkpoint are available at https://github.com/xiaomi-research/midashenglm-spatial and https://huggingface.co/mispeech/midashenglm-spatial.

  • 13 authors
·
Oct 7