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Nov 13

CreativityNeuro: Steering Language Model Weights to Improve Divergent Thinking and Reduce Mode Collapse

Divergent thinking is a crucial aspect of creativity, yet large language models (LLMs) tend to consistently generate similar responses to open-ended questions, in what has been termed the artificial hivemind effect. Here, we introduce CreativityNeuro, a data-free method for enhancing divergent thinking in LLMs via contrastive weight steering. We evaluate our method across multiple creativity assessments and report several main findings. On the Divergent Association Task (DAT), a vocabulary-space creativity test, CreativityNeuro improves performance by up to 14 human percentile points. Next, in a large-scale human evaluation (N=720) on the Alternative Uses Test (AUT) and the Task Task, CreativityNeuro achieves significant improvements in originality, surprise, and creativity, transferring to longer-form and more open-ended tasks. Importantly, we find that across all three tasks, CreativityNeuro demonstrably reduces measures of mode collapse. Moreover, activation steering achieves comparable performance to CreativityNeuro on the DAT, but it does not transfer to the AUT and Task Task, demonstrating the effectiveness of weight-space steering in generalizing to unseen tasks. In conclusion, CreativityNeuro improves divergent thinking and reduces mode collapse without requiring behavioral data, re-training, or gradient-based fine-tuning, providing a straightforward way to enhance LLM performance in creative domains.

  • 4 authors
·
Jun 30

Harvesting SWE Benchmarks from Wild Vibe Coding Sessions

Development teams need reproducible tasks from their own repositories and workflows to evaluate coding agents. Conversational developer-agent collaboration ("vibe coding") produces abundant coding sessions and repository checkpoints, but requirements evolve across turns, unrelated conversations co-occur with commits, and engineering efforts can span multiple sessions. We present SessionFarmer, an automated framework that turns these records into self-contained, executable software engineering tasks. It analyzes dialogue and commit history to filter unrelated sessions and group multi-turn, potentially multi-session interactions into work episodes centered on one engineering goal. For each episode, it reconstructs a hermetic execution container, synthesizes a task statement from the full context, and authors repository-grounded engineering-quality rubrics and unit tests. Closed-loop test refinement uses requirement-breaking mutants and a blind solver to reduce false rejections of valid alternatives and false acceptances of incomplete solutions. We construct CropChat, an open benchmark of 242 tasks across 61 public repositories and 14 programming languages, and CropEnterprise from proprietary enterprise logs. In a CropEnterprise audit, the original developers endorse the vast majority of reconstructed episode boundaries, task statements, and quality rubrics. Full-episode context covers substantially more user requirements than single-turn or single-session inputs. Test refinement cuts false-rejection rates and raises balanced accuracy against reference patch labels by 7-9 percentage points across solvers. Across 12 model-harness configurations on CropChat, the strongest setup achieves 39.3% Pass@1, while harness choice shifts Pass@1 by up to 8.4 percentage points for the same model.

  • 8 authors
·
Nov 1

AXNav: Replaying Accessibility Tests from Natural Language

Developers and quality assurance testers often rely on manual testing to test accessibility features throughout the product lifecycle. Unfortunately, manual testing can be tedious, often has an overwhelming scope, and can be difficult to schedule amongst other development milestones. Recently, Large Language Models (LLMs) have been used for a variety of tasks including automation of UIs, however to our knowledge no one has yet explored their use in controlling assistive technologies for the purposes of supporting accessibility testing. In this paper, we explore the requirements of a natural language based accessibility testing workflow, starting with a formative study. From this we build a system that takes as input a manual accessibility test (e.g., ``Search for a show in VoiceOver'') and uses an LLM combined with pixel-based UI Understanding models to execute the test and produce a chaptered, navigable video. In each video, to help QA testers we apply heuristics to detect and flag accessibility issues (e.g., Text size not increasing with Large Text enabled, VoiceOver navigation loops). We evaluate this system through a 10 participant user study with accessibility QA professionals who indicated that the tool would be very useful in their current work and performed tests similarly to how they would manually test the features. The study also reveals insights for future work on using LLMs for accessibility testing.

  • 6 authors
·
Oct 3, 2023